Player Matchup

He Bo
He Bo
 
He Bo
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
CHIHawks4LIFE
Sobek
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
153W - 155L
1,467 Elo+
Solo
Terra
Terra
Faroe793
Terra
Level 32
God Stats
1W - 1L
1,748 SR
Queue Stats
21W - 26L
1,452 Elo+
Solo
Discordia
Discordia
xMPx Infamous
Discordia
Level 210
God Stats
0W - 2L
1,282 SR
Queue Stats
63W - 85L
1,503 Elo+
Solo
Team Averages
Level 125
1,506 SR
1,484 Elo+

VS

Team Averages
Level 151
1,581 SR
1,523 Elo+
Medusa
Medusa
 
Medusa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
GoatWorm
Ishtar
Level 159
God Stats
3W - 1L
1,788 SR
Queue Stats
68W - 43L
1,614 Elo+
Solo
Bacchus
Bacchus
Steadmonster
Bacchus
Level 159
God Stats
25W - 20L
1,571 SR
Queue Stats
784W - 802L
1,551 Elo+
Solo
Zhong Kui
Zhong Kui
TilledTrain
Zhong Kui
Level 154
God Stats
5W - 3L
1,547 SR
Queue Stats
480W - 515L
1,473 Elo+
Solo
Chang'e
Chang'e
VVGNVERVVX
Chang'e
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 36L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
2 / 1 / 0
5,401
1,080
2,240
3,473
2,182
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
 
Kuzenbo
10
0 / 3 / 4
5,225
1,045
2,534
7,335
8,726
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

1
0 / 0 / 0
1,208
242
0
0
0
Terra
Faroe793
Terra
10
2 / 0 / 3
5,374
1,075
1,163
4,332
3,976
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Discordia
xMPx Infamous
Discordia
11
1 / 2 / 4
5,701
1,140
7,531
3,761
1,863
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
1 / 1 / 3
5,765
1,153
5,144
4,830
2,166
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ishtar
GoatWorm
Ishtar
12
5 / 0 / 1
6,573
1,315
4,949
4,700
2,066
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bacchus
Steadmonster
Bacchus
9
0 / 1 / 4
5,311
1,062
1,760
5,438
5,356
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Zhong Kui
TilledTrain
Zhong Kui
9
0 / 2 / 5
5,248
1,050
3,856
5,243
5,588
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
VVGNVERVVX
Chang'e
9
0 / 1 / 5
5,284
1,057
1,544
3,340
1,480
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
5
Kills
6
6
Deaths
5
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
1
0
2
L
Kuzenbo
 
Kuzenbo
0
3
4
0.67
W
Medusa
 
Medusa
1
1
3
2.5
L
0
0
0
0
L
Terra
Faroe793
Terra
2
0
3
3.5
W
Ishtar
GoatWorm
Ishtar
5
0
1
5.5
W
Bacchus
Steadmonster
Bacchus
0
1
4
2
W
Zhong Kui
TilledTrain
Zhong Kui
0
2
5
1.25
W
Chang'e
VVGNVERVVX
Chang'e
0
1
5
2.5
L
Discordia
xMPx Infamous
Discordia
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,468
Damage
17,253
18,901
Taken
23,551
16,747
Mitigated
16,656
6,891
Healing
11,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
2,240
85
762
716
3,473
2,182
0
1,494
1,979
4,356
0
L
Kuzenbo
 
Kuzenbo
2,534
561
685
636
7,335
8,726
0
2,804
4,531
5,392
0
W
Medusa
 
Medusa
5,144
1,550
351
579
4,830
2,166
844
2,728
2,102
0
13,587
L
0
0
0
0
0
0
0
0
0
0
0
L
Terra
Faroe793
Terra
1,163
151
1,816
1,682
4,332
3,976
0
1,288
3,044
2,462
0
W
Ishtar
GoatWorm
Ishtar
4,949
3,146
0
500
4,700
2,066
1,458
3,707
993
0
14,662
W
Bacchus
Steadmonster
Bacchus
1,760
0
221
1,819
5,438
5,356
0
2,025
3,413
6,028
0
W
Zhong Kui
TilledTrain
Zhong Kui
3,856
326
0
1,203
5,243
5,588
0
2,873
2,370
7,894
0
W
Chang'e
VVGNVERVVX
Chang'e
1,544
271
5,585
1,484
3,340
1,480
387
2,135
1,205
2,669
0
L
Discordia
xMPx Infamous
Discordia
7,531
521
447
147
3,761
1,863
0
1,574
2,187
19,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,909
Gold Earned
28,181
35
Minions Killed
71
0
Camps Cleared
0
334,311
Distance Traveled
485,834
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,401
1,080
6
1
0
71,366
0
L
Kuzenbo
5,225
1,045
3
1
0
87,625
0
W
Medusa
5,765
1,153
19
4
0
97,401
0
L
Sobek
1,208
242
0
0
0
0
0
L
Terra
5,374
1,075
0
0
0
81,964
0
W
Ishtar
6,573
1,315
31
6
0
94,368
0
W
Bacchus
5,311
1,062
7
1
0
109,031
0
W
Zhong Kui
5,248
1,050
9
2
0
85,031
0
W
Chang'e
5,284
1,057
5
1
0
100,003
0
L
Discordia
5,701
1,140
26
5
0
93,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role