Player Matchup

Sobek
Sobek
ChikaConeBrat
Sobek
Level 170
God Stats
4W - 2L
1,808 SR
Queue Stats
309W - 308L
1,512 Elo+
Party 1
Bacchus
Bacchus
GrünkohlmitSpeck
Bacchus
Level 101
God Stats
21W - 17L
1,490 SR
Queue Stats
122W - 135L
1,447 Elo+
Solo
Anubis
Anubis
JagodicaBombica
Anubis
Level 155
God Stats
11W - 12L
1,423 SR
Queue Stats
27W - 28L
1,418 Elo+
Party 1
Arachne
Arachne
Nihil79
Arachne
Level 77
God Stats
40W - 43L
1,553 SR
Queue Stats
298W - 356L
1,460 Elo+
Solo
Medusa
Medusa
Vitalii3540
Medusa
Level 81
God Stats
17W - 19L
1,529 SR
Queue Stats
132W - 155L
1,439 Elo+
Solo
Team Averages
Level 117
1,561 SR
1,455 Elo+

VS

Team Averages
Level 89
1,484 SR
1,440 Elo+
Nemesis
Nemesis
Dingbat2003
Nemesis
Level 121
God Stats
7W - 7L
1,406 SR
Queue Stats
246W - 262L
1,396 Elo+
Solo
Cupid
Cupid
Evankiller59
Cupid
Level 43
God Stats
2W - 1L
1,226 SR
Queue Stats
33W - 47L
1,401 Elo+
Party 2
Loki
Loki
Tutumpak
Loki
Level 146
God Stats
19W - 11L
1,641 SR
Queue Stats
584W - 561L
1,505 Elo+
Solo
Hel
Hel
crash_nator_59
Hel
Level 45
God Stats
5W - 3L
1,641 SR
Queue Stats
48W - 66L
1,446 Elo+
Party 2
Sol
Sol
nyxivix
Sol
Level 88
God Stats
12W - 11L
1,506 SR
Queue Stats
223W - 218L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 0
5,208
473
4,648
9,043
5,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 1 / 0
4,693
427
1,260
3,504
2,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
1 / 1 / 0
5,027
457
3,352
5,606
2,313
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Arachne
Nihil79
Arachne
10
1 / 3 / 2
5,469
497
3,486
9,663
3,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Medusa
10
2 / 3 / 1
5,807
528
7,372
6,462
2,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Dingbat2003
Nemesis
11
3 / 0 / 0
6,518
593
4,440
8,200
2,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
4 / 2 / 0
5,663
515
2,188
8,730
2,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
10
1 / 0 / 0
6,220
565
2,969
5,514
1,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 1 / 4
5,963
542
4,970
6,236
1,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
10
0 / 2 / 0
5,821
529
3,774
6,795
1,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
13
5
Kills
9
9
Deaths
5
3
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
Nemesis
Dingbat2003
Nemesis
3
0
0
3
W
4
2
0
2
L
0
1
0
0
L
1
1
0
1
L
Arachne
Nihil79
Arachne
1
3
2
0.67
W
Loki
1
0
0
1
L
Medusa
2
3
1
0.83
W
1
1
4
3
W
Sol
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,118
Damage
18,341
34,278
Taken
35,475
16,016
Mitigated
11,513
11,518
Healing
14,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,648
690
0
4,340
9,043
5,337
0
2,465
6,578
28,442
0
W
Nemesis
Dingbat2003
Nemesis
4,440
1,826
0
1,214
8,200
2,962
0
3,095
5,105
0
49,209
W
2,188
1,359
1,601
2,955
8,730
2,940
1,052
722
8,008
0
19,555
L
1,260
149
0
1,227
3,504
2,800
0
104
3,400
17,263
0
L
3,352
98
0
1,408
5,606
2,313
76
1,893
3,713
28,883
0
L
Arachne
Nihil79
Arachne
3,486
2,617
0
4,403
9,663
3,304
0
1,035
8,628
0
30,776
W
Loki
2,969
250
0
1,594
5,514
1,826
0
1,925
3,589
0
41,801
L
Medusa
7,372
2,685
0
140
6,462
2,262
0
3,247
3,215
0
42,953
W
4,970
343
1,974
2,367
6,236
1,970
478
87
6,149
40,023
0
W
Sol
3,774
810
0
3,290
6,795
1,815
1,242
3,431
3,364
35,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,204
Gold Earned
30,185
223
Minions Killed
323
0
Camps Cleared
0
988,920
Distance Traveled
1,079,569
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,208
473
58
5
0
211,031
2
W
Nemesis
6,518
593
88
8
0
235,630
0
W
Cupid
5,663
515
39
4
0
197,130
0
L
Bacchus
4,693
427
21
2
0
186,713
1
L
Anubis
5,027
457
38
3
0
183,411
2
L
Arachne
5,469
497
43
4
0
205,861
0
W
Loki
6,220
565
63
6
0
242,660
0
L
Medusa
5,807
528
63
6
0
201,904
0
W
Hel
5,963
542
70
6
0
200,452
0
W
Sol
5,821
529
63
6
0
203,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role