Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
EternalVoidMage
Horus
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,481 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MCAFalcon
Morgan Le Fay
Level 159
God Stats
14W - 8L
1,564 SR
Queue Stats
807W - 824L
1,557 Elo+
Solo
Chiron
Chiron
UsurpingRogue05
Chiron
Level 161
God Stats
5W - 0L
1,934 SR
Queue Stats
165W - 161L
1,464 Elo+
Solo
Team Averages
Level 138
1,600 SR
1,500 Elo+

VS

Team Averages
Level 154
1,349 SR
1,500 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
HellRaiser81
Loki
Level 154
God Stats
5W - 5L
1,588 SR
Queue Stats
382W - 358L
1,518 Elo+
Solo
Ravana
Ravana
KiiNGz_N3KO-
Ravana
Level 135
God Stats
2W - 4L
1,370 SR
Queue Stats
118W - 133L
1,453 Elo+
Solo
Mulan
Mulan
catcollector6000
Mulan
Level 184
God Stats
0W - 7L
1,018 SR
Queue Stats
576W - 579L
1,509 Elo+
Solo
Fenrir
Fenrir
tomtom0925
Fenrir
Level 141
God Stats
1W - 8L
1,270 SR
Queue Stats
292W - 278L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
3 / 0 / 4
6,030
1,206
4,749
5,837
5,004
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sol
 
Sol
9
1 / 0 / 5
5,326
1,065
6,605
3,361
1,068
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

9
0 / 1 / 7
5,395
1,079
1,945
4,775
3,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Morgan Le Fay
MCAFalcon
Morgan Le Fay
10
2 / 1 / 6
6,044
1,209
6,209
4,880
2,161
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 6
5,923
1,185
5,582
2,916
1,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
11
0 / 2 / 2
5,157
1,031
5,318
5,957
3,397
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 3 / 0
4,794
959
3,963
8,372
2,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ravana
12
0 / 0 / 2
5,230
1,046
4,860
5,674
4,945
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

5
0 / 0 / 0
4,276
855
0
0
0
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
tomtom0925
Fenrir
9
0 / 3 / 0
5,077
1,015
2,536
7,148
5,711
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
5
8
Kills
1
2
Deaths
8
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
0
4
5
W
Sol
 
Sol
1
0
5
3.5
L
Ix Chel
 
Ix Chel
0
2
2
0.5
W
0
1
7
3.5
L
1
3
0
0.33
L
Ravana
0
0
2
1
W
Morgan Le Fay
MCAFalcon
Morgan Le Fay
2
1
6
5
W
2
0
6
5
L
0
0
0
0
L
Fenrir
tomtom0925
Fenrir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,090
Damage
16,677
21,769
Taken
27,151
12,605
Mitigated
17,013
9,744
Healing
10,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
4,749
1,615
285
786
5,837
5,004
183
2,142
3,695
0
8,109
W
Sol
 
Sol
6,605
2,280
518
1,655
3,361
1,068
196
699
2,662
10,972
0
L
Ix Chel
 
Ix Chel
5,318
1,369
3,055
1,942
5,957
3,397
0
3,295
2,662
11,534
0
W
1,945
847
1,670
1,348
4,775
3,273
0
1,572
3,203
0
2,006
L
3,963
34
500
1,615
8,372
2,960
0
3,708
4,664
0
9,426
L
Ravana
4,860
323
423
1,524
5,674
4,945
0
2,985
2,689
2,296
6,549
W
Morgan Le Fay
MCAFalcon
Morgan Le Fay
6,209
531
420
725
4,880
2,161
172
1,674
3,206
10,914
0
W
5,582
1,155
1,413
924
2,916
1,099
320
708
2,208
0
16,493
L
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
tomtom0925
Fenrir
2,536
260
165
1,536
7,148
5,711
0
2,826
4,322
0
5,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,718
Gold Earned
24,534
58
Minions Killed
39
0
Camps Cleared
0
521,045
Distance Traveled
418,922
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,030
1,206
9
2
0
86,289
0
W
Sol
5,326
1,065
14
3
0
98,403
0
L
Ix Chel
5,157
1,031
17
3
0
105,707
0
W
Horus
5,395
1,079
0
0
0
120,566
0
L
Loki
4,794
959
4
1
0
116,748
0
L
Ravana
5,230
1,046
9
2
0
99,502
0
W
Morgan Le Fay
6,044
1,209
17
3
0
106,467
0
W
Chiron
5,923
1,185
18
4
0
109,320
0
L
Mulan
4,276
855
0
0
0
0
0
L
Fenrir
5,077
1,015
9
2
0
96,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role