Player Matchup

Cthulhu
Cthulhu
Muffinswag101
Cthulhu
Level 21
God Stats
4W - 0L
1,789 SR
Queue Stats
4W - 3L
1,291 Elo+
Party 2
Persephone
Persephone
SunsetxRaven
Persephone
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,291 Elo+
Party 2
Fenrir
Fenrir
Ziggy-Hardthrust
Fenrir
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,291 Elo+
Party 2
Team Averages
Level 31
1,596 SR
1,291 Elo+

VS

Team Averages
Level 52
1,600 SR
1,394 Elo+
Thor
Thor
Kheprizon
Thor
Level 61
God Stats
16W - 12L
1,548 SR
Queue Stats
120W - 130L
1,407 Elo+
Party 1
Sol
Sol
TEMPLAR DETHx
Sol
Level 28
God Stats
2W - 2L
1,752 SR
Queue Stats
82W - 90L
1,358 Elo+
Party 1
Odin
Odin
ToothlesPug
Odin
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,416 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
2 / 0 / 2
7,600
760
4,463
6,226
3,245
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Persephone
SunsetxRaven
Persephone
10
1 / 0 / 9
7,724
772
1,158
2,120
592
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
7 / 0 / 5
8,477
848
4,103
5,625
2,302
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
9
0 / 3 / 0
6,696
670
1,260
6,823
3,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 5 / 0
6,892
689
1,151
7,698
3,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 4 / 0
6,471
647
2,073
9,838
6,028
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
10
Kills
0
0
Deaths
12
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Thor
0
3
0
0
W
Cthulhu
2
0
2
3
W
Persephone
SunsetxRaven
Persephone
1
0
9
5.5
L
0
5
0
0
L
0
4
0
0
W
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,724
Damage
4,484
13,971
Taken
24,359
6,139
Mitigated
12,267
1,830
Healing
3,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
1,260
229
0
986
6,823
3,213
0
672
6,151
0
21,120
W
Cthulhu
4,463
445
0
880
6,226
3,245
0
272
5,954
31,756
0
W
Persephone
SunsetxRaven
Persephone
1,158
114
95
281
2,120
592
0
499
1,467
9,702
0
L
1,151
364
0
2,032
7,698
3,026
0
1,924
5,774
18,705
2,447
L
2,073
359
0
898
9,838
6,028
67
3,638
6,200
0
11,281
W
4,103
1,278
0
574
5,625
2,302
0
618
4,880
0
23,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,801
Gold Earned
20,059
107
Minions Killed
90
0
Camps Cleared
0
428,287
Distance Traveled
284,569
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,696
670
25
3
0
91,302
0
W
Cthulhu
7,600
760
48
5
0
153,049
0
W
Persephone
7,724
772
15
2
0
101,570
0
L
Sol
6,892
689
50
5
0
87,581
0
L
Odin
6,471
647
15
2
0
105,686
0
W
Fenrir
8,477
848
44
4
0
173,668
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role