Player Matchup

Loki
Loki
 
Loki
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
DoubleEdgedSword
Medusa
Level 109
God Stats
3W - 3L
1,731 SR
Queue Stats
16W - 10L
1,607 Elo+
Solo
Maui
Maui
HurkyCarton2037
Maui
Level 20
God Stats
45W - 23L
1,615 SR
Queue Stats
91W - 83L
1,372 Elo+
Party 2
Kuzenbo
Kuzenbo
PhatSavage60
Kuzenbo
Level 66
God Stats
6W - 11L
1,451 SR
Queue Stats
89W - 110L
1,378 Elo+
Solo
Vulcan
Vulcan
SmokeScreem420
Vulcan
Level 62
God Stats
7W - 3L
1,682 SR
Queue Stats
135W - 148L
1,409 Elo+
Solo
Team Averages
Level 64
1,596 SR
1,453 Elo+

VS

Team Averages
Level 89
1,442 SR
1,403 Elo+
Ix Chel
Ix Chel
JVNoctisV2
Ix Chel
Level 109
God Stats
2W - 4L
1,269 SR
Queue Stats
18W - 20L
1,351 Elo+
Solo
Tyr
Tyr
Kruzer713
Tyr
Level 104
God Stats
2W - 0L
1,475 SR
Queue Stats
2W - 2L
1,413 Elo+
Party 1
Pele
Pele
Typlus1
Pele
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,413 Elo+
Party 1
Hachiman
Hachiman
Wardragon324799
Hachiman
Level 82
God Stats
50W - 63L
1,443 SR
Queue Stats
403W - 418L
1,376 Elo+
Solo
Sol
Sol
jjnuggett
Sol
Level 54
God Stats
208W - 219L
1,523 SR
Queue Stats
223W - 258L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
0 / 0 / 0
6,184
687
0
0
0
15
2 / 9 / 1
9,636
1,071
10,245
17,988
6,920
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 0 / 0
6,184
687
0
0
0
Kuzenbo
PhatSavage60
Kuzenbo
13
0 / 4 / 1
8,221
913
7,764
16,598
22,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
1 / 3 / 2
9,236
1,026
12,596
12,167
4,534
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

152

VS

Team 2 Tickets

359

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
JVNoctisV2
Ix Chel
16
0 / 0 / 9
9,374
1,042
4,144
5,026
2,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

16
7 / 0 / 6
10,539
1,171
13,360
11,499
7,241
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Pele
Typlus1
Pele
14
5 / 1 / 4
9,811
1,090
13,361
9,870
4,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hachiman
15
2 / 1 / 6
9,273
1,030
6,007
6,223
2,266
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 1 / 3
9,397
1,044
7,816
6,857
2,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
3
Kills
16
16
Deaths
3
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
0
0
0
0
L
2
9
1
0.28
L
0
0
0
0
W
Ix Chel
JVNoctisV2
Ix Chel
0
0
9
4.5
W
7
0
6
10
L
Kuzenbo
PhatSavage60
Kuzenbo
0
4
1
0.13
L
1
3
2
0.67
W
Pele
Typlus1
Pele
5
1
4
7
W
Hachiman
2
1
6
5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,605
Damage
44,688
46,753
Taken
39,475
33,819
Mitigated
18,687
594
Healing
10,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
0
0
0
0
0
0
0
0
0
0
0
L
10,245
5,567
0
0
17,988
6,920
0
3,245
14,743
0
37,656
L
0
0
0
0
0
0
0
0
0
0
0
W
Ix Chel
JVNoctisV2
Ix Chel
4,144
134
2,146
2,087
5,026
2,344
0
2,066
2,824
18,679
0
W
13,360
2,803
0
1,598
11,499
7,241
0
5,721
5,597
0
28,102
L
Kuzenbo
PhatSavage60
Kuzenbo
7,764
1,047
0
594
16,598
22,365
0
5,274
11,324
9,875
767
L
12,596
4,600
0
0
12,167
4,534
0
3,031
9,136
33,289
0
W
Pele
Typlus1
Pele
13,361
2,688
0
2,397
9,870
4,204
0
4,573
5,123
0
29,118
W
Hachiman
6,007
5,166
0
732
6,223
2,266
0
2,636
3,457
0
20,828
W
7,816
3,395
0
1,640
6,857
2,632
0
3,749
2,881
33,980
2,523

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,461
Gold Earned
48,394
119
Minions Killed
238
4
Camps Cleared
8
447,679
Distance Traveled
881,213
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,184
687
0
0
0
0
0
L
Medusa
9,636
1,071
55
6
1
147,005
0
L
Maui
6,184
687
0
0
0
0
0
W
Ix Chel
9,374
1,042
37
4
3
181,275
0
W
Tyr
10,539
1,171
41
5
1
185,794
0
L
Kuzenbo
8,221
913
5
1
0
114,846
0
L
Vulcan
9,236
1,026
59
7
3
185,828
0
W
Pele
9,811
1,090
47
5
1
191,314
0
W
Hachiman
9,273
1,030
44
5
1
181,406
0
W
Sol
9,397
1,044
69
8
2
141,424
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role