Player Matchup

Cerberus
Cerberus
Masters
EnderDrew
Cerberus
Masters
Level 136
God Stats
16W - 8L
1,727 SR
Queue Stats
160W - 86L
2,070 MMR
Party 2
Mercury
Mercury
Masters
Justinx16
Mercury
Masters
Level 140
God Stats
1W - 0L
1,815 SR
Queue Stats
160W - 86L
2,070 MMR
Party 2
Persephone
Persephone
Diamond V
SH1ZZUIE
Persephone
Diamond V
Level 85
God Stats
9W - 3L
1,816 SR
Queue Stats
130W - 69L
1,848 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 120
1,786 SR
1,996 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 134
1,681 SR
1,715 MMR
Raijin
Raijin
Platinum V
Reniverse
Raijin
Platinum V
Level 127
God Stats
2W - 1L
1,826 SR
Queue Stats
189W - 183L
1,562 MMR
Party 1
Osiris
Osiris
Platinum III
Sleepers_Poison
Osiris
Platinum III
Level 160
God Stats
2W - 5L
1,532 SR
Queue Stats
520W - 540L
1,826 MMR
Party 1
Thanatos
Thanatos
Platinum V
Staluma
Thanatos
Platinum V
Level 114
God Stats
5W - 5L
1,683 SR
Queue Stats
181W - 190L
1,757 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EnderDrew
Cerberus
16
2 / 2 / 13
12,826
754
11,264
16,524
20,761
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Justinx16
Mercury
17
11 / 1 / 4
14,340
844
16,176
10,696
5,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Persephone
SH1ZZUIE
Persephone
16
2 / 2 / 11
13,788
811
14,161
9,974
3,796
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThothNe ZhaGebAchillesBastet

VS

Bans
AthenaAgniHachimanDiscordiaXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Reniverse
Raijin
14
1 / 7 / 2
11,780
693
9,294
13,394
4,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 3 / 2
11,690
688
11,920
20,534
26,994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thanatos
Staluma
Thanatos
15
2 / 5 / 0
11,777
693
7,020
13,136
10,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
15
Kills
5
5
Deaths
15
28
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
EnderDrew
Cerberus
2
2
13
4.25
W
Mercury
Justinx16
Mercury
11
1
4
13
L
Raijin
Reniverse
Raijin
1
7
2
0.29
W
Persephone
SH1ZZUIE
Persephone
2
2
11
3.75
L
2
3
2
1
L
Thanatos
Staluma
Thanatos
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,601
Damage
28,234
37,194
Taken
47,064
30,093
Mitigated
42,795
8,926
Healing
8,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
EnderDrew
Cerberus
11,264
642
0
3,434
16,524
20,761
255
4,150
11,890
33,346
482
W
Mercury
Justinx16
Mercury
16,176
8,515
0
2,859
10,696
5,536
2,107
3,558
6,999
0
53,094
L
Raijin
Reniverse
Raijin
9,294
692
0
253
13,394
4,943
0
7,764
5,630
63,331
0
W
Persephone
SH1ZZUIE
Persephone
14,161
612
0
2,633
9,974
3,796
394
3,374
6,403
77,060
0
L
11,920
3,125
0
2,302
20,534
26,994
0
11,118
9,416
1,570
32,308
L
Thanatos
Staluma
Thanatos
7,020
409
0
5,738
13,136
10,858
0
6,608
6,528
0
32,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,954
Gold Earned
35,247
200
Minions Killed
182
0
Camps Cleared
0
1,069,698
Distance Traveled
925,017
12
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
12,826
754
45
3
0
328,924
11
W
Mercury
14,340
844
49
3
0
413,717
0
L
Raijin
11,780
693
102
6
0
276,553
0
W
Persephone
13,788
811
106
6
0
327,057
1
L
Osiris
11,690
688
39
2
0
318,011
0
L
Thanatos
11,777
693
41
2
0
330,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role