Player Matchup

Sol
Sol
ElderGnomeChild
Sol
Level 129
God Stats
0W - 1L
1,441 SR
Queue Stats
46W - 40L
1,552 Elo+
Party 2
Guan Yu
Guan Yu
GuardianOfHe11
Guan Yu
Level 124
God Stats
0W - 1L
1,808 SR
Queue Stats
21W - 16L
1,566 Elo+
Party 2
Bakasura
Bakasura
RamenFromArms
Bakasura
Level 126
God Stats
1W - 1L
1,697 SR
Queue Stats
25W - 16L
1,546 Elo+
Party 2
Surtr
Surtr
batmaniscool17
Surtr
Level 125
God Stats
11W - 4L
1,680 SR
Queue Stats
147W - 135L
1,519 Elo+
Party 2
Merlin
Merlin
minedjb22
Merlin
Level 106
God Stats
2W - 3L
1,610 SR
Queue Stats
11W - 8L
1,622 Elo+
Party 2
Team Averages
Level 122
1,647 SR
1,561 Elo+

VS

Team Averages
Level 132
1,730 SR
1,594 Elo+
Cthulhu
Cthulhu
FartDaBaby420
Cthulhu
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 54L
1,608 Elo+
Party 1
Kukulkan
Kukulkan
Idonutcereal
Kukulkan
Level 123
God Stats
11W - 4L
1,699 SR
Queue Stats
99W - 102L
1,584 Elo+
Party 1
Chernobog
Chernobog
LeeFino
Chernobog
Level 126
God Stats
3W - 0L
1,953 SR
Queue Stats
99W - 73L
1,534 Elo+
Solo
Pele
Pele
Markizstupid
Pele
Level 129
God Stats
12W - 4L
1,713 SR
Queue Stats
172W - 133L
1,624 Elo+
Party 1
King Arthur
King Arthur
SBBChi3f
King Arthur
Level 125
God Stats
13W - 5L
1,783 SR
Queue Stats
82W - 61L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 2
8,385
524
9,978
11,030
3,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

11
2 / 3 / 1
7,603
475
6,610
13,181
10,802
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
RamenFromArms
Bakasura
15
0 / 2 / 0
8,755
547
5,379
14,434
10,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

12
1 / 4 / 1
7,619
476
8,917
13,789
6,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
minedjb22
Merlin
14
0 / 4 / 0
8,609
538
2,613
6,194
1,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
0 / 3 / 8
7,471
467
3,606
16,205
10,570
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kukulkan
Idonutcereal
Kukulkan
15
2 / 0 / 5
9,486
593
7,566
4,252
1,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chernobog
LeeFino
Chernobog
15
2 / 0 / 8
9,455
591
6,634
9,276
3,684
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
11 / 1 / 0
10,286
643
12,038
12,699
4,859
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
SBBChi3f
King Arthur
16
2 / 0 / 3
9,671
604
8,434
12,384
10,921
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
4
Kills
17
17
Deaths
4
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Cthulhu
0
3
8
1.33
L
2
3
1
0.83
W
Kukulkan
Idonutcereal
Kukulkan
2
0
5
4.5
W
Chernobog
LeeFino
Chernobog
2
0
8
6
W
11
1
0
11
L
Bakasura
RamenFromArms
Bakasura
0
2
0
0
W
King Arthur
SBBChi3f
King Arthur
2
0
3
3.5
L
1
4
1
0.38
L
Merlin
minedjb22
Merlin
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,497
Damage
38,278
58,628
Taken
54,816
33,273
Mitigated
31,791
17,145
Healing
16,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,978
5,043
0
3,884
11,030
3,786
1,224
1,904
9,126
71,332
8,340
W
Cthulhu
3,606
534
1,833
3,697
16,205
10,570
0
5,370
10,835
22,250
0
L
6,610
1,015
1,019
2,471
13,181
10,802
160
5,207
7,974
0
17,524
W
Kukulkan
Idonutcereal
Kukulkan
7,566
668
0
622
4,252
1,757
840
839
3,413
84,937
0
W
Chernobog
LeeFino
Chernobog
6,634
3,681
0
4,392
9,276
3,684
0
4,589
4,687
0
78,294
W
12,038
3,067
0
4,775
12,699
4,859
0
2,287
10,412
0
97,652
L
Bakasura
RamenFromArms
Bakasura
5,379
3,051
0
7,630
14,434
10,347
889
983
13,451
0
53,299
W
King Arthur
SBBChi3f
King Arthur
8,434
1,117
0
851
12,384
10,921
0
504
9,928
0
86,642
L
8,917
3,081
0
1,871
13,789
6,517
0
2,365
11,424
1,727
64,361
L
Merlin
minedjb22
Merlin
2,613
153
0
270
6,194
1,821
133
713
5,481
66,454
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,971
Gold Earned
46,369
536
Minions Killed
616
0
Camps Cleared
0
1,552,794
Distance Traveled
1,648,822
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,385
524
145
9
0
285,759
2
W
Cthulhu
7,471
467
38
2
0
314,312
0
L
Guan Yu
7,603
475
23
1
0
331,104
2
W
Kukulkan
9,486
593
168
11
0
312,136
1
W
Chernobog
9,455
591
141
9
0
328,149
0
W
Pele
10,286
643
135
8
0
378,840
3
L
Bakasura
8,755
547
134
8
0
291,389
0
W
King Arthur
9,671
604
134
8
0
315,385
0
L
Surtr
7,619
476
100
6
0
342,354
0
L
Merlin
8,609
538
134
8
0
302,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role