Player Matchup

Horus
Horus
 
Horus
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
AintGonHapnCapn
Cu Chulainn
Level 128
God Stats
7W - 6L
1,432 SR
Queue Stats
451W - 451L
1,442 Elo+
Party 3
Xing Tian
Xing Tian
ElPetus
Xing Tian
Level 156
God Stats
1W - 2L
1,395 SR
Queue Stats
94W - 113L
1,478 Elo+
Solo
Nu Wa
Nu Wa
MumblesMcGhee
Nu Wa
Level 157
God Stats
4W - 1L
1,902 SR
Queue Stats
420W - 391L
1,547 Elo+
Party 3
He Bo
He Bo
criizthian
He Bo
Level 159
God Stats
1W - 4L
1,326 SR
Queue Stats
355W - 359L
1,568 Elo+
Party 2
Team Averages
Level 160
1,511 SR
1,507 Elo+

VS

Team Averages
Level 126
1,530 SR
1,599 Elo+
Da Ji
Da Ji
GoggMSM
Da Ji
Level 125
God Stats
2W - 0L
1,712 SR
Queue Stats
42W - 23L
1,634 Elo+
Party 1
Zeus
Zeus
LOLKiD22
Zeus
Level 102
God Stats
2W - 0L
1,759 SR
Queue Stats
41W - 21L
1,650 Elo+
Party 1
Chang'e
Chang'e
MrBubbles0086
Chang'e
Level 129
God Stats
1W - 1L
1,178 SR
Queue Stats
161W - 146L
1,510 Elo+
Solo
Sun Wukong
Sun Wukong
Zogok
Sun Wukong
Level 127
God Stats
2W - 0L
1,715 SR
Queue Stats
37W - 19L
1,641 Elo+
Party 1
Bakasura
Bakasura
djwesley99
Bakasura
Level 148
God Stats
1W - 1L
1,286 SR
Queue Stats
458W - 455L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
2 / 2 / 6
8,168
817
2,825
7,516
6,650
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cu Chulainn
AintGonHapnCapn
Cu Chulainn
15
6 / 3 / 6
8,606
861
13,448
12,932
14,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xing Tian
ElPetus
Xing Tian
17
3 / 0 / 11
9,378
938
8,225
12,169
13,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
2 / 3 / 7
7,912
791
11,425
8,684
4,206
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

He Bo
13
1 / 4 / 6
7,637
764
9,164
7,988
3,613
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
GoggMSM
Da Ji
14
1 / 2 / 8
7,329
733
6,448
7,970
9,125
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Zeus
14
3 / 3 / 6
7,827
783
10,841
5,666
2,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
14
3 / 3 / 6
8,086
809
9,053
11,440
4,745
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Zogok
Sun Wukong
15
4 / 2 / 6
8,273
827
11,809
13,589
9,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
djwesley99
Bakasura
13
1 / 4 / 5
7,142
714
2,899
13,567
13,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
43
14
Kills
12
12
Deaths
14
36
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
2
6
2.5
L
Cu Chulainn
AintGonHapnCapn
Cu Chulainn
6
3
6
3
L
Xing Tian
ElPetus
Xing Tian
3
0
11
8.5
W
Da Ji
GoggMSM
Da Ji
1
2
8
2.5
W
Zeus
3
3
6
2
W
Chang'e
3
3
6
2
L
2
3
7
1.83
W
Sun Wukong
Zogok
Sun Wukong
4
2
6
3.5
L
He Bo
1
4
6
1
W
Bakasura
djwesley99
Bakasura
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,087
Damage
41,050
49,289
Taken
52,232
41,823
Mitigated
39,773
19,026
Healing
21,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
2,825
1,109
6,612
3,442
7,516
6,650
0
3,851
3,553
1,042
4,040
L
Cu Chulainn
AintGonHapnCapn
Cu Chulainn
13,448
1,862
1,584
2,395
12,932
14,085
237
4,802
7,904
0
28,451
L
Xing Tian
ElPetus
Xing Tian
8,225
602
75
1,597
12,169
13,269
0
5,393
6,436
18,137
0
W
Da Ji
GoggMSM
Da Ji
6,448
850
1,088
596
7,970
9,125
126
3,860
3,915
0
12,373
W
Zeus
10,841
701
1,093
148
5,666
2,739
210
2,987
2,679
24,761
0
W
Chang'e
9,053
614
5,452
4,787
11,440
4,745
270
7,709
3,602
29,632
0
L
11,425
3,706
694
1,663
8,684
4,206
0
3,108
5,472
25,934
0
W
Sun Wukong
Zogok
Sun Wukong
11,809
2,026
780
2,362
13,589
9,540
429
7,029
6,081
0
22,694
L
He Bo
9,164
165
486
478
7,988
3,613
51
2,704
5,236
20,469
0
W
Bakasura
djwesley99
Bakasura
2,899
2,010
350
4,531
13,567
13,624
0
7,955
5,258
0
3,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,701
Gold Earned
38,657
117
Minions Killed
125
0
Camps Cleared
0
975,610
Distance Traveled
960,702
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,168
817
6
1
0
180,030
0
L
Cu Chulainn
8,606
861
24
2
0
216,027
0
L
Xing Tian
9,378
938
33
3
0
204,505
0
W
Da Ji
7,329
733
14
1
0
215,881
0
W
Zeus
7,827
783
32
3
0
169,192
0
W
Chang'e
8,086
809
37
4
0
186,578
0
L
Nu Wa
7,912
791
25
3
0
177,589
0
W
Sun Wukong
8,273
827
20
2
0
204,751
0
L
He Bo
7,637
764
29
3
0
197,459
0
W
Bakasura
7,142
714
22
2
0
184,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role