Player Matchup

Hun Batz
Hun Batz
Iduckinfhatwyou
Hun Batz
Level 145
God Stats
3W - 5L
1,284 SR
Queue Stats
291W - 238L
1,485 Elo+
Party 1
Cerberus
Cerberus
conquesthyper
Cerberus
Level 27
God Stats
1W - 1L
1,512 SR
Queue Stats
102W - 72L
1,565 Elo+
Party 1
Yu Huang
Yu Huang
lazysnorlax143
Yu Huang
Level 138
God Stats
4W - 3L
1,516 SR
Queue Stats
187W - 184L
1,466 Elo+
Party 1
Team Averages
Level 103
1,437 SR
1,505 Elo+

VS

Team Averages
Level 105
1,547 SR
1,332 Elo+
Cernunnos
Cernunnos
Coldfear2247
Cernunnos
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,272 Elo+
Party 2
Hercules
Hercules
TexMex2247
Hercules
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,272 Elo+
Party 2
Sol
Sol
xxPOKINxx
Sol
Level 95
God Stats
0W - 1L
1,641 SR
Queue Stats
59W - 57L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
13
0 / 0 / 8
9,482
729
9,248
11,955
10,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
conquesthyper
Cerberus
12
1 / 0 / 7
9,323
717
5,079
13,821
14,211
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yu Huang
14
7 / 0 / 0
10,797
831
14,211
3,823
1,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Coldfear2247
Cernunnos
11
0 / 4 / 0
8,218
632
7,534
10,886
3,415
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hercules
TexMex2247
Hercules
11
0 / 1 / 0
8,072
621
4,992
12,369
9,571
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 0
8,422
648
9,656
10,734
3,684
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
0
8
Kills
0
0
Deaths
8
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Coldfear2247
Cernunnos
0
4
0
0
W
Hun Batz
0
0
8
4
L
Hercules
TexMex2247
Hercules
0
1
0
0
W
Cerberus
conquesthyper
Cerberus
1
0
7
4.5
W
Yu Huang
7
0
0
7
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,538
Damage
22,182
29,599
Taken
33,989
26,232
Mitigated
16,670
4,840
Healing
5,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Coldfear2247
Cernunnos
7,534
3,189
0
382
10,886
3,415
27
6,053
4,620
0
31,102
W
Hun Batz
9,248
844
0
2,254
11,955
10,039
0
4,424
7,531
0
53,195
L
Hercules
TexMex2247
Hercules
4,992
1,613
0
1,147
12,369
9,571
0
8,833
3,288
0
13,569
W
Cerberus
conquesthyper
Cerberus
5,079
472
266
1,207
13,821
14,211
0
3,596
10,225
19,415
266
W
Yu Huang
14,211
331
785
328
3,823
1,982
0
1,445
2,378
46,739
0
L
9,656
4,264
441
3,263
10,734
3,684
0
4,446
5,740
37,921
4,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,602
Gold Earned
24,712
159
Minions Killed
118
0
Camps Cleared
0
782,332
Distance Traveled
664,224
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,218
632
40
3
0
210,109
0
W
Hun Batz
9,482
729
52
4
0
277,089
0
L
Hercules
8,072
621
15
1
0
240,321
0
W
Cerberus
9,323
717
32
2
0
266,897
0
W
Yu Huang
10,797
831
75
6
0
238,346
0
L
Sol
8,422
648
63
5
0
213,794
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role