Player Matchup

Cupid
Cupid
Imnotplayingrama
Cupid
Level 39
God Stats
2W - 2L
1,556 SR
Queue Stats
136W - 117L
1,488 Elo+
Party 1
Serqet
Serqet
ItsPixel8318
Serqet
Level 100
God Stats
5W - 4L
1,780 SR
Queue Stats
163W - 149L
1,457 Elo+
Party 1
Ix Chel
Ix Chel
ReJiMaaa
Ix Chel
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 21L
1,484 Elo+
Party 1
Team Averages
Level 60
1,612 SR
1,476 Elo+

VS

Team Averages
Level 51
1,466 SR
1,411 Elo+
Loki
Loki
Dizaster33
Loki
Level 26
God Stats
0W - 1L
1,306 SR
Queue Stats
4W - 14L
1,228 Elo+
Party 2
Maui
Maui
XxbighossxX
Maui
Level 65
God Stats
114W - 113L
1,563 SR
Queue Stats
211W - 191L
1,552 Elo+
Solo
Heimdallr
Heimdallr
knappattack
Heimdallr
Level 61
God Stats
2W - 2L
1,529 SR
Queue Stats
113W - 103L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 2 / 7
9,300
930
8,490
10,117
3,391
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
13
9 / 1 / 8
9,925
993
13,019
10,539
4,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ix Chel
ReJiMaaa
Ix Chel
10
2 / 5 / 7
8,054
805
6,307
6,728
2,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 8 / 5
7,886
789
5,024
10,264
3,336
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 4 / 4
8,222
822
4,848
10,341
9,197
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heimdallr
knappattack
Heimdallr
11
3 / 5 / 3
8,138
814
8,607
11,142
4,086
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
20
17
Kills
8
8
Deaths
17
22
Assists
12
Player
Kills
Deaths
Assists
KDA
L
2
8
5
0.56
W
6
2
7
4.75
W
Serqet
9
1
8
13
W
Ix Chel
ReJiMaaa
Ix Chel
2
5
7
1.1
L
3
4
4
1.25
L
Heimdallr
knappattack
Heimdallr
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,816
Damage
18,479
27,384
Taken
31,747
10,844
Mitigated
16,619
4,889
Healing
2,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,024
841
0
491
10,264
3,336
0
2,550
7,505
0
14,786
W
8,490
5,635
398
2,565
10,117
3,391
366
2,017
8,100
0
26,953
W
Serqet
13,019
2,529
0
577
10,539
4,941
416
1,299
9,240
0
33,077
W
Ix Chel
ReJiMaaa
Ix Chel
6,307
936
1,049
300
6,728
2,512
140
1,948
4,780
27,221
0
L
4,848
851
0
0
10,341
9,197
0
2,338
7,746
12,682
0
L
Heimdallr
knappattack
Heimdallr
8,607
3,928
0
2,314
11,142
4,086
0
1,725
8,592
0
29,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,279
Gold Earned
24,246
111
Minions Killed
72
0
Camps Cleared
0
625,805
Distance Traveled
524,025
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,886
789
16
2
0
190,785
0
W
Cupid
9,300
930
30
3
0
217,589
0
W
Serqet
9,925
993
33
3
0
237,683
1
W
Ix Chel
8,054
805
48
5
0
170,533
0
L
Maui
8,222
822
18
2
0
170,888
1
L
Heimdallr
8,138
814
38
4
0
162,352
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role