Player Matchup

Hachiman
Hachiman
Gold II
GILLIATO
Hachiman
Gold II
Level 87
God Stats
7W - 7L
1,453 SR
Queue Stats
102W - 102L
1,436 MMR
Party 2
Kukulkan
Kukulkan
Platinum I
MfnHermSmurf
Kukulkan
Platinum I
Level 45
God Stats
5W - 2L
1,751 SR
Queue Stats
36W - 24L
2,053 MMR
Party 2
Chaac
Chaac
Platinum II
NotKirkland
Chaac
Platinum II
Level 47
God Stats
1W - 1L
1,215 SR
Queue Stats
32W - 20L
1,923 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 60
1,473 SR
1,804 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 151
1,532 SR
1,617 MMR
Horus
Horus
Gold IV
 
Horus
Gold IV
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Gold II
ArcaneSrvivL
Kuzenbo
Gold II
Level 127
God Stats
6W - 8L
1,526 SR
Queue Stats
614W - 650L
1,619 MMR
Solo
Baron Samedi
Baron Samedi
Gold II
darckempiries
Baron Samedi
Gold II
Level 186
God Stats
2W - 2L
1,571 SR
Queue Stats
11W - 9L
1,731 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GILLIATO
Hachiman
14
3 / 1 / 4
11,320
755
11,342
8,927
3,436
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
MfnHermSmurf
Kukulkan
14
1 / 3 / 5
11,354
757
14,340
6,994
2,522
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 1 / 4
11,530
769
14,850
12,743
16,140
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
AthenaAphroditeThothPersephoneNe Zha

VS

Bans
ArtioHou YiCupidXbalanqueNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
2 / 1 / 2
10,111
674
6,663
14,811
15,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
ArcaneSrvivL
Kuzenbo
12
2 / 4 / 3
10,039
669
5,554
19,493
31,448
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
darckempiries
Baron Samedi
14
1 / 2 / 3
10,605
707
8,013
14,004
8,024
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
7
Kills
5
5
Deaths
7
13
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
1
2
3
L
Kuzenbo
ArcaneSrvivL
Kuzenbo
2
4
3
0.88
W
Hachiman
GILLIATO
Hachiman
3
1
4
5
W
Kukulkan
MfnHermSmurf
Kukulkan
1
3
5
1.17
W
3
1
4
5
L
Baron Samedi
darckempiries
Baron Samedi
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,532
Damage
20,230
28,664
Taken
48,308
22,098
Mitigated
54,538
10,297
Healing
11,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,663
2,740
1,618
4,171
14,811
15,066
0
5,233
9,177
0
19,269
L
Kuzenbo
ArcaneSrvivL
Kuzenbo
5,554
1,668
379
973
19,493
31,448
0
6,837
12,154
17,440
0
W
Hachiman
GILLIATO
Hachiman
11,342
8,286
0
3,544
8,927
3,436
2,216
4,323
4,380
0
45,488
W
Kukulkan
MfnHermSmurf
Kukulkan
14,340
1,254
0
1,413
6,994
2,522
495
4,003
2,779
74,770
0
W
14,850
527
0
5,340
12,743
16,140
139
6,310
6,146
3,687
44,540
L
Baron Samedi
darckempiries
Baron Samedi
8,013
434
944
3,463
14,004
8,024
98
4,489
8,939
68,724
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,204
Gold Earned
30,755
218
Minions Killed
148
0
Camps Cleared
0
849,958
Distance Traveled
845,990
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
10,111
674
19
1
0
290,781
1
L
Kuzenbo
10,039
669
19
1
0
286,109
2
W
Hachiman
11,320
755
49
3
0
255,472
2
W
Kukulkan
11,354
757
116
8
0
277,310
0
W
Chaac
11,530
769
53
4
0
317,176
0
L
Baron Samedi
10,605
707
110
7
0
269,100
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role