Player Matchup

Loki
Loki
 
Loki
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
CorvusXX64
Danzaburou
Level 129
God Stats
0W - 3L
1,289 SR
Queue Stats
253W - 229L
1,550 Elo+
Solo
Hercules
Hercules
FlatlineDragon
Hercules
Level 84
God Stats
2W - 2L
1,586 SR
Queue Stats
52W - 43L
1,535 Elo+
Solo
Charon
Charon
NaturedCell9461
Charon
Level 157
God Stats
17W - 10L
1,626 SR
Queue Stats
736W - 732L
1,472 Elo+
Solo
Nu Wa
Nu Wa
RanaMosh
Nu Wa
Level 158
God Stats
25W - 19L
1,547 SR
Queue Stats
480W - 450L
1,430 Elo+
Solo
Team Averages
Level 135
1,510 SR
1,497 Elo+

VS

Team Averages
Level 114
1,566 SR
1,496 Elo+
Danzaburou
Danzaburou
Greed2737
Danzaburou
Level 129
God Stats
2W - 1L
1,542 SR
Queue Stats
74W - 71L
1,510 Elo+
Party 1
Khepri
Khepri
OMFG_Its_NavEtSe
Khepri
Level 125
God Stats
2W - 4L
1,600 SR
Queue Stats
77W - 76L
1,502 Elo+
Party 1
Mercury
Mercury
RarityStrum
Mercury
Level 95
God Stats
17W - 9L
1,648 SR
Queue Stats
293W - 303L
1,507 Elo+
Solo
Aphrodite
Aphrodite
ViViD3831
Aphrodite
Level 122
God Stats
3W - 1L
1,686 SR
Queue Stats
12W - 11L
1,541 Elo+
Solo
Achilles
Achilles
mrjokes3235
Achilles
Level 100
God Stats
2W - 6L
1,356 SR
Queue Stats
26W - 32L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
3 / 6 / 2
8,933
496
7,141
15,609
6,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
CorvusXX64
Danzaburou
15
4 / 4 / 0
9,653
536
10,277
15,363
6,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
12
0 / 5 / 0
7,657
425
7,432
18,610
11,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
0 / 5 / 0
7,200
400
5,515
15,995
13,460
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nu Wa
RanaMosh
Nu Wa
12
0 / 7 / 1
7,771
432
15,162
15,879
5,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Greed2737
Danzaburou
16
3 / 3 / 6
10,232
568
7,940
10,755
4,658
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 2 / 14
10,447
580
7,150
13,947
16,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mercury
RarityStrum
Mercury
18
8 / 1 / 10
11,500
639
10,643
18,613
8,408
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Aphrodite
ViViD3831
Aphrodite
18
11 / 1 / 3
11,516
640
21,533
15,164
7,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
mrjokes3235
Achilles
16
2 / 0 / 2
10,291
572
11,394
15,042
19,207
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
62
7
Kills
27
27
Deaths
7
3
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
6
2
0.67
L
Danzaburou
CorvusXX64
Danzaburou
4
4
0
1
L
Hercules
0
5
0
0
W
Danzaburou
Greed2737
Danzaburou
3
3
6
2
L
0
5
0
0
W
3
2
14
5
L
Nu Wa
RanaMosh
Nu Wa
0
7
1
0.07
W
Mercury
RarityStrum
Mercury
8
1
10
13
W
Aphrodite
ViViD3831
Aphrodite
11
1
3
12.5
W
Achilles
mrjokes3235
Achilles
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,527
Damage
58,660
81,456
Taken
73,521
42,728
Mitigated
56,134
12,995
Healing
34,611
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
7,141
2,549
0
1,922
15,609
6,149
0
3,428
12,002
0
84,939
L
Danzaburou
CorvusXX64
Danzaburou
10,277
5,357
0
4,985
15,363
6,231
840
3,425
11,938
0
66,323
L
Hercules
7,432
3,238
0
4,442
18,610
11,611
0
2,212
15,325
0
45,640
W
Danzaburou
Greed2737
Danzaburou
7,940
3,528
0
4,461
10,755
4,658
2,599
1,954
8,801
0
74,766
L
5,515
1,738
0
715
15,995
13,460
0
9,216
6,779
33,580
421
W
7,150
471
0
2,340
13,947
16,393
0
3,058
10,889
25,395
0
L
Nu Wa
RanaMosh
Nu Wa
15,162
3,221
0
931
15,879
5,277
54
10,487
5,286
65,316
0
W
Mercury
RarityStrum
Mercury
10,643
6,118
0
5,871
18,613
8,408
0
3,273
15,340
0
114,373
W
Aphrodite
ViViD3831
Aphrodite
21,533
2,998
4,038
12,160
15,164
7,468
1,243
9,956
5,208
106,660
0
W
Achilles
mrjokes3235
Achilles
11,394
2,549
0
5,741
15,042
19,207
300
2,015
13,027
247
64,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,214
Gold Earned
53,986
439
Minions Killed
557
0
Camps Cleared
0
1,556,556
Distance Traveled
1,770,729
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
8,933
496
108
6
0
338,584
3
L
Danzaburou
9,653
536
125
7
0
322,852
4
L
Hercules
7,657
425
73
4
0
301,077
2
W
Danzaburou
10,232
568
107
6
0
326,899
0
L
Charon
7,200
400
51
3
0
291,436
0
W
Khepri
10,447
580
37
2
0
374,026
0
L
Nu Wa
7,771
432
82
5
0
302,607
0
W
Mercury
11,500
639
144
8
0
417,965
1
W
Aphrodite
11,516
640
162
9
0
325,914
5
W
Achilles
10,291
572
107
6
0
325,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role