Player Matchup

Nu Wa
Nu Wa
DanyWeed
Nu Wa
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 62L
1,473 Elo+
Party 1
Hercules
Hercules
ErnestoCellan
Hercules
Level 169
God Stats
1W - 1L
1,781 SR
Queue Stats
49W - 61L
1,386 Elo+
Party 1
Artemis
Artemis
Ferbed45
Artemis
Level 152
God Stats
10W - 5L
1,638 SR
Queue Stats
666W - 606L
1,546 Elo+
Solo
Eset
Eset
Gokipro
Eset
Level 187
God Stats
1W - 0L
1,805 SR
Queue Stats
13W - 7L
1,470 Elo+
Party 1
Pele
Pele
xR3adykilerx
Pele
Level 143
God Stats
1W - 1L
1,285 SR
Queue Stats
45W - 32L
1,493 Elo+
Solo
Team Averages
Level 150
1,602 SR
1,474 Elo+

VS

Team Averages
Level 103
1,504 SR
1,500 Elo+
Sobek
Sobek
 
Sobek
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Blazerxz
Eset
Level 124
God Stats
2W - 1L
1,867 SR
Queue Stats
311W - 316L
1,471 Elo+
Solo
Discordia
Discordia
ER1K 2APE 202
Discordia
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 38L
1,521 Elo+
Party 2
Martichoras
Martichoras
Fallonzer
Martichoras
Level 148
God Stats
1W - 3L
1,359 SR
Queue Stats
271W - 264L
1,533 Elo+
Solo
Mercury
Mercury
Ironstark209
Mercury
Level 86
God Stats
0W - 1L
1,295 SR
Queue Stats
56W - 52L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DanyWeed
Nu Wa
16
6 / 2 / 10
9,346
1,168
10,910
7,709
3,079
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
ErnestoCellan
Hercules
12
1 / 3 / 4
7,234
904
3,329
8,604
7,016
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Artemis
Ferbed45
Artemis
14
3 / 2 / 6
7,927
991
7,649
5,234
2,286
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Eset
Gokipro
Eset
15
5 / 3 / 8
8,761
1,095
9,686
6,839
2,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
3 / 4 / 12
8,649
1,081
10,489
10,724
4,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
3 / 2 / 9
8,186
1,023
5,009
13,684
11,650
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Eset
11
1 / 5 / 6
6,589
824
6,661
9,171
3,116
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
ER1K 2APE 202
Discordia
9
2 / 2 / 3
6,238
780
4,374
4,605
1,531
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Martichoras
Fallonzer
Martichoras
16
7 / 2 / 3
8,203
1,025
8,233
7,632
3,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Ironstark209
Mercury
10
0 / 7 / 5
6,147
768
3,560
9,442
3,206
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
39
18
Kills
13
14
Deaths
18
40
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
3
2
9
3.75
L
Eset
1
5
6
0.8
W
Nu Wa
DanyWeed
Nu Wa
6
2
10
5.5
L
Discordia
ER1K 2APE 202
Discordia
2
2
3
1.75
W
Hercules
ErnestoCellan
Hercules
1
3
4
1
L
Martichoras
Fallonzer
Martichoras
7
2
3
4.25
W
Artemis
Ferbed45
Artemis
3
2
6
3
W
Eset
Gokipro
Eset
5
3
8
3
L
Mercury
Ironstark209
Mercury
0
7
5
0.36
W
3
4
12
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,063
Damage
27,837
39,110
Taken
44,534
19,854
Mitigated
22,515
9,915
Healing
13,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
5,009
457
357
5,156
13,684
11,650
0
5,998
7,686
12,718
0
L
Eset
6,661
197
1,652
1,424
9,171
3,116
0
2,800
6,371
14,443
0
W
Nu Wa
DanyWeed
Nu Wa
10,910
3,983
848
2,340
7,709
3,079
1,512
2,534
5,007
24,411
0
L
Discordia
ER1K 2APE 202
Discordia
4,374
207
445
1,080
4,605
1,531
0
3,180
1,425
9,950
0
W
Hercules
ErnestoCellan
Hercules
3,329
288
71
1,918
8,604
7,016
0
2,645
5,863
0
3,729
L
Martichoras
Fallonzer
Martichoras
8,233
2,316
793
1,819
7,632
3,012
0
4,131
3,501
0
24,905
W
Artemis
Ferbed45
Artemis
7,649
2,098
12
1,060
5,234
2,286
2,208
3,563
1,519
0
17,772
W
Eset
Gokipro
Eset
9,686
282
153
1,183
6,839
2,843
252
3,186
3,510
17,171
0
L
Mercury
Ironstark209
Mercury
3,560
1,319
259
225
9,442
3,206
0
4,487
4,955
0
9,392
W
10,489
1,720
447
1,883
10,724
4,630
401
3,451
7,167
0
20,473

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,917
Gold Earned
35,363
102
Minions Killed
90
0
Camps Cleared
0
886,535
Distance Traveled
700,509
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,186
1,023
23
3
0
150,768
0
L
Eset
6,589
824
16
2
0
152,007
0
W
Nu Wa
9,346
1,168
29
4
0
179,402
0
L
Discordia
6,238
780
9
1
0
84,157
0
W
Hercules
7,234
904
2
0
0
197,916
0
L
Martichoras
8,203
1,025
29
4
0
156,780
0
W
Artemis
7,927
991
17
2
0
140,146
0
W
Eset
8,761
1,095
24
3
0
174,180
0
L
Mercury
6,147
768
13
2
0
156,797
0
W
Pele
8,649
1,081
30
4
0
194,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role