Player Matchup

Izanami
Izanami
Brilioryryne
Izanami
Level 32
God Stats
8W - 6L
1,434 SR
Queue Stats
8W - 6L
1,678 Elo+
Solo
Hun Batz
Hun Batz
Deadric56
Hun Batz
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 18L
1,311 Elo+
Party 1
Janus
Janus
OxyBoxy1581
Janus
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,485 Elo+
Solo
Artemis
Artemis
VulgarMercenary
Artemis
Level 6
God Stats
1W - 1L
1,794 SR
Queue Stats
3W - 2L
1,629 Elo+
Party 1
Athena
Athena
si-ul-10
Athena
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 50L
1,408 Elo+
Solo
Team Averages
Level 45
1,546 SR
1,502 Elo+

VS

Team Averages
Level 66
1,393 SR
1,521 Elo+
Artemis
Artemis
BitsenPieces
Artemis
Level 157
God Stats
3W - 1L
1,378 SR
Queue Stats
40W - 45L
1,494 Elo+
Party 3
Sobek
Sobek
Notouchy42
Sobek
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,735 Elo+
Party 3
Da Ji
Da Ji
guccicurry
Da Ji
Level 39
God Stats
5W - 7L
1,332 SR
Queue Stats
57W - 52L
1,443 Elo+
Solo
Ra
Ra
iancuq01
Ra
Level 112
God Stats
1W - 1L
1,287 SR
Queue Stats
55W - 56L
1,447 Elo+
Party 2
Surtr
Surtr
xXPiRaFlOwXx
Surtr
Level 17
God Stats
3W - 2L
1,470 SR
Queue Stats
26W - 18L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Brilioryryne
Izanami
13
2 / 1 / 0
7,952
723
7,479
9,172
3,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Deadric56
Hun Batz
9
3 / 6 / 0
5,811
528
3,791
10,340
3,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 3 / 1
6,893
627
4,458
6,025
1,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
1 / 4 / 2
5,734
521
3,076
5,385
1,597
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
si-ul-10
Athena
9
2 / 1 / 2
6,258
569
2,912
6,765
6,069
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
BitsenPieces
Artemis
9
2 / 2 / 5
5,673
516
6,390
7,029
2,551
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
6
0 / 2 / 2
4,408
401
257
4,338
2,395
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
11
9 / 2 / 2
7,217
656
7,776
9,073
3,490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
3 / 2 / 1
7,096
645
4,675
7,470
2,938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
0 / 2 / 1
5,789
526
6,206
10,679
5,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
10
Kills
14
15
Deaths
10
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Artemis
BitsenPieces
Artemis
2
2
5
2.25
L
Izanami
Brilioryryne
Izanami
2
1
0
2
L
Hun Batz
Deadric56
Hun Batz
3
6
0
0.5
W
Sobek
0
2
2
0.5
L
2
3
1
0.83
L
1
4
2
0.5
W
Da Ji
9
2
2
5
W
3
2
1
1.75
L
Athena
si-ul-10
Athena
2
1
2
3
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,716
Damage
25,304
37,687
Taken
38,589
15,904
Mitigated
17,048
6,455
Healing
12,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
BitsenPieces
Artemis
6,390
2,300
0
1,783
7,029
2,551
0
2,435
4,528
0
30,611
L
Izanami
Brilioryryne
Izanami
7,479
5,215
0
2,672
9,172
3,245
680
754
7,965
0
77,997
L
Hun Batz
Deadric56
Hun Batz
3,791
1,399
0
1,184
10,340
3,136
0
664
9,614
0
28,528
W
Sobek
257
0
0
330
4,338
2,395
12
905
3,433
3,632
0
L
4,458
90
0
941
6,025
1,857
0
2,023
3,750
48,675
0
L
3,076
785
0
216
5,385
1,597
0
826
4,507
0
18,355
W
Da Ji
7,776
2,254
0
3,259
9,073
3,490
40
1,130
7,891
0
38,935
W
4,675
477
252
2,777
7,470
2,938
88
2,518
4,688
55,486
0
L
Athena
si-ul-10
Athena
2,912
1,062
66
1,376
6,765
6,069
0
474
6,263
20,712
0
W
6,206
3,184
0
4,375
10,679
5,674
0
0
10,679
1,492
36,665

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,648
Gold Earned
30,183
329
Minions Killed
263
0
Camps Cleared
0
993,669
Distance Traveled
1,035,911
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,673
516
39
4
0
198,157
0
L
Izanami
7,952
723
139
13
0
193,484
2
L
Hun Batz
5,811
528
44
4
0
237,446
0
W
Sobek
4,408
401
9
1
0
140,774
1
L
Janus
6,893
627
92
8
0
218,990
0
L
Artemis
5,734
521
26
2
0
142,837
0
W
Da Ji
7,217
656
60
5
0
245,779
2
W
Ra
7,096
645
92
8
0
232,396
2
L
Athena
6,258
569
28
3
0
200,912
0
W
Surtr
5,789
526
63
6
0
218,805
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role