Player Matchup

Sun Wukong
Sun Wukong
AZAD_EL_274
Sun Wukong
Level 4
God Stats
0W - 4L
1,279 SR
Queue Stats
21W - 66L
1,040 Elo+
Party 1
Merlin
Merlin
GRiLlIaS
Merlin
Level 49
God Stats
5W - 10L
1,335 SR
Queue Stats
22W - 71L
1,040 Elo+
Party 1
Cupid
Cupid
Vvashj53er
Cupid
Level 8
God Stats
0W - 3L
1,279 SR
Queue Stats
15W - 42L
932 Elo+
Party 1
Team Averages
Level 20
1,298 SR
1,004 Elo+

VS

Team Averages
Level 71
1,487 SR
1,347 Elo+
Artemis
Artemis
gerstgameshd
Artemis
Level 26
God Stats
32W - 55L
1,359 SR
Queue Stats
100W - 152L
1,287 Elo+
Party 2
Discordia
Discordia
heavymachinegunn
Discordia
Level 127
God Stats
38W - 17L
1,602 SR
Queue Stats
511W - 522L
1,463 Elo+
Party 2
Sun Wukong
Sun Wukong
xDaMichex
Sun Wukong
Level 60
God Stats
10W - 9L
1,498 SR
Queue Stats
154W - 209L
1,291 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AZAD_EL_274
Sun Wukong
10
0 / 2 / 0
7,952
612
1,156
13,671
14,089
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
GRiLlIaS
Merlin
10
0 / 7 / 0
8,060
620
3,282
11,514
4,010
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
11
0 / 3 / 0
8,108
624
2,211
11,207
4,190
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
gerstgameshd
Artemis
13
2 / 0 / 7
9,949
765
7,138
3,389
1,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
14
9 / 0 / 3
11,385
876
18,828
4,753
1,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
xDaMichex
Sun Wukong
12
1 / 0 / 8
9,712
747
4,503
7,973
7,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
30
0
Kills
12
12
Deaths
0
0
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AZAD_EL_274
Sun Wukong
0
2
0
0
L
Merlin
GRiLlIaS
Merlin
0
7
0
0
L
Cupid
0
3
0
0
W
Artemis
gerstgameshd
Artemis
2
0
7
5.5
W
Discordia
9
0
3
10.5
W
Sun Wukong
xDaMichex
Sun Wukong
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,649
Damage
30,469
36,392
Taken
16,115
22,289
Mitigated
10,918
6,689
Healing
1,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AZAD_EL_274
Sun Wukong
1,156
237
0
125
13,671
14,089
0
5,555
7,754
0
14,435
L
Merlin
GRiLlIaS
Merlin
3,282
0
0
534
11,514
4,010
0
6,535
4,595
31,510
0
L
Cupid
2,211
914
2,193
3,837
11,207
4,190
0
6,873
3,938
0
21,462
W
Artemis
gerstgameshd
Artemis
7,138
1,669
0
595
3,389
1,358
136
1,157
2,232
0
21,542
W
Discordia
18,828
386
0
500
4,753
1,619
1,082
620
4,133
54,004
0
W
Sun Wukong
xDaMichex
Sun Wukong
4,503
323
0
571
7,973
7,941
728
2,024
5,949
142
32,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,120
Gold Earned
31,046
93
Minions Killed
133
0
Camps Cleared
0
626,111
Distance Traveled
754,637
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,952
612
20
2
0
232,530
0
L
Merlin
8,060
620
44
3
0
178,345
1
L
Cupid
8,108
624
29
2
0
215,236
0
W
Artemis
9,949
765
26
2
0
245,451
0
W
Discordia
11,385
876
72
6
0
252,008
0
W
Sun Wukong
9,712
747
35
3
0
257,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role