Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Eriku Aseru
Ah Muzen Cab
Level 28
God Stats
8W - 3L
1,684 SR
Queue Stats
121W - 126L
1,472 Elo+
Party 2
Maman Brigitte
Maman Brigitte
MithBowser
Maman Brigitte
Level 155
God Stats
0W - 1L
1,494 SR
Queue Stats
74W - 83L
1,458 Elo+
Party 3
Neith
Neith
TimbusGimbus24
Neith
Level 108
God Stats
2W - 1L
1,347 SR
Queue Stats
126W - 139L
1,464 Elo+
Party 2
Hou Yi
Hou Yi
VoidFlower9859
Hou Yi
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 28L
1,320 Elo+
Party 3
Chang'e
Chang'e
darkknight3113
Chang'e
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,487 Elo+
Party 2
Team Averages
Level 83
1,505 SR
1,440 Elo+

VS

Team Averages
Level 79
1,480 SR
1,456 Elo+
Artemis
Artemis
Desson12
Artemis
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 30L
1,540 Elo+
Solo
Izanami
Izanami
MuchMoreSick
Izanami
Level 130
God Stats
3W - 1L
1,669 SR
Queue Stats
67W - 79L
1,467 Elo+
Party 1
Ra
Ra
Xmarquizzle69X
Ra
Level 67
God Stats
1W - 0L
1,406 SR
Queue Stats
40W - 47L
1,397 Elo+
Party 4
Sobek
Sobek
dracowitbookbag
Sobek
Level 28
God Stats
2W - 0L
1,681 SR
Queue Stats
15W - 22L
1,404 Elo+
Party 4
Ishtar
Ishtar
therealbreleettv
Ishtar
Level 44
God Stats
2W - 3L
1,144 SR
Queue Stats
27W - 32L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Eriku Aseru
Ah Muzen Cab
16
2 / 4 / 10
8,846
885
10,442
10,755
4,133
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Maman Brigitte
MithBowser
Maman Brigitte
14
3 / 7 / 7
8,102
810
7,278
12,637
6,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
8 / 4 / 3
9,589
959
13,187
10,214
4,598
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
1 / 7 / 5
7,655
766
6,365
11,824
4,691
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 5 / 8
7,192
719
4,286
11,365
4,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Desson12
Artemis
17
10 / 3 / 10
10,805
1,081
19,066
11,458
5,815
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Izanami
MuchMoreSick
Izanami
15
4 / 4 / 14
9,323
932
12,143
10,563
4,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
6 / 1 / 12
9,249
925
7,166
9,735
5,179
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
3 / 4 / 13
9,375
938
5,435
13,796
16,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
4 / 3 / 13
8,879
888
7,211
8,789
4,581
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
89
14
Kills
27
27
Deaths
15
33
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Artemis
Desson12
Artemis
10
3
10
5
L
Ah Muzen Cab
Eriku Aseru
Ah Muzen Cab
2
4
10
1.75
L
Maman Brigitte
MithBowser
Maman Brigitte
3
7
7
0.93
W
Izanami
MuchMoreSick
Izanami
4
4
14
2.75
L
8
4
3
2.38
L
1
7
5
0.5
W
6
1
12
12
L
0
5
8
0.8
W
3
4
13
2.38
W
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,558
Damage
51,021
56,795
Taken
54,341
23,834
Mitigated
36,675
11,277
Healing
22,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Desson12
Artemis
19,066
6,509
477
2,413
11,458
5,815
366
2,753
8,705
0
29,681
L
Ah Muzen Cab
Eriku Aseru
Ah Muzen Cab
10,442
3,692
206
1,852
10,755
4,133
0
1,566
9,189
0
26,061
L
Maman Brigitte
MithBowser
Maman Brigitte
7,278
770
282
1,252
12,637
6,139
0
3,083
9,481
13,186
427
W
Izanami
MuchMoreSick
Izanami
12,143
8,502
1,641
2,202
10,563
4,930
5,022
3,989
6,574
0
28,464
L
13,187
4,560
269
2,172
10,214
4,598
0
3,036
7,114
0
22,652
L
6,365
1,976
0
594
11,824
4,691
0
2,933
8,891
0
15,511
W
7,166
1,449
5,323
5,954
9,735
5,179
864
976
8,759
18,013
0
L
4,286
111
1,820
2,830
11,365
4,273
0
1,846
9,519
10,136
0
W
5,435
635
102
2,340
13,796
16,170
239
2,221
11,575
8,228
0
W
7,211
3,910
190
1,408
8,789
4,581
785
1,497
7,292
0
15,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,384
Gold Earned
47,631
98
Minions Killed
122
0
Camps Cleared
0
818,615
Distance Traveled
921,781
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
10,805
1,081
33
3
0
179,518
0
L
Ah Muzen Cab
8,846
885
30
3
0
166,332
0
L
Maman Brigitte
8,102
810
19
2
0
167,724
0
W
Izanami
9,323
932
41
4
0
163,735
0
L
Neith
9,589
959
17
2
0
163,403
0
L
Hou Yi
7,655
766
23
2
0
145,373
0
W
Ra
9,249
925
23
2
0
215,968
0
L
Chang'e
7,192
719
9
1
0
175,783
0
W
Sobek
9,375
938
4
0
0
172,622
0
W
Ishtar
8,879
888
21
2
0
189,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role