Player Matchup

Anhur
Anhur
Bronze V
 
Anhur
Bronze V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Silver III
 
Achilles
Silver III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver III
ChronicxKilla
Nu Wa
Silver III
Level 128
God Stats
6W - 5L
1,628 SR
Queue Stats
98W - 114L
868 MMR
Party 1
Surtr
Surtr
Silver IV
LoonieToonie152
Surtr
Silver IV
Level 50
God Stats
4W - 4L
1,437 SR
Queue Stats
31W - 46L
954 MMR
Solo
Ravana
Ravana
Silver II
itzTempi
Ravana
Silver II
Level 89
God Stats
17W - 11L
1,612 SR
Queue Stats
107W - 99L
1,091 MMR
Party 1
Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,535 SR
1,183 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 111
1,489 SR
1,091 MMR
Yemoja
Yemoja
Silver II
 
Yemoja
Silver II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver II
Hooligannz
Janus
Silver II
Level 104
God Stats
2W - 5L
1,345 SR
Queue Stats
129W - 153L
1,014 MMR
Solo
King Arthur
King Arthur
Silver III
T1gTok
King Arthur
Silver III
Level 158
God Stats
35W - 37L
1,565 SR
Queue Stats
832W - 835L
931 MMR
Solo
Cliodhna
Cliodhna
Bronze I
playingwithgf_rn
Cliodhna
Bronze I
Level 40
God Stats
3W - 6L
1,461 SR
Queue Stats
10W - 32L
909 MMR
Solo
Skadi
Skadi
Silver II
st3phxnn_24
Skadi
Silver II
Level 126
God Stats
71W - 60L
1,573 SR
Queue Stats
349W - 356L
1,104 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
3 / 2 / 1
8,201
586
7,957
9,777
3,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
 
Achilles
12
1 / 4 / 5
6,766
483
8,063
13,157
9,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
3 / 0 / 3
8,418
601
6,444
4,160
1,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
3 / 0 / 3
8,456
604
9,726
11,325
5,859
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ravana
itzTempi
Ravana
15
3 / 1 / 2
8,468
605
4,848
6,355
2,734
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
AthenaHerculesArachneMaman Brigitte

VS

Bans
LokiThanatosChernobogAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
1 / 0 / 1
6,837
488
5,250
11,409
7,846
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
12
1 / 2 / 1
7,203
515
7,766
7,834
2,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
T1gTok
King Arthur
6
0 / 4 / 0
5,104
365
1,356
7,207
3,585
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 3 / 0
7,208
515
5,575
13,512
4,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
2 / 4 / 3
7,166
512
8,111
11,605
2,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
13
Kills
7
7
Deaths
13
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
2
1
1.75
W
Achilles
 
Achilles
1
4
5
0.88
L
Yemoja
 
Yemoja
1
0
1
1.5
W
3
0
3
4.5
L
Janus
1
2
1
0.75
W
3
0
3
4.5
L
King Arthur
T1gTok
King Arthur
0
4
0
0
W
Ravana
itzTempi
Ravana
3
1
2
4
L
3
3
0
1
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,038
Damage
28,058
44,774
Taken
51,567
23,449
Mitigated
21,928
14,991
Healing
16,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
7,957
4,808
0
4,628
9,777
3,559
0
1,682
8,055
0
62,612
W
Achilles
 
Achilles
8,063
1,384
0
3,162
13,157
9,923
0
3,681
9,326
0
24,659
L
Yemoja
 
Yemoja
5,250
1,083
2,120
4,158
11,409
7,846
71
661
10,264
35,238
0
W
6,444
1,162
0
784
4,160
1,374
984
1,582
2,564
54,425
0
L
Janus
7,766
738
0
1,330
7,834
2,763
0
2,498
4,945
62,605
0
W
9,726
3,214
0
5,072
11,325
5,859
606
3,021
8,208
1,321
63,177
L
King Arthur
T1gTok
King Arthur
1,356
320
0
2,067
7,207
3,585
0
448
6,709
0
19,887
W
Ravana
itzTempi
Ravana
4,848
979
0
1,345
6,355
2,734
0
2,636
3,605
0
79,586
L
5,575
1,575
0
4,625
13,512
4,886
0
2,110
11,233
0
51,543
L
8,111
3,190
0
1,738
11,605
2,848
0
606
10,516
0
47,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,309
Gold Earned
33,518
442
Minions Killed
347
0
Camps Cleared
0
1,421,669
Distance Traveled
1,232,942
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,201
586
102
7
0
250,170
0
W
Achilles
6,766
483
27
2
0
305,546
0
L
Yemoja
6,837
488
45
3
0
252,361
0
W
Nu Wa
8,418
601
112
8
0
270,033
2
L
Janus
7,203
515
101
7
0
302,458
0
W
Surtr
8,456
604
95
7
0
242,388
0
L
King Arthur
5,104
365
31
2
0
94,337
0
W
Ravana
8,468
605
106
8
0
353,532
0
L
Cliodhna
7,208
515
91
7
0
307,654
2
L
Skadi
7,166
512
79
6
0
276,132
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role