Player Matchup

Cerberus
Cerberus
IanW
Cerberus
Level 69
God Stats
3W - 0L
1,799 SR
Queue Stats
173W - 59L
1,757 Elo+
Party 2
Horus
Horus
Jurake
Horus
Level 127
God Stats
1W - 1L
1,283 SR
Queue Stats
237W - 216L
1,452 Elo+
Solo
Nemesis
Nemesis
MuchMoreSick
Nemesis
Level 130
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 79L
1,446 Elo+
Party 3
Izanami
Izanami
SirNeegrumps
Izanami
Level 145
God Stats
2W - 0L
1,474 SR
Queue Stats
176W - 70L
1,740 Elo+
Party 2
Tiamat
Tiamat
therealbreleettv
Tiamat
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 32L
1,448 Elo+
Party 3
Team Averages
Level 103
1,511 SR
1,569 Elo+

VS

Team Averages
Level 89
1,556 SR
1,416 Elo+
The Morrigan
The Morrigan
FLRW
The Morrigan
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 26L
1,365 Elo+
Party 1
Mercury
Mercury
IMightBHIMfr
Mercury
Level 48
God Stats
1W - 1L
1,687 SR
Queue Stats
305W - 318L
1,515 Elo+
Solo
Horus
Horus
Mausfaust
Horus
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
82W - 64L
1,499 Elo+
Solo
Thanatos
Thanatos
Raphyzzz
Thanatos
Level 76
God Stats
0W - 2L
1,277 SR
Queue Stats
15W - 33L
1,326 Elo+
Solo
Nemesis
Nemesis
faeriday
Nemesis
Level 138
God Stats
1W - 1L
1,814 SR
Queue Stats
17W - 24L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
IanW
Cerberus
16
8 / 1 / 20
9,105
1,138
10,678
10,696
13,845
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
Jurake
Horus
14
5 / 2 / 22
9,251
1,156
5,307
10,581
9,968
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Nemesis
MuchMoreSick
Nemesis
15
6 / 1 / 20
8,960
1,120
12,485
12,489
14,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
SirNeegrumps
Izanami
16
10 / 2 / 17
9,831
1,229
19,340
6,731
2,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
4 / 2 / 11
8,073
1,009
2,729
5,702
3,012
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
FLRW
The Morrigan
12
0 / 5 / 2
6,114
764
5,298
7,505
3,277
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
IMightBHIMfr
Mercury
11
2 / 10 / 3
7,478
935
6,037
12,418
4,657
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Mystical Earring

Mystical Earring

+15
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
Mausfaust
Horus
12
0 / 5 / 4
6,207
776
2,985
16,479
11,848
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Raphyzzz
Thanatos
10
0 / 8 / 4
6,040
755
3,706
10,693
4,169
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
faeriday
Nemesis
14
4 / 5 / 3
7,609
951
8,430
10,221
5,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
22
33
Kills
6
8
Deaths
33
90
Assists
16
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
FLRW
The Morrigan
0
5
2
0.2
L
Mercury
IMightBHIMfr
Mercury
2
10
3
0.35
W
Cerberus
IanW
Cerberus
8
1
20
18
W
Horus
Jurake
Horus
5
2
22
8
L
Horus
Mausfaust
Horus
0
5
4
0.4
W
Nemesis
MuchMoreSick
Nemesis
6
1
20
16
L
Thanatos
Raphyzzz
Thanatos
0
8
4
0.25
W
Izanami
SirNeegrumps
Izanami
10
2
17
9.25
L
Nemesis
faeriday
Nemesis
4
5
3
1.1
W
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,539
Damage
26,456
46,199
Taken
57,316
43,705
Mitigated
29,383
22,865
Healing
10,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
FLRW
The Morrigan
5,298
551
388
265
7,505
3,277
0
2,117
5,295
10,359
936
L
Mercury
IMightBHIMfr
Mercury
6,037
3,306
0
186
12,418
4,657
0
3,120
9,020
0
12,866
W
Cerberus
IanW
Cerberus
10,678
268
1,460
3,828
10,696
13,845
1,082
670
10,026
22,288
286
W
Horus
Jurake
Horus
5,307
2,120
5,346
4,809
10,581
9,968
812
1,108
9,473
1,003
10,852
L
Horus
Mausfaust
Horus
2,985
1,700
1,946
4,099
16,479
11,848
0
5,023
11,118
0
8,198
W
Nemesis
MuchMoreSick
Nemesis
12,485
5,091
306
3,138
12,489
14,267
205
1,296
11,193
0
19,401
L
Thanatos
Raphyzzz
Thanatos
3,706
626
304
1,838
10,693
4,169
0
1,688
8,960
0
7,442
W
Izanami
SirNeegrumps
Izanami
19,340
11,602
456
2,012
6,731
2,613
5,630
496
6,235
0
45,674
L
Nemesis
faeriday
Nemesis
8,430
4,056
316
723
10,221
5,432
0
1,924
7,971
0
11,970
W
2,729
318
214
1,296
5,702
3,012
916
792
4,910
9,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,220
Gold Earned
33,448
139
Minions Killed
53
0
Camps Cleared
0
768,034
Distance Traveled
690,016
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
6,114
764
22
3
0
119,176
0
L
Mercury
7,478
935
9
1
0
131,442
0
W
Cerberus
9,105
1,138
49
6
0
173,999
0
W
Horus
9,251
1,156
10
1
0
153,450
0
L
Horus
6,207
776
9
1
0
141,788
0
W
Nemesis
8,960
1,120
20
3
0
170,786
0
L
Thanatos
6,040
755
6
1
0
142,012
0
W
Izanami
9,831
1,229
50
6
0
123,681
0
L
Nemesis
7,609
951
7
1
0
155,598
0
W
Tiamat
8,073
1,009
10
1
0
146,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role