Player Matchup

Heimdallr
Heimdallr
EJ 654
Heimdallr
Level 120
God Stats
2W - 2L
1,395 SR
Queue Stats
18W - 28L
1,359 Elo+
Party 2
Cthulhu
Cthulhu
Hadre 2789
Cthulhu
Level 121
God Stats
7W - 6L
1,691 SR
Queue Stats
24W - 36L
1,359 Elo+
Party 2
Danzaburou
Danzaburou
Kieferdaddy
Danzaburou
Level 97
God Stats
12W - 10L
1,520 SR
Queue Stats
288W - 299L
1,377 Elo+
Solo
Thanatos
Thanatos
SerialCHILLER911
Thanatos
Level 68
God Stats
3W - 0L
1,394 SR
Queue Stats
124W - 127L
1,466 Elo+
Solo
Ra
Ra
Snepstinien
Ra
Level 37
God Stats
4W - 4L
1,539 SR
Queue Stats
16W - 34L
1,354 Elo+
Solo
Team Averages
Level 89
1,508 SR
1,383 Elo+

VS

Team Averages
Level 96
1,439 SR
1,335 Elo+
Thanatos
Thanatos
ImmerNurAmSaufen
Thanatos
Level 116
God Stats
14W - 25L
1,369 SR
Queue Stats
563W - 559L
1,379 Elo+
Party 1
Loki
Loki
MotSarT
Loki
Level 107
God Stats
1W - 2L
1,273 SR
Queue Stats
6W - 11L
1,153 Elo+
Solo
Zeus
Zeus
Sebeross28
Zeus
Level 106
God Stats
4W - 6L
1,502 SR
Queue Stats
421W - 429L
1,385 Elo+
Party 1
Ymir
Ymir
driiloon
Ymir
Level 64
God Stats
213W - 184L
1,536 SR
Queue Stats
273W - 291L
1,383 Elo+
Party 1
Rama
Rama
marci_001
Rama
Level 85
God Stats
1W - 2L
1,513 SR
Queue Stats
133W - 152L
1,376 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
EJ 654
Heimdallr
16
6 / 1 / 5
10,246
512
20,260
13,326
5,770
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
Hadre 2789
Cthulhu
16
2 / 2 / 9
9,888
494
18,409
14,175
10,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Kieferdaddy
Danzaburou
20
7 / 1 / 3
13,435
672
14,391
16,266
7,859
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 7 / 2
10,233
512
11,608
24,425
10,136
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
1 / 1 / 3
10,688
534
3,237
9,685
4,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 4 / 3
9,961
498
12,202
16,698
7,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
MotSarT
Loki
14
4 / 7 / 0
9,007
450
7,113
17,620
6,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
0 / 2 / 1
9,902
495
8,310
6,517
2,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
14
0 / 2 / 9
9,252
463
10,448
29,058
26,063
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Rama
16
3 / 4 / 4
9,750
488
11,603
18,861
7,458
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
29
19
Kills
12
12
Deaths
19
22
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
EJ 654
Heimdallr
6
1
5
8.5
W
Cthulhu
Hadre 2789
Cthulhu
2
2
9
3.25
L
5
4
3
1.63
W
Danzaburou
Kieferdaddy
Danzaburou
7
1
3
8.5
L
Loki
MotSarT
Loki
4
7
0
0.57
L
0
2
1
0.25
W
3
7
2
0.57
W
1
1
3
2.5
L
Ymir
0
2
9
2.25
L
Rama
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,905
Damage
49,676
77,877
Taken
88,754
38,713
Mitigated
50,024
37,037
Healing
29,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
EJ 654
Heimdallr
20,260
10,056
535
4,222
13,326
5,770
1,511
4,590
8,736
0
63,973
W
Cthulhu
Hadre 2789
Cthulhu
18,409
742
1,147
2,024
14,175
10,874
90
3,395
10,780
55,996
0
L
12,202
2,136
0
10,846
16,698
7,626
0
3,901
12,797
0
79,601
W
Danzaburou
Kieferdaddy
Danzaburou
14,391
7,735
0
10,048
16,266
7,859
4,292
3,063
13,203
0
116,415
L
Loki
MotSarT
Loki
7,113
809
0
1,484
17,620
6,348
622
1,745
15,853
0
43,882
L
8,310
126
0
586
6,517
2,529
387
879
5,638
76,685
0
W
11,608
2,672
0
14,668
24,425
10,136
0
2,693
21,732
0
98,575
W
3,237
0
636
3,757
9,685
4,074
264
5,017
4,668
76,588
0
L
Ymir
10,448
1,713
180
10,891
29,058
26,063
0
9,932
18,995
31,210
0
L
Rama
11,603
8,200
0
5,502
18,861
7,458
1,535
5,036
13,825
0
75,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,490
Gold Earned
47,872
592
Minions Killed
434
0
Camps Cleared
0
1,949,730
Distance Traveled
2,025,467
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,246
512
93
5
0
397,711
6
W
Cthulhu
9,888
494
65
3
0
431,809
0
L
Thanatos
9,961
498
113
6
0
444,712
0
W
Danzaburou
13,435
672
190
10
0
348,740
0
L
Loki
9,007
450
48
2
0
455,607
0
L
Zeus
9,902
495
140
7
0
365,124
0
W
Thanatos
10,233
512
104
5
0
387,441
0
W
Ra
10,688
534
140
7
0
384,029
2
L
Ymir
9,252
463
28
1
0
401,399
0
L
Rama
9,750
488
105
5
0
358,625
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role