Player Matchup

Sobek
Sobek
 
Sobek
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
CaptainRedneck1
Cupid
Level 112
God Stats
3W - 1L
1,562 SR
Queue Stats
125W - 92L
1,560 Elo+
Party 2
Thoth
Thoth
ItsOhSoDivine
Thoth
Level 122
God Stats
11W - 12L
1,530 SR
Queue Stats
826W - 814L
1,500 Elo+
Party 2
Achilles
Achilles
ResidualArc
Achilles
Level 129
God Stats
12W - 13L
1,635 SR
Queue Stats
839W - 848L
1,596 Elo+
Party 2
Arachne
Arachne
bogs fn binny
Arachne
Level 180
God Stats
52W - 37L
1,635 SR
Queue Stats
521W - 457L
1,549 Elo+
Solo
Team Averages
Level 138
1,573 SR
1,541 Elo+

VS

Team Averages
Level 138
1,573 SR
1,535 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
 
Danzaburou
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
BlazeHexroid
Ah Puch
Level 148
God Stats
9W - 7L
1,602 SR
Queue Stats
385W - 363L
1,535 Elo+
Party 1
Surtr
Surtr
Nihilixst
Surtr
Level 123
God Stats
36W - 28L
1,651 SR
Queue Stats
118W - 132L
1,552 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Trovia
Ah Muzen Cab
Level 121
God Stats
16W - 12L
1,610 SR
Queue Stats
157W - 129L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
2 / 0 / 5
7,363
566
2,954
8,168
7,114
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
3 / 1 / 3
7,726
594
7,524
7,248
2,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 1 / 2
7,454
573
3,697
5,697
1,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
ResidualArc
Achilles
11
0 / 2 / 0
6,220
478
2,947
13,128
11,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
12
1 / 1 / 4
7,021
540
5,486
12,653
6,084
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
13
0 / 0 / 0
7,673
590
3,429
3,579
1,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
 
Danzaburou
13
0 / 3 / 1
7,561
582
5,266
9,069
3,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
BlazeHexroid
Ah Puch
10
1 / 3 / 1
6,146
473
4,216
8,111
3,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Surtr
Nihilixst
Surtr
11
3 / 1 / 0
6,760
520
3,141
8,387
4,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Trovia
Ah Muzen Cab
13
1 / 1 / 2
7,951
612
13,494
11,342
4,217
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
8
Kills
5
5
Deaths
8
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
2
0
5
4.5
L
Yu Huang
 
Yu Huang
0
0
0
0
L
Danzaburou
 
Danzaburou
0
3
1
0.17
L
Ah Puch
BlazeHexroid
Ah Puch
1
3
1
0.5
W
3
1
3
4.5
W
2
1
2
3
L
Surtr
Nihilixst
Surtr
3
1
0
3
W
Achilles
ResidualArc
Achilles
0
2
0
0
L
Ah Muzen Cab
Trovia
Ah Muzen Cab
1
1
2
2
W
Arachne
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,608
Damage
29,546
46,894
Taken
40,488
29,579
Mitigated
16,994
17,325
Healing
10,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
2,954
780
0
2,872
8,168
7,114
0
2,864
5,304
17,093
0
L
Yu Huang
 
Yu Huang
3,429
171
0
375
3,579
1,192
0
1,006
2,573
75,573
0
L
Danzaburou
 
Danzaburou
5,266
2,243
0
2,413
9,069
3,827
0
1,331
7,738
0
61,181
L
Ah Puch
BlazeHexroid
Ah Puch
4,216
108
0
3,330
8,111
3,538
0
3,056
5,055
19,348
0
W
7,524
4,199
56
3,943
7,248
2,646
0
701
6,547
0
59,098
W
3,697
236
0
407
5,697
1,945
0
2,627
3,070
62,058
383
L
Surtr
Nihilixst
Surtr
3,141
922
0
1,394
8,387
4,220
28
717
7,670
815
42,927
W
Achilles
ResidualArc
Achilles
2,947
605
0
3,323
13,128
11,790
0
0
13,128
0
32,465
L
Ah Muzen Cab
Trovia
Ah Muzen Cab
13,494
7,071
0
2,968
11,342
4,217
426
350
10,611
0
69,100
W
Arachne
5,486
4,017
0
6,724
12,653
6,084
0
1,927
10,726
0
65,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,784
Gold Earned
36,091
423
Minions Killed
455
0
Camps Cleared
0
1,378,630
Distance Traveled
1,343,075
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,363
566
15
1
0
296,415
9
L
Yu Huang
7,673
590
150
12
0
247,700
2
L
Danzaburou
7,561
582
105
8
0
248,020
2
L
Ah Puch
6,146
473
32
2
0
286,436
4
W
Cupid
7,726
594
122
9
0
264,819
2
W
Thoth
7,454
573
127
10
0
270,019
2
L
Surtr
6,760
520
65
5
0
304,338
4
W
Achilles
6,220
478
71
5
0
271,446
3
L
Ah Muzen Cab
7,951
612
103
8
0
256,581
0
W
Arachne
7,021
540
88
7
0
275,931
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role