Player Matchup

Ravana
Ravana
Jacknardfondler
Ravana
Level 26
God Stats
2W - 3L
1,358 SR
Queue Stats
33W - 37L
1,365 Elo+
Party 2
Chang'e
Chang'e
Trik4892
Chang'e
Level 45
God Stats
2W - 0L
1,696 SR
Queue Stats
81W - 82L
1,374 Elo+
Party 2
Shiva
Shiva
lil SM0KEI4
Shiva
Level 67
God Stats
5W - 3L
1,694 SR
Queue Stats
83W - 77L
1,474 Elo+
Party 2
Team Averages
Level 46
1,583 SR
1,404 Elo+

VS

Team Averages
Level 75
1,426 SR
1,245 Elo+
Cernunnos
Cernunnos
Carlosit69
Cernunnos
Level 45
God Stats
4W - 6L
1,412 SR
Queue Stats
64W - 66L
1,412 Elo+
Solo
Mercury
Mercury
EzcMagOnAqua
Mercury
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 17L
1,034 Elo+
Party 1
Heimdallr
Heimdallr
TTV MCK ACEJ
Heimdallr
Level 117
God Stats
1W - 1L
1,365 SR
Queue Stats
27W - 39L
1,290 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 1 / 15
9,107
911
6,828
8,419
3,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
Trik4892
Chang'e
12
3 / 2 / 19
9,339
934
10,256
10,786
4,460
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
16 / 0 / 6
10,992
1,099
16,091
10,328
13,388
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Carlosit69
Cernunnos
10
2 / 5 / 1
7,521
752
12,810
11,413
5,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
EzcMagOnAqua
Mercury
7
0 / 12 / 2
6,480
648
3,421
18,106
6,447
Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Heimdallr
TTV MCK ACEJ
Heimdallr
9
1 / 11 / 1
7,096
710
1,790
14,069
3,762
Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
7
24
Kills
3
3
Deaths
28
40
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Carlosit69
Cernunnos
2
5
1
0.5
L
Mercury
EzcMagOnAqua
Mercury
0
12
2
0.08
W
5
1
15
12.5
L
Heimdallr
TTV MCK ACEJ
Heimdallr
1
11
1
0.14
W
Chang'e
Trik4892
Chang'e
3
2
19
6.25
W
16
0
6
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,175
Damage
18,021
29,533
Taken
43,588
21,108
Mitigated
16,125
12,244
Healing
2,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Carlosit69
Cernunnos
12,810
6,147
0
2,155
11,413
5,916
0
3,607
7,724
0
39,869
L
Mercury
EzcMagOnAqua
Mercury
3,421
1,499
0
0
18,106
6,447
0
5,208
12,721
0
6,978
W
6,828
2,511
0
1,230
8,419
3,260
1,370
0
8,179
0
18,245
L
Heimdallr
TTV MCK ACEJ
Heimdallr
1,790
196
0
0
14,069
3,762
0
2,318
8,336
0
8,618
W
Chang'e
Trik4892
Chang'e
10,256
1,263
3,896
6,316
10,786
4,460
827
169
10,271
33,976
0
W
16,091
2,616
222
580
10,328
13,388
838
221
9,647
705
42,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,438
Gold Earned
21,097
99
Minions Killed
61
0
Camps Cleared
0
656,983
Distance Traveled
505,959
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
7,521
752
44
4
0
148,068
0
L
Mercury
6,480
648
2
0
0
192,444
0
W
Ravana
9,107
911
15
2
0
227,078
0
L
Heimdallr
7,096
710
15
2
0
165,447
0
W
Chang'e
9,339
934
40
4
0
214,711
0
W
Shiva
10,992
1,099
44
4
0
215,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role