Player Matchup

Ares
Ares
 
Ares
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Perickperick
Baron Samedi
Level 85
God Stats
1W - 0L
1,705 SR
Queue Stats
33W - 30L
1,507 Elo+
Solo
Scylla
Scylla
Verridia74
Scylla
Level 158
God Stats
4W - 1L
1,489 SR
Queue Stats
213W - 131L
1,575 Elo+
Party 1
Hun Batz
Hun Batz
ZenosTheOne
Hun Batz
Level 155
God Stats
3W - 0L
1,758 SR
Queue Stats
108W - 39L
1,674 Elo+
Party 1
Nemesis
Nemesis
crowsmile
Nemesis
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 36L
1,521 Elo+
Party 2
Team Averages
Level 118
1,590 SR
1,555 Elo+

VS

Team Averages
Level 133
1,469 SR
1,469 Elo+
Artio
Artio
 
Artio
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
DanesSwan
Set
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 28L
1,478 Elo+
Solo
Odin
Odin
GHOSTHTEMANE
Odin
Level 123
God Stats
11W - 8L
1,585 SR
Queue Stats
508W - 483L
1,501 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Nospagh3tti
Ah Muzen Cab
Level 146
God Stats
8W - 10L
1,417 SR
Queue Stats
431W - 418L
1,473 Elo+
Solo
Achilles
Achilles
RevOrochi
Achilles
Level 148
God Stats
0W - 1L
1,344 SR
Queue Stats
10W - 20L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
16
2 / 1 / 17
9,175
834
12,485
10,414
13,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baron Samedi
Perickperick
Baron Samedi
12
1 / 1 / 9
8,032
730
3,698
3,443
1,761
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Scylla
Verridia74
Scylla
18
3 / 1 / 12
9,662
878
13,637
6,224
3,004
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
ZenosTheOne
Hun Batz
18
14 / 3 / 8
10,602
964
19,049
11,268
7,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nemesis
crowsmile
Nemesis
16
4 / 4 / 17
9,071
825
8,705
11,525
7,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
13
1 / 6 / 4
7,880
716
3,670
15,741
17,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
2 / 6 / 3
8,655
787
7,091
11,753
6,787
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
4 / 4 / 5
8,943
813
6,998
15,687
17,891
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Muzen Cab
Nospagh3tti
Ah Muzen Cab
14
1 / 5 / 3
8,425
766
6,452
10,865
4,557
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
RevOrochi
Achilles
14
2 / 3 / 3
8,343
758
5,591
12,304
16,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
28
24
Kills
10
10
Deaths
24
63
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
1
17
10.5
L
Artio
 
Artio
1
6
4
0.5
L
2
6
3
0.58
L
4
4
5
1.63
L
Ah Muzen Cab
Nospagh3tti
Ah Muzen Cab
1
5
3
0.5
W
Baron Samedi
Perickperick
Baron Samedi
1
1
9
5.5
L
Achilles
RevOrochi
Achilles
2
3
3
1.17
W
Scylla
Verridia74
Scylla
3
1
12
9
W
Hun Batz
ZenosTheOne
Hun Batz
14
3
8
6
W
Nemesis
crowsmile
Nemesis
4
4
17
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,574
Damage
29,802
42,874
Taken
66,350
33,110
Mitigated
63,662
10,455
Healing
13,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
12,485
1,069
1,385
2,526
10,414
13,545
1,353
1,138
9,276
13,749
0
L
Artio
 
Artio
3,670
920
1,298
1,943
15,741
17,832
0
7,574
7,803
5,236
468
L
7,091
2,159
226
546
11,753
6,787
0
5,332
6,183
0
19,792
L
6,998
934
680
3,869
15,687
17,891
23
7,325
7,896
1,914
14,849
L
Ah Muzen Cab
Nospagh3tti
Ah Muzen Cab
6,452
3,385
647
1,307
10,865
4,557
417
3,831
6,738
0
25,583
W
Baron Samedi
Perickperick
Baron Samedi
3,698
201
930
743
3,443
1,761
240
454
2,989
5,229
0
L
Achilles
RevOrochi
Achilles
5,591
628
885
2,290
12,304
16,595
0
4,802
7,071
0
9,533
W
Scylla
Verridia74
Scylla
13,637
1,713
277
335
6,224
3,004
721
1,071
5,153
35,321
0
W
Hun Batz
ZenosTheOne
Hun Batz
19,049
3,279
1,083
1,262
11,268
7,220
243
1,175
10,093
0
35,671
W
Nemesis
crowsmile
Nemesis
8,705
2,583
618
1,296
11,525
7,580
105
722
10,803
0
11,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,542
Gold Earned
42,246
128
Minions Killed
93
0
Camps Cleared
0
907,614
Distance Traveled
952,507
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,175
834
11
1
0
216,710
0
L
Artio
7,880
716
2
0
0
164,958
0
L
Set
8,655
787
29
3
0
183,129
0
L
Odin
8,943
813
25
2
0
183,053
0
L
Ah Muzen Cab
8,425
766
34
3
0
203,728
0
W
Baron Samedi
8,032
730
5
0
0
65,851
0
L
Achilles
8,343
758
3
0
0
217,639
0
W
Scylla
9,662
878
65
6
0
178,937
0
W
Hun Batz
10,602
964
39
4
0
233,302
0
W
Nemesis
9,071
825
8
1
0
212,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role