Player Matchup

Anubis
Anubis
 
Anubis
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Amaqueziel
Fenrir
Level 46
God Stats
3W - 4L
1,473 SR
Queue Stats
93W - 90L
1,503 Elo+
Solo
Chaac
Chaac
Kesslar89
Chaac
Level 142
God Stats
0W - 4L
1,172 SR
Queue Stats
3W - 4L
1,541 Elo+
Party 1
Scylla
Scylla
Kesslar89
Scylla
Level 83
God Stats
7W - 6L
1,660 SR
Queue Stats
53W - 57L
1,475 Elo+
Party 1
Ishtar
Ishtar
SQyumenie
Ishtar
Level 109
God Stats
29W - 38L
1,416 SR
Queue Stats
628W - 648L
1,481 Elo+
Solo
Team Averages
Level 100
1,444 SR
1,500 Elo+

VS

Team Averages
Level 62
1,531 SR
1,528 Elo+
Maui
Maui
GodStubbage
Maui
Level 8
God Stats
10W - 11L
1,482 SR
Queue Stats
14W - 18L
1,459 Elo+
Party 2
Mulan
Mulan
Kamitsuo
Mulan
Level 27
God Stats
19W - 15L
1,552 SR
Queue Stats
54W - 47L
1,529 Elo+
Party 2
Neith
Neith
PerfectHealing
Neith
Level 152
God Stats
33W - 27L
1,526 SR
Queue Stats
377W - 398L
1,528 Elo+
Party 2
Baron Samedi
Baron Samedi
STEELIX123
Baron Samedi
Level 76
God Stats
5W - 3L
1,567 SR
Queue Stats
130W - 98L
1,608 Elo+
Solo
Cabrakan
Cabrakan
THEJackfroot
Cabrakan
Level 46
God Stats
7W - 3L
1,529 SR
Queue Stats
115W - 119L
1,514 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
0 / 3 / 1
5,986
1,197
7,364
6,206
3,142
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Amaqueziel
Fenrir
10
0 / 2 / 0
5,662
1,132
1,343
5,405
2,046
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chaac
Kesslar89
Chaac
11
0 / 1 / 1
6,090
1,218
3,725
5,764
4,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
Kesslar89
Scylla
11
0 / 2 / 1
5,903
1,181
6,165
5,465
1,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ishtar
SQyumenie
Ishtar
11
1 / 3 / 0
6,441
1,288
3,843
7,587
2,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

331

VS

Team 2 Tickets

380

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 3
6,988
1,398
2,910
6,336
6,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mulan
Kamitsuo
Mulan
12
2 / 0 / 6
6,722
1,344
4,870
3,749
4,106
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
7 / 0 / 4
8,224
1,645
10,298
3,289
1,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Baron Samedi
STEELIX123
Baron Samedi
12
0 / 0 / 10
6,646
1,329
7,379
5,332
2,515
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cabrakan
THEJackfroot
Cabrakan
11
0 / 0 / 5
6,447
1,289
2,692
8,604
8,230
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
1
Kills
11
11
Deaths
1
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
3
1
0.17
L
Fenrir
Amaqueziel
Fenrir
0
2
0
0
W
2
1
3
3.5
W
Mulan
Kamitsuo
Mulan
2
0
6
5
L
Chaac
Kesslar89
Chaac
0
1
1
0.5
L
Scylla
Kesslar89
Scylla
0
2
1
0.25
W
7
0
4
9
L
Ishtar
SQyumenie
Ishtar
1
3
0
0.33
W
Baron Samedi
STEELIX123
Baron Samedi
0
0
10
5
W
Cabrakan
THEJackfroot
Cabrakan
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,440
Damage
28,149
30,427
Taken
27,310
14,092
Mitigated
22,234
2,558
Healing
6,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
7,364
347
0
656
6,206
3,142
0
3,092
3,114
21,994
0
L
Fenrir
Amaqueziel
Fenrir
1,343
451
0
434
5,405
2,046
0
1,764
3,641
0
2,456
W
2,910
619
0
585
6,336
6,204
0
3,627
2,500
4,794
0
W
Mulan
Kamitsuo
Mulan
4,870
958
0
135
3,749
4,106
0
1,529
2,126
0
12,261
L
Chaac
Kesslar89
Chaac
3,725
37
0
802
5,764
4,506
0
3,348
2,416
0
13,983
L
Scylla
Kesslar89
Scylla
6,165
849
0
121
5,465
1,660
0
1,798
3,667
10,850
0
W
10,298
3,400
0
595
3,289
1,179
0
1,438
1,787
0
20,596
L
Ishtar
SQyumenie
Ishtar
3,843
1,968
0
545
7,587
2,738
0
2,979
4,608
0
15,136
W
Baron Samedi
STEELIX123
Baron Samedi
7,379
796
1,995
1,380
5,332
2,515
0
1,736
3,429
24,868
0
W
Cabrakan
THEJackfroot
Cabrakan
2,692
272
878
1,423
8,604
8,230
0
4,712
3,568
8,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,082
Gold Earned
35,027
111
Minions Killed
100
5
Camps Cleared
4
484,505
Distance Traveled
510,277
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,986
1,197
41
8
0
97,637
0
L
Fenrir
5,662
1,132
0
0
0
59,678
0
W
Maui
6,988
1,398
5
1
0
72,691
0
W
Mulan
6,722
1,344
25
5
1
114,883
0
L
Chaac
6,090
1,218
19
4
0
118,224
0
L
Scylla
5,903
1,181
21
4
3
109,232
0
W
Neith
8,224
1,645
25
5
2
109,673
0
L
Ishtar
6,441
1,288
30
6
2
99,734
0
W
Baron Samedi
6,646
1,329
43
9
1
112,451
0
W
Cabrakan
6,447
1,289
2
0
0
100,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role