Player Matchup

Sobek
Sobek
ERZ_Basti
Sobek
Level 82
God Stats
2W - 3L
1,495 SR
Queue Stats
222W - 224L
1,483 Elo+
Party 2
He Bo
He Bo
ERZ_FraFra
He Bo
Level 119
God Stats
1W - 2L
1,506 SR
Queue Stats
189W - 186L
1,483 Elo+
Party 2
Ares
Ares
ERZ_NWle
Ares
Level 112
God Stats
1W - 1L
1,465 SR
Queue Stats
181W - 169L
1,528 Elo+
Party 2
Guan Yu
Guan Yu
ERZ_SimSim
Guan Yu
Level 57
God Stats
0W - 4L
1,172 SR
Queue Stats
149W - 184L
1,471 Elo+
Party 2
Kumbhakarna
Kumbhakarna
LLoosen
Kumbhakarna
Level 53
God Stats
1W - 1L
1,719 SR
Queue Stats
92W - 84L
1,537 Elo+
Party 2
Team Averages
Level 85
1,471 SR
1,500 Elo+

VS

Team Averages
Level 139
1,474 SR
1,489 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
 
Ix Chel
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
 
Serqet
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
feliz-tigre772
Hun Batz
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
169W - 146L
1,468 Elo+
Solo
Kukulkan
Kukulkan
Янтарный
Kukulkan
Level 93
God Stats
2W - 2L
1,370 SR
Queue Stats
101W - 94L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
ERZ_Basti
Sobek
13
1 / 4 / 5
7,610
761
4,814
21,324
21,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

He Bo
15
3 / 3 / 4
7,882
788
11,798
8,808
4,084
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Ares
13
3 / 3 / 3
7,660
766
7,398
16,514
11,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
ERZ_SimSim
Guan Yu
13
0 / 2 / 4
6,740
674
3,546
10,067
10,686
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kumbhakarna
LLoosen
Kumbhakarna
13
0 / 3 / 7
7,503
750
3,821
20,340
14,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
14
4 / 2 / 7
8,973
897
8,060
12,917
14,504
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ix Chel
 
Ix Chel
14
2 / 0 / 12
8,192
819
10,092
6,737
3,827
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Serqet
 
Serqet
14
3 / 1 / 9
8,013
801
13,908
8,524
6,138
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hun Batz
10
1 / 5 / 6
7,073
707
8,928
8,455
5,063
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
5 / 0 / 9
9,485
949
27,244
4,383
2,509
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
58
7
Kills
15
15
Deaths
8
23
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
4
2
7
3.75
W
Ix Chel
 
Ix Chel
2
0
12
8
W
Serqet
 
Serqet
3
1
9
7.5
L
Sobek
ERZ_Basti
Sobek
1
4
5
0.88
L
He Bo
3
3
4
1.67
L
Ares
3
3
3
1.5
L
Guan Yu
ERZ_SimSim
Guan Yu
0
2
4
1
L
Kumbhakarna
LLoosen
Kumbhakarna
0
3
7
1.17
W
Hun Batz
1
5
6
0.8
W
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,377
Damage
68,232
77,053
Taken
41,016
62,346
Mitigated
32,041
31,365
Healing
18,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
8,060
428
0
570
12,917
14,504
78
6,485
6,432
12,448
868
W
Ix Chel
 
Ix Chel
10,092
2,787
8,487
4,599
6,737
3,827
540
5,210
1,527
22,494
0
W
Serqet
 
Serqet
13,908
3,979
1,908
1,704
8,524
6,138
1,010
6,234
2,290
0
15,777
L
Sobek
ERZ_Basti
Sobek
4,814
390
276
6,718
21,324
21,125
0
12,803
7,975
8,390
0
L
He Bo
11,798
125
1,404
1,369
8,808
4,084
0
5,385
3,189
28,707
0
L
Ares
7,398
181
1,823
4,801
16,514
11,907
0
9,965
6,363
11,542
0
L
Guan Yu
ERZ_SimSim
Guan Yu
3,546
134
2,892
3,842
10,067
10,686
0
5,242
4,825
0
10,504
L
Kumbhakarna
LLoosen
Kumbhakarna
3,821
403
2,071
6,169
20,340
14,544
0
11,133
8,980
13,996
0
W
Hun Batz
8,928
864
272
301
8,455
5,063
0
7,095
1,360
0
12,976
W
27,244
1,472
232
373
4,383
2,509
261
2,807
1,576
49,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,395
Gold Earned
41,736
89
Minions Killed
109
0
Camps Cleared
0
968,888
Distance Traveled
1,000,958
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
8,973
897
13
1
0
185,969
0
W
Ix Chel
8,192
819
16
2
0
181,771
0
W
Serqet
8,013
801
15
2
0
227,382
0
L
Sobek
7,610
761
2
0
0
174,412
0
L
He Bo
7,882
788
41
4
0
200,967
0
L
Ares
7,660
766
4
0
0
184,944
0
L
Guan Yu
6,740
674
13
1
0
219,516
0
L
Kumbhakarna
7,503
750
29
3
0
189,049
0
W
Hun Batz
7,073
707
8
1
0
184,413
0
W
Kukulkan
9,485
949
57
6
0
221,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role