Player Matchup

Hachiman
Hachiman
COLA02
Hachiman
Level 63
God Stats
1W - 2L
1,438 SR
Queue Stats
77W - 65L
1,348 Elo+
Party 1
Odin
Odin
LucasAkd93
Odin
Level 52
God Stats
1W - 3L
1,363 SR
Queue Stats
115W - 137L
1,370 Elo+
Solo
Discordia
Discordia
You Je11y BrAh
Discordia
Level 29
God Stats
0W - 4L
1,500 SR
Queue Stats
21W - 25L
1,256 Elo+
Party 1
Team Averages
Level 48
1,434 SR
1,325 Elo+

VS

Team Averages
Level 51
1,393 SR
1,328 Elo+
Janus
Janus
BestBoy1234567
Janus
Level 44
God Stats
9W - 19L
1,161 SR
Queue Stats
86W - 121L
1,293 Elo+
Party 2
Pele
Pele
Linkon999
Pele
Level 42
God Stats
6W - 5L
1,554 SR
Queue Stats
106W - 108L
1,377 Elo+
Solo
Ymir
Ymir
johann22062002
Ymir
Level 68
God Stats
26W - 21L
1,464 SR
Queue Stats
263W - 317L
1,314 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
COLA02
Hachiman
10
0 / 2 / 1
7,342
667
8,681
6,453
2,595
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8
0 / 4 / 1
7,132
648
2,219
8,938
6,264
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
You Je11y BrAh
Discordia
10
1 / 3 / 0
7,461
678
4,764
4,946
1,859
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 3
9,368
852
6,387
3,931
1,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pele
11
2 / 0 / 2
8,588
781
3,920
5,364
2,328
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
1 / 0 / 4
8,307
755
3,972
9,194
9,218
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
1
Kills
9
9
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
6
1
3
7.5
L
Hachiman
COLA02
Hachiman
0
2
1
0.25
W
Pele
2
0
2
3
L
0
4
1
0.13
L
Discordia
You Je11y BrAh
Discordia
1
3
0
0.33
W
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,664
Damage
14,279
20,337
Taken
18,489
10,718
Mitigated
13,016
1,897
Healing
2,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,387
82
0
1,067
3,931
1,470
1,016
1,126
2,684
32,247
0
L
Hachiman
COLA02
Hachiman
8,681
5,360
0
927
6,453
2,595
0
2,213
4,240
0
32,477
W
Pele
3,920
216
0
242
5,364
2,328
0
1,068
4,137
0
27,813
L
2,219
93
0
970
8,938
6,264
0
4,995
3,943
0
14,000
L
Discordia
You Je11y BrAh
Discordia
4,764
374
0
0
4,946
1,859
0
3,586
1,360
26,598
0
W
3,972
205
0
1,456
9,194
9,218
338
2,958
5,732
17,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,935
Gold Earned
26,263
93
Minions Killed
111
0
Camps Cleared
0
516,519
Distance Traveled
639,456
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,368
852
38
3
0
214,584
0
L
Hachiman
7,342
667
47
4
0
167,114
0
W
Pele
8,588
781
51
5
0
213,076
0
L
Odin
7,132
648
16
1
0
176,496
2
L
Discordia
7,461
678
30
3
0
172,909
0
W
Ymir
8,307
755
22
2
0
211,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role