Player Matchup

Merlin
Merlin
Avatar-ZacK
Merlin
Level 153
God Stats
40W - 30L
1,607 SR
Queue Stats
751W - 774L
1,486 Elo+
Party 2
Fenrir
Fenrir
MIREN_AMlANO
Fenrir
Level 60
God Stats
3W - 2L
1,409 SR
Queue Stats
35W - 32L
1,520 Elo+
Party 2
Hercules
Hercules
Raul-_-CM
Hercules
Level 158
God Stats
12W - 12L
1,564 SR
Queue Stats
127W - 138L
1,489 Elo+
Party 2
Team Averages
Level 124
1,527 SR
1,498 Elo+

VS

Team Averages
Level 113
1,553 SR
1,619 Elo+
Thor
Thor
KiselaBandera
Thor
Level 149
God Stats
1W - 1L
1,389 SR
Queue Stats
10W - 10L
1,615 Elo+
Party 1
Chronos
Chronos
MireDestroyer
Chronos
Level 109
God Stats
0W - 2L
1,770 SR
Queue Stats
9W - 11L
1,610 Elo+
Party 1
Raijin
Raijin
PekoPoggers
Raijin
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 3 / 8
8,464
769
8,192
6,030
1,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fenrir
12
3 / 0 / 5
8,419
765
6,145
8,634
3,716
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Raul-_-CM
Hercules
12
5 / 3 / 3
8,978
816
6,264
11,702
9,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 3 / 2
8,627
784
9,144
9,942
4,295
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
11
2 / 2 / 3
7,884
717
6,348
7,413
2,743
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Raijin
10
0 / 4 / 6
7,761
706
6,995
8,279
3,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
9
Kills
6
6
Deaths
9
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Merlin
1
3
8
1.67
L
4
3
2
1.67
W
Fenrir
3
0
5
5.5
L
Chronos
2
2
3
1.75
L
Raijin
0
4
6
0.75
W
Hercules
Raul-_-CM
Hercules
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,601
Damage
22,487
26,366
Taken
25,634
15,444
Mitigated
10,289
5,745
Healing
2,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
8,192
428
0
540
6,030
1,972
0
2,538
3,492
52,918
0
L
9,144
1,722
0
0
9,942
4,295
0
2,631
7,107
0
24,718
W
Fenrir
6,145
829
0
2,745
8,634
3,716
0
4,195
4,439
0
16,629
L
Chronos
6,348
3,485
0
1,658
7,413
2,743
366
2,793
4,499
24,444
0
L
Raijin
6,995
1,405
0
383
8,279
3,251
0
3,141
4,943
25,242
1,039
W
Hercules
Raul-_-CM
Hercules
6,264
1,856
0
2,460
11,702
9,756
0
6,969
4,733
0
12,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,861
Gold Earned
24,272
120
Minions Killed
97
0
Camps Cleared
0
590,420
Distance Traveled
526,370
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,464
769
79
7
0
187,905
2
L
Thor
8,627
784
34
3
0
180,962
0
W
Fenrir
8,419
765
29
3
0
202,260
3
L
Chronos
7,884
717
35
3
0
181,663
0
L
Raijin
7,761
706
28
3
0
163,745
0
W
Hercules
8,978
816
12
1
0
200,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role