Player Matchup

Anubis
Anubis
 
Anubis
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Hansein
Chronos
Level 216
God Stats
132W - 76L
1,621 SR
Queue Stats
557W - 515L
1,580 Elo+
Solo
He Bo
He Bo
Hаlf
He Bo
Level 129
God Stats
5W - 5L
1,370 SR
Queue Stats
90W - 72L
1,684 Elo+
Party 1
Chaac
Chaac
Ramkaran
Chaac
Level 154
God Stats
1W - 1L
1,285 SR
Queue Stats
105W - 83L
1,637 Elo+
Party 1
Surtr
Surtr
xXDcordKittenXx
Surtr
Level 53
God Stats
2W - 1L
1,677 SR
Queue Stats
28W - 18L
1,671 Elo+
Party 1
Team Averages
Level 141
1,491 SR
1,614 Elo+

VS

Team Averages
Level 167
1,577 SR
1,576 Elo+
Anhur
Anhur
DeezeMcgeeze
Anhur
Level 153
God Stats
41W - 39L
1,628 SR
Queue Stats
209W - 195L
1,616 Elo+
Party 3
Mulan
Mulan
FrozenWaffles18
Mulan
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 46L
1,577 Elo+
Party 2
Osiris
Osiris
Magicguns
Osiris
Level 199
God Stats
1W - 3L
1,438 SR
Queue Stats
205W - 194L
1,552 Elo+
Party 2
Hera
Hera
Thatboisquidman
Hera
Level 166
God Stats
5W - 1L
2,046 SR
Queue Stats
282W - 241L
1,617 Elo+
Party 3
Kuzenbo
Kuzenbo
Zackiller7329
Kuzenbo
Level 156
God Stats
0W - 2L
1,271 SR
Queue Stats
188W - 195L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
2 / 3 / 4
8,624
616
10,833
12,901
6,437
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
Hansein
Chronos
15
1 / 2 / 3
9,041
646
5,098
8,043
4,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

He Bo
Hаlf
He Bo
17
9 / 0 / 3
9,746
696
13,002
10,571
3,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Ramkaran
Chaac
14
2 / 2 / 4
9,369
669
13,881
15,264
17,834
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
3 / 1 / 3
8,014
572
7,709
13,478
11,057
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 0
7,637
546
3,340
8,626
3,179
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 6 / 0
7,468
533
8,663
18,146
14,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Osiris
Magicguns
Osiris
14
3 / 4 / 3
7,848
561
8,828
15,197
8,787
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 2 / 1
7,520
537
8,409
7,829
2,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Kuzenbo
10
0 / 3 / 5
7,187
513
6,827
18,291
16,489
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
17
Kills
8
8
Deaths
17
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
2
3
4
1.33
L
1
2
0
0.5
L
1
6
0
0.17
W
Chronos
Hansein
Chronos
1
2
3
1.25
W
He Bo
Hаlf
He Bo
9
0
3
10.5
L
Osiris
Magicguns
Osiris
3
4
3
1.13
W
Chaac
Ramkaran
Chaac
2
2
4
2
L
3
2
1
1.75
L
Kuzenbo
0
3
5
0.83
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,523
Damage
36,067
60,257
Taken
68,089
43,619
Mitigated
45,973
28,364
Healing
17,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
10,833
533
0
6,503
12,901
6,437
902
6,251
6,444
79,355
0
L
3,340
2,076
0
3,254
8,626
3,179
0
4,236
4,160
0
65,756
L
8,663
1,803
0
6,745
18,146
14,970
0
1,244
15,755
0
59,033
W
Chronos
Hansein
Chronos
5,098
1,584
0
3,092
8,043
4,541
797
525
7,518
79,225
0
W
He Bo
Hаlf
He Bo
13,002
529
0
7,369
10,571
3,750
566
1,918
8,571
95,591
2,133
L
Osiris
Magicguns
Osiris
8,828
3,572
0
1,000
15,197
8,787
0
7,773
7,388
0
72,525
W
Chaac
Ramkaran
Chaac
13,881
3,850
0
8,087
15,264
17,834
0
494
14,770
0
74,110
L
8,409
1,321
0
755
7,829
2,548
0
4,348
3,481
51,166
0
L
Kuzenbo
6,827
2,663
1,841
4,370
18,291
16,489
0
10,791
7,354
25,675
0
W
7,709
2,234
0
3,313
13,478
11,057
26
5,554
7,718
647
28,521

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,794
Gold Earned
37,660
597
Minions Killed
491
0
Camps Cleared
0
1,448,277
Distance Traveled
1,434,097
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,624
616
124
9
0
238,242
0
L
Anhur
7,637
546
125
9
0
281,181
4
L
Mulan
7,468
533
108
8
0
251,399
0
W
Chronos
9,041
646
155
11
0
297,063
1
W
He Bo
9,746
696
140
10
0
326,662
0
L
Osiris
7,848
561
118
8
0
320,153
1
W
Chaac
9,369
669
131
9
0
266,071
0
L
Hera
7,520
537
107
8
0
293,671
1
L
Kuzenbo
7,187
513
33
2
0
287,693
2
W
Surtr
8,014
572
47
3
0
320,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role