Player Matchup

Atlas
Atlas
Bronze III
BeniLebeignet
Atlas
Bronze III
Level 121
God Stats
2W - 1L
1,610 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2
Ra
Ra
Bronze III
F3NR1RQC
Ra
Bronze III
Level 146
God Stats
1W - 0L
1,637 SR
Queue Stats
2W - 0L
1,500 MMR
Party 2
Ne Zha
Ne Zha
Bronze III
sMISTER CAT
Ne Zha
Bronze III
Level 128
God Stats
1W - 1L
1,537 SR
Queue Stats
2W - 1L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 132
1,595 SR
1,500 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 95
1,505 SR
1,421 MMR
Hachiman
Hachiman
Bronze III
FALL3NxReaper777
Hachiman
Bronze III
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,400 MMR
Party 1
Danzaburou
Danzaburou
Bronze V
hokie_beast8
Danzaburou
Bronze V
Level 84
God Stats
0W - 1L
1,502 SR
Queue Stats
0W - 3L
1,365 MMR
Party 1
Jing Wei
Jing Wei
Bronze V
ill-_-Minded_54
Jing Wei
Bronze V
Level 117
God Stats
0W - 1L
1,513 SR
Queue Stats
2W - 5L
1,499 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 11
9,053
823
8,010
10,782
9,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

14
6 / 1 / 10
9,989
908
13,369
5,826
2,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
13
8 / 2 / 7
10,014
910
9,280
8,357
3,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AphroditeVulcanAnubisHadesGanesha

VS

Bans
Baron SamediHerculesZhong KuiCthulhuCharon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 7 / 2
7,999
727
4,677
11,657
3,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
hokie_beast8
Danzaburou
9
1 / 4 / 2
7,428
675
6,328
12,665
4,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
11
2 / 5 / 2
8,264
751
3,494
11,366
4,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
10
16
Kills
4
4
Deaths
16
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
1
11
7.5
W
6
1
10
11
L
1
7
2
0.29
L
Danzaburou
hokie_beast8
Danzaburou
1
4
2
0.5
L
Jing Wei
2
5
2
0.6
W
Ne Zha
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,659
Damage
14,499
24,965
Taken
35,688
15,887
Mitigated
11,740
7,464
Healing
4,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,010
2,713
478
2,155
10,782
9,586
397
0
10,782
23,475
0
W
13,369
1,200
1,560
2,815
5,826
2,622
522
22
5,804
42,716
0
L
4,677
1,724
0
270
11,657
3,653
0
5,094
6,229
0
25,416
L
Danzaburou
hokie_beast8
Danzaburou
6,328
1,991
0
2,750
12,665
4,076
0
8,416
3,965
0
20,996
L
Jing Wei
3,494
2,314
0
993
11,366
4,011
116
7,053
3,983
0
15,437
W
Ne Zha
9,280
1,264
0
456
8,357
3,679
1,117
538
7,819
0
31,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,056
Gold Earned
23,691
135
Minions Killed
82
0
Camps Cleared
0
647,140
Distance Traveled
534,680
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,053
823
34
3
0
213,614
2
W
Ra
9,989
908
67
6
0
216,272
1
L
Hachiman
7,999
727
32
3
0
159,034
0
L
Danzaburou
7,428
675
21
2
0
173,769
0
L
Jing Wei
8,264
751
29
3
0
201,877
1
W
Ne Zha
10,014
910
34
3
0
217,254
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role