Player Matchup

Pele
Pele
Kulmir501
Pele
Level 29
God Stats
6W - 9L
1,558 SR
Queue Stats
142W - 117L
1,488 Elo+
Solo
Anubis
Anubis
OgiDarkBoy
Anubis
Level 15
God Stats
1W - 1L
1,307 SR
Queue Stats
10W - 24L
1,273 Elo+
Solo
Cthulhu
Cthulhu
VINOchePASSIONE
Cthulhu
Level 109
God Stats
69W - 45L
1,614 SR
Queue Stats
483W - 466L
1,558 Elo+
Party 1
Agni
Agni
tondo1995
Agni
Level 136
God Stats
28W - 29L
1,520 SR
Queue Stats
1,076W - 1,051L
1,534 Elo+
Party 1
Susano
Susano
whywhyqaz1
Susano
Level 118
God Stats
6W - 2L
1,657 SR
Queue Stats
230W - 235L
1,514 Elo+
Solo
Team Averages
Level 81
1,531 SR
1,473 Elo+

VS

Team Averages
Level 75
1,603 SR
1,516 Elo+
Nu Wa
Nu Wa
AuntiDonti
Nu Wa
Level 15
God Stats
3W - 4L
1,735 SR
Queue Stats
34W - 27L
1,488 Elo+
Solo
Ne Zha
Ne Zha
Beefsquatch22
Ne Zha
Level 155
God Stats
40W - 41L
1,539 SR
Queue Stats
476W - 486L
1,527 Elo+
Solo
Kuzenbo
Kuzenbo
MintyTesties
Kuzenbo
Level 86
God Stats
4W - 2L
1,638 SR
Queue Stats
187W - 195L
1,580 Elo+
Solo
Anhur
Anhur
NapalmJelly935
Anhur
Level 114
God Stats
7W - 8L
1,602 SR
Queue Stats
47W - 56L
1,487 Elo+
Solo
Nemesis
Nemesis
flyandfloat
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
16
7 / 0 / 4
8,888
988
10,795
7,233
2,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Anubis
OgiDarkBoy
Anubis
13
1 / 4 / 4
7,397
822
2,186
9,971
4,638
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

14
2 / 1 / 8
7,825
869
6,479
11,839
9,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
16
0 / 0 / 8
8,440
938
6,582
4,202
1,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Susano
whywhyqaz1
Susano
15
5 / 1 / 6
8,365
929
4,797
5,431
2,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
2 / 2 / 2
7,732
859
6,775
4,751
1,783
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 3 / 2
6,955
773
4,981
7,830
3,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
MintyTesties
Kuzenbo
13
1 / 2 / 5
7,836
871
5,185
10,387
13,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
3 / 4 / 2
7,476
831
8,101
9,751
3,482
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
flyandfloat
Nemesis
11
0 / 5 / 0
6,554
728
1,026
6,441
2,389

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
17
15
Kills
6
6
Deaths
16
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
2
2
2
1.5
L
0
3
2
0.33
W
Pele
7
0
4
9
L
Kuzenbo
MintyTesties
Kuzenbo
1
2
5
1.75
L
3
4
2
1
W
Anubis
OgiDarkBoy
Anubis
1
4
4
0.75
W
2
1
8
6
L
Nemesis
flyandfloat
Nemesis
0
5
0
0
W
Agni
0
0
8
4
W
Susano
whywhyqaz1
Susano
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,839
Damage
26,068
38,676
Taken
39,160
21,068
Mitigated
24,106
5,408
Healing
3,459
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
6,775
1,389
0
345
4,751
1,783
0
1,764
2,905
28,055
0
L
4,981
1,115
0
594
7,830
3,179
0
2,510
5,115
0
21,980
W
Pele
10,795
2,136
0
1,149
7,233
2,916
387
2,355
4,878
0
32,903
L
Kuzenbo
MintyTesties
Kuzenbo
5,185
1,439
0
929
10,387
13,273
24
3,778
6,377
11,602
0
L
8,101
4,430
0
1,332
9,751
3,482
0
4,080
5,459
0
17,323
W
Anubis
OgiDarkBoy
Anubis
2,186
232
0
129
9,971
4,638
806
2,127
7,844
11,640
0
W
6,479
528
356
2,776
11,839
9,725
224
4,423
7,416
19,114
0
L
Nemesis
flyandfloat
Nemesis
1,026
114
0
259
6,441
2,389
0
2,301
4,057
0
6,969
W
Agni
6,582
568
0
998
4,202
1,591
480
1,315
2,887
39,021
0
W
Susano
whywhyqaz1
Susano
4,797
312
0
0
5,431
2,198
0
1,740
3,691
0
15,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,915
Gold Earned
36,553
215
Minions Killed
132
0
Camps Cleared
0
1,033,127
Distance Traveled
889,034
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,732
859
44
5
0
171,503
2
L
Ne Zha
6,955
773
35
4
0
204,124
0
W
Pele
8,888
988
54
6
0
228,248
0
L
Kuzenbo
7,836
871
13
1
0
201,497
0
L
Anhur
7,476
831
28
3
0
189,560
0
W
Anubis
7,397
822
18
2
0
169,405
0
W
Cthulhu
7,825
869
16
2
0
220,221
0
L
Nemesis
6,554
728
12
1
0
122,350
0
W
Agni
8,440
938
89
10
0
197,828
0
W
Susano
8,365
929
38
4
0
217,425
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role