Player Matchup

Jormungandr
Jormungandr
Booyajohan
Jormungandr
Level 36
God Stats
6W - 9L
1,578 SR
Queue Stats
29W - 36L
1,502 Elo+
Solo
Mercury
Mercury
DaylightMagnus
Mercury
Level 16
God Stats
0W - 2L
1,170 SR
Queue Stats
2W - 5L
1,376 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Psycosick
Morgan Le Fay
Level 64
God Stats
1W - 4L
1,271 SR
Queue Stats
53W - 66L
1,412 Elo+
Party 3
Medusa
Medusa
StLeto
Medusa
Level 21
God Stats
5W - 4L
1,528 SR
Queue Stats
19W - 36L
1,303 Elo+
Party 1
Bellona
Bellona
carlitos123ferna
Bellona
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 55L
1,326 Elo+
Party 1
Team Averages
Level 44
1,409 SR
1,384 Elo+

VS

Team Averages
Level 49
1,657 SR
1,468 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
IvkoDolezal
Arachne
Level 83
God Stats
2W - 2L
1,772 SR
Queue Stats
255W - 250L
1,479 Elo+
Solo
Mulan
Mulan
NamNamKun
Mulan
Level 38
God Stats
14W - 11L
1,590 SR
Queue Stats
27W - 23L
1,499 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
kavla_96
Morgan Le Fay
Level 57
God Stats
16W - 9L
1,637 SR
Queue Stats
136W - 157L
1,493 Elo+
Solo
Izanami
Izanami
windbroom3
Izanami
Level 28
God Stats
4W - 2L
1,789 SR
Queue Stats
11W - 15L
1,367 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Booyajohan
Jormungandr
10
1 / 5 / 1
7,448
466
8,536
16,342
16,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 7 / 0
7,590
474
4,584
16,796
5,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Psycosick
Morgan Le Fay
12
1 / 5 / 0
7,835
490
10,823
12,441
5,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
StLeto
Medusa
10
0 / 7 / 2
7,097
444
9,191
12,229
4,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

12
0 / 4 / 0
7,454
466
3,813
16,308
12,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
1 / 0 / 14
9,587
599
10,494
5,644
2,365
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
IvkoDolezal
Arachne
15
6 / 1 / 7
9,265
579
8,346
13,312
7,468
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mulan
NamNamKun
Mulan
14
8 / 1 / 9
9,154
572
14,690
18,946
12,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
kavla_96
Morgan Le Fay
15
9 / 1 / 3
10,201
638
13,599
10,960
7,624
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Izanami
windbroom3
Izanami
13
4 / 1 / 12
8,492
531
9,442
9,123
3,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
73
3
Kills
28
28
Deaths
4
3
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
14
8
L
Jormungandr
Booyajohan
Jormungandr
1
5
1
0.3
L
1
7
0
0.14
W
Arachne
IvkoDolezal
Arachne
6
1
7
9.5
W
Mulan
NamNamKun
Mulan
8
1
9
12.5
L
Morgan Le Fay
Psycosick
Morgan Le Fay
1
5
0
0.2
L
Medusa
StLeto
Medusa
0
7
2
0.14
L
0
4
0
0
W
Morgan Le Fay
kavla_96
Morgan Le Fay
9
1
3
10.5
W
Izanami
windbroom3
Izanami
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,947
Damage
56,571
74,116
Taken
57,985
44,902
Mitigated
34,213
6,998
Healing
22,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
10,494
1,803
90
1,995
5,644
2,365
1,535
3,984
1,660
79,968
0
L
Jormungandr
Booyajohan
Jormungandr
8,536
2,519
0
1,365
16,342
16,350
220
1,923
14,419
31,262
0
L
4,584
2,242
0
720
16,796
5,952
0
4,030
12,766
29
51,894
W
Arachne
IvkoDolezal
Arachne
8,346
4,820
0
6,390
13,312
7,468
152
3,120
10,192
0
66,607
W
Mulan
NamNamKun
Mulan
14,690
2,074
0
6,261
18,946
12,864
151
7,082
11,864
0
45,360
L
Morgan Le Fay
Psycosick
Morgan Le Fay
10,823
1,261
264
1,249
12,441
5,156
780
7,507
4,934
57,168
0
L
Medusa
StLeto
Medusa
9,191
3,288
0
820
12,229
4,759
738
2,267
9,962
0
46,783
L
3,813
1,175
0
2,580
16,308
12,685
0
8,366
7,942
0
39,040
W
Morgan Le Fay
kavla_96
Morgan Le Fay
13,599
1,912
0
4,478
10,960
7,624
123
2,179
8,781
78,178
0
W
Izanami
windbroom3
Izanami
9,442
6,747
0
3,296
9,123
3,892
478
3,464
5,659
0
45,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,424
Gold Earned
46,699
360
Minions Killed
452
0
Camps Cleared
0
1,447,373
Distance Traveled
1,561,849
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
9,587
599
132
8
0
303,081
0
L
Jormungandr
7,448
466
29
2
0
270,454
0
L
Mercury
7,590
474
87
5
0
298,109
0
W
Arachne
9,265
579
96
6
0
372,399
0
W
Mulan
9,154
572
61
4
0
311,612
0
L
Morgan Le Fay
7,835
490
98
6
0
288,265
3
L
Medusa
7,097
444
74
5
0
302,329
0
L
Bellona
7,454
466
72
5
0
288,216
0
W
Morgan Le Fay
10,201
638
106
7
0
297,868
0
W
Izanami
8,492
531
57
4
0
276,889
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role