Player Matchup

Geb
Geb
 
Geb
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
 
Neith
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
JFKsrearmirror
Zhong Kui
Level 108
God Stats
9W - 11L
1,603 SR
Queue Stats
159W - 186L
1,390 Elo+
Solo
Hun Batz
Hun Batz
Racl_Zoldy
Hun Batz
Level 84
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 34L
1,428 Elo+
Party 2
Thoth
Thoth
shinnok777
Thoth
Level 147
God Stats
4W - 3L
1,500 SR
Queue Stats
22W - 21L
1,404 Elo+
Solo
Team Averages
Level 98
1,521 SR
1,444 Elo+

VS

Team Averages
Level 93
1,458 SR
1,498 Elo+
Sol
Sol
 
Sol
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
TadeoGaymer
Ares
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 4L
1,702 Elo+
Solo
Xbalanque
Xbalanque
elementari7
Xbalanque
Level 170
God Stats
2W - 2L
1,484 SR
Queue Stats
231W - 229L
1,459 Elo+
Solo
Ao Kuang
Ao Kuang
jeromito
Ao Kuang
Level 56
God Stats
8W - 4L
1,505 SR
Queue Stats
68W - 61L
1,433 Elo+
Party 1
Chaac
Chaac
x29secwonderkid
Chaac
Level 122
God Stats
15W - 20L
1,302 SR
Queue Stats
239W - 296L
1,397 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
1 / 5 / 1
5,147
515
1,870
9,861
6,898
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
 
Neith
7
1 / 3 / 1
4,746
475
4,795
5,963
2,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Zhong Kui
JFKsrearmirror
Zhong Kui
10
0 / 0 / 1
5,956
596
7,637
8,886
6,555
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
Racl_Zoldy
Hun Batz
10
0 / 0 / 1
5,282
528
2,515
7,073
2,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
9
3 / 6 / 0
5,654
565
5,026
6,879
2,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
3 / 2 / 2
6,155
616
6,506
7,324
1,992
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
3 / 1 / 5
6,233
623
4,479
7,072
5,065
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Xbalanque
elementari7
Xbalanque
11
4 / 1 / 4
6,271
627
6,652
5,086
1,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ao Kuang
jeromito
Ao Kuang
9
3 / 2 / 0
5,573
557
2,978
8,057
2,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
0 / 0 / 0
5,982
598
5,549
11,812
7,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
5
Kills
13
14
Deaths
6
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
5
1
0.3
L
Neith
 
Neith
1
3
1
0.5
W
Sol
 
Sol
3
2
2
2
L
Zhong Kui
JFKsrearmirror
Zhong Kui
0
0
1
0.5
L
Hun Batz
Racl_Zoldy
Hun Batz
0
0
1
0.5
W
3
1
5
5.5
W
Xbalanque
elementari7
Xbalanque
4
1
4
6
W
Ao Kuang
jeromito
Ao Kuang
3
2
0
1.5
L
Thoth
3
6
0
0.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,843
Damage
26,164
38,662
Taken
39,351
20,670
Mitigated
18,789
13,182
Healing
12,562
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
1,870
319
19
1,577
9,861
6,898
0
3,691
6,170
17,426
0
L
Neith
 
Neith
4,795
1,821
0
1,282
5,963
2,060
0
1,053
4,910
0
25,636
W
Sol
 
Sol
6,506
2,113
0
3,254
7,324
1,992
1,280
2,971
4,025
35,079
3,277
L
Zhong Kui
JFKsrearmirror
Zhong Kui
7,637
1,908
0
6,731
8,886
6,555
0
683
8,203
45,527
0
L
Hun Batz
Racl_Zoldy
Hun Batz
2,515
239
0
3,143
7,073
2,680
0
3,341
3,732
0
39,893
W
4,479
767
0
1,735
7,072
5,065
144
1,147
5,925
13,602
0
W
Xbalanque
elementari7
Xbalanque
6,652
2,891
0
1,539
5,086
1,855
686
723
4,363
0
48,411
W
Ao Kuang
jeromito
Ao Kuang
2,978
807
0
1,311
8,057
2,669
0
3,161
4,754
26,081
0
L
Thoth
5,026
183
0
430
6,879
2,477
0
5,195
1,684
28,958
0
W
5,549
1,204
0
4,723
11,812
7,208
0
6,061
5,751
0
43,633

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,785
Gold Earned
30,214
260
Minions Killed
286
0
Camps Cleared
0
907,350
Distance Traveled
976,075
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,147
515
27
3
0
181,256
0
L
Neith
4,746
475
40
4
0
135,442
0
W
Sol
6,155
616
63
6
0
183,959
2
L
Zhong Kui
5,956
596
77
8
0
179,908
2
L
Hun Batz
5,282
528
60
6
0
236,264
0
W
Ares
6,233
623
14
1
0
200,641
3
W
Xbalanque
6,271
627
86
9
0
185,628
3
W
Ao Kuang
5,573
557
43
4
0
204,196
0
L
Thoth
5,654
565
56
6
0
174,480
3
W
Chaac
5,982
598
80
8
0
201,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role