Player Matchup

Nu Wa
Nu Wa
Jaapiye
Nu Wa
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 12L
1,249 Elo+
Solo
Nike
Nike
Mg-Spy
Nike
Level 127
God Stats
4W - 1L
1,821 SR
Queue Stats
94W - 75L
1,613 Elo+
Solo
Cabrakan
Cabrakan
Wanderer124
Cabrakan
Level 69
God Stats
1W - 0L
1,640 SR
Queue Stats
35W - 53L
1,482 Elo+
Party 1
Jing Wei
Jing Wei
kenmano
Jing Wei
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 8L
1,470 Elo+
Party 1
Loki
Loki
xenoxvaxx
Loki
Level 127
God Stats
6W - 4L
1,576 SR
Queue Stats
130W - 130L
1,377 Elo+
Solo
Team Averages
Level 72
1,607 SR
1,438 Elo+

VS

Team Averages
Level 104
1,470 SR
1,482 Elo+
Tyr
Tyr
BigKitten
Tyr
Level 159
God Stats
1W - 3L
1,433 SR
Queue Stats
394W - 366L
1,556 Elo+
Solo
Cernunnos
Cernunnos
Deviljho87
Cernunnos
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 51L
1,445 Elo+
Solo
Chang'e
Chang'e
Kingdoggose
Chang'e
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 62L
1,379 Elo+
Solo
Bacchus
Bacchus
Zephyr313
Bacchus
Level 148
God Stats
0W - 1L
1,417 SR
Queue Stats
358W - 324L
1,545 Elo+
Solo
Hachiman
Hachiman
Zeu5LTU
Hachiman
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 43L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Jaapiye
Nu Wa
16
5 / 3 / 7
9,463
860
13,049
9,164
3,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nike
Mg-Spy
Nike
17
5 / 1 / 14
10,222
929
16,298
13,860
14,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
Wanderer124
Cabrakan
16
4 / 1 / 14
10,357
942
12,862
20,473
27,835
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
kenmano
Jing Wei
15
2 / 1 / 7
9,528
866
6,275
10,303
4,920
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Loki
17
5 / 2 / 9
9,995
909
10,676
10,635
5,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 5
9,204
837
9,388
15,245
15,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
Deviljho87
Cernunnos
14
1 / 4 / 0
8,220
747
7,653
14,850
6,112
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Kingdoggose
Chang'e
15
1 / 3 / 3
8,596
781
8,426
12,106
5,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bacchus
Zephyr313
Bacchus
16
4 / 2 / 3
9,295
845
13,506
13,231
16,441
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hachiman
Zeu5LTU
Hachiman
14
0 / 8 / 4
8,073
734
7,332
14,159
4,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
23
21
Kills
8
8
Deaths
21
51
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
4
5
1.13
L
Cernunnos
Deviljho87
Cernunnos
1
4
0
0.25
W
Nu Wa
Jaapiye
Nu Wa
5
3
7
2.83
L
Chang'e
Kingdoggose
Chang'e
1
3
3
0.83
W
Nike
Mg-Spy
Nike
5
1
14
12
W
Cabrakan
Wanderer124
Cabrakan
4
1
14
11
L
Bacchus
Zephyr313
Bacchus
4
2
3
2.75
L
Hachiman
Zeu5LTU
Hachiman
0
8
4
0.25
W
Jing Wei
kenmano
Jing Wei
2
1
7
5.5
W
Loki
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,160
Damage
46,305
64,435
Taken
69,591
56,762
Mitigated
48,140
6,853
Healing
14,684
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,388
582
0
2,645
15,245
15,634
0
5,700
9,545
152
30,416
L
Cernunnos
Deviljho87
Cernunnos
7,653
3,142
0
1,893
14,850
6,112
0
4,257
10,593
0
30,006
W
Nu Wa
Jaapiye
Nu Wa
13,049
5,461
368
309
9,164
3,975
966
3,306
5,761
37,482
0
L
Chang'e
Kingdoggose
Chang'e
8,426
681
2,855
4,421
12,106
5,000
0
5,086
7,020
39,123
0
W
Nike
Mg-Spy
Nike
16,298
712
0
839
13,860
14,905
30
4,994
8,573
1,785
32,898
W
Cabrakan
Wanderer124
Cabrakan
12,862
1,511
1,645
2,400
20,473
27,835
213
5,649
14,403
16,926
1,910
L
Bacchus
Zephyr313
Bacchus
13,506
1,422
0
1,838
13,231
16,441
0
4,771
8,460
21,675
0
L
Hachiman
Zeu5LTU
Hachiman
7,332
4,936
0
1,032
14,159
4,953
0
5,472
8,687
0
25,338
W
Jing Wei
kenmano
Jing Wei
6,275
4,763
0
1,047
10,303
4,920
2,813
3,717
6,395
0
24,034
W
Loki
10,676
1,900
0
245
10,635
5,127
0
3,021
7,248
0
31,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,565
Gold Earned
43,388
213
Minions Killed
197
0
Camps Cleared
0
1,188,329
Distance Traveled
1,094,831
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,204
837
41
4
0
252,219
0
L
Cernunnos
8,220
747
36
3
0
195,856
0
W
Nu Wa
9,463
860
43
4
0
185,861
0
L
Chang'e
8,596
781
62
6
0
209,604
0
W
Nike
10,222
929
50
5
0
248,999
0
W
Cabrakan
10,357
942
11
1
0
241,652
0
L
Bacchus
9,295
845
21
2
0
250,507
0
L
Hachiman
8,073
734
37
3
0
186,645
0
W
Jing Wei
9,528
866
53
5
0
254,887
0
W
Loki
9,995
909
56
5
0
256,930
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role