Player Matchup

Hera
Hera
Silver III
KingHelfo
Hera
Silver III
Level 133
God Stats
10W - 7L
1,583 SR
Queue Stats
251W - 323L
980 MMR
Solo
Arachne
Arachne
Silver II
YeetusDaFetus669
Arachne
Silver II
Level 105
God Stats
4W - 1L
1,776 SR
Queue Stats
55W - 57L
922 MMR
Solo
Jormungandr
Jormungandr
Silver IV
basilisk319
Jormungandr
Silver IV
Level 88
God Stats
6W - 14L
1,424 SR
Queue Stats
12W - 25L
969 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 109
1,594 SR
957 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 134
1,510 SR
986 MMR
Medusa
Medusa
Silver IV
Asphyxyate
Medusa
Silver IV
Level 129
God Stats
5W - 4L
1,562 SR
Queue Stats
31W - 38L
1,172 MMR
Solo
Mulan
Mulan
Silver II
CrAzYxJoKeRs
Mulan
Silver II
Level 168
God Stats
22W - 31L
1,449 SR
Queue Stats
375W - 412L
866 MMR
Solo
Hades
Hades
Silver III
OotaDaShoota
Hades
Silver III
Level 104
God Stats
3W - 4L
1,519 SR
Queue Stats
197W - 251L
918 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
11
1 / 8 / 4
8,669
722
6,975
10,821
4,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 6 / 2
8,417
701
7,891
13,276
12,005
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
basilisk319
Jormungandr
11
3 / 4 / 2
8,555
713
8,102
14,355
13,815
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
BacchusBastetThothDiscordiaHe Bo

VS

Bans
CharonKumbhakarnaIzanamiHorusAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Asphyxyate
Medusa
14
9 / 2 / 7
11,100
925
11,542
8,377
3,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
5 / 3 / 10
9,982
832
11,284
15,271
12,134
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 2 / 9
9,671
806
9,333
10,970
5,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
6
Kills
18
18
Deaths
7
8
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Medusa
Asphyxyate
Medusa
9
2
7
6.25
W
5
3
10
3.33
L
Hera
1
8
4
0.38
W
4
2
9
4.25
L
2
6
2
0.5
L
Jormungandr
basilisk319
Jormungandr
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,968
Damage
32,159
38,452
Taken
34,618
29,895
Mitigated
21,448
5,521
Healing
6,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Asphyxyate
Medusa
11,542
5,689
0
1,848
8,377
3,692
869
5,223
3,154
0
45,664
W
11,284
1,714
0
2,894
15,271
12,134
305
5,441
9,830
357
27,815
L
Hera
6,975
2,267
0
1,715
10,821
4,075
0
4,971
5,637
36,843
0
W
9,333
665
331
1,105
10,970
5,622
303
5,130
5,840
41,616
0
L
7,891
7,054
63
993
13,276
12,005
0
3,853
9,135
0
17,326
L
Jormungandr
basilisk319
Jormungandr
8,102
2,309
0
2,750
14,355
13,815
0
2,313
11,556
19,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,641
Gold Earned
30,753
98
Minions Killed
146
0
Camps Cleared
0
624,258
Distance Traveled
657,023
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,100
925
55
5
0
222,536
6
W
Mulan
9,982
832
38
3
0
208,585
4
L
Hera
8,669
722
57
5
0
168,098
2
W
Hades
9,671
806
53
4
0
225,902
1
L
Arachne
8,417
701
27
2
0
214,413
2
L
Jormungandr
8,555
713
14
1
0
241,747
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role