Player Matchup

Anubis
Anubis
A101stDivision
Anubis
Level 49
God Stats
10W - 7L
1,456 SR
Queue Stats
109W - 133L
1,372 Elo+
Solo
Zeus
Zeus
CallMeLukie
Zeus
Level 85
God Stats
1W - 0L
1,470 SR
Queue Stats
18W - 12L
1,740 Elo+
Party 2
Athena
Athena
ChaccFullaNuts
Athena
Level 16
God Stats
3W - 4L
1,350 SR
Queue Stats
64W - 54L
1,464 Elo+
Party 3
Arachne
Arachne
Cruzmissle24
Arachne
Level 127
God Stats
48W - 34L
1,557 SR
Queue Stats
584W - 520L
1,474 Elo+
Party 3
Guan Yu
Guan Yu
Scamah
Guan Yu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,500 Elo+
Party 2
Team Averages
Level 57
1,467 SR
1,510 Elo+

VS

Team Averages
Level 70
1,544 SR
1,447 Elo+
Ymir
Ymir
ForsakenDeimos
Ymir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 14L
1,590 Elo+
Party 1
Serqet
Serqet
OffTheYammies
Serqet
Level 144
God Stats
1W - 7L
1,523 SR
Queue Stats
12W - 16L
1,496 Elo+
Party 1
Poseidon
Poseidon
OneNamed_Diabeto
Poseidon
Level 83
God Stats
32W - 41L
1,411 SR
Queue Stats
141W - 143L
1,316 Elo+
Party 4
Cabrakan
Cabrakan
Rocky Balboa556
Cabrakan
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 87L
1,446 Elo+
Solo
Cupid
Cupid
TTV-DaddyTbut
Cupid
Level 35
God Stats
3W - 2L
1,786 SR
Queue Stats
76W - 78L
1,386 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 7
8,287
487
9,101
7,988
3,774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
9 / 1 / 1
10,295
606
9,112
5,082
2,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 2 / 9
9,011
530
5,083
14,442
15,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
Cruzmissle24
Arachne
16
6 / 1 / 6
10,081
593
9,481
11,076
5,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Guan Yu
Scamah
Guan Yu
12
0 / 5 / 5
7,564
445
2,623
10,002
8,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 5
7,751
456
5,171
15,589
13,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
1 / 3 / 3
7,262
427
2,149
10,244
3,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
4 / 4 / 1
9,101
535
5,517
6,539
3,532
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
14
4 / 3 / 4
9,524
560
11,940
13,412
12,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

9
1 / 4 / 0
6,348
373
2,133
8,150
1,816

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
17
Kills
11
11
Deaths
17
28
Assists
13
Player
Kills
Deaths
Assists
KDA
W
0
2
7
1.75
W
9
1
1
9.5
W
2
2
9
3.25
W
Arachne
Cruzmissle24
Arachne
6
1
6
9
L
1
3
5
1.17
L
1
3
3
0.83
L
4
4
1
1.13
L
Cabrakan
4
3
4
2
W
Guan Yu
Scamah
Guan Yu
0
5
5
0.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,400
Damage
26,910
48,590
Taken
53,934
35,683
Mitigated
35,923
9,835
Healing
8,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,101
473
0
2,629
7,988
3,774
137
3,277
4,711
55,003
0
W
9,112
1,549
0
488
5,082
2,314
699
2,619
2,463
73,654
0
W
5,083
1,712
0
3,424
14,442
15,594
241
7,503
6,939
28,969
0
W
Arachne
Cruzmissle24
Arachne
9,481
7,292
0
1,578
11,076
5,282
0
3,334
7,742
0
102,758
L
5,171
1,244
0
3,442
15,589
13,711
0
8,382
6,732
29,752
0
L
2,149
444
0
750
10,244
3,905
0
3,592
6,560
0
48,729
L
5,517
578
0
654
6,539
3,532
0
2,678
3,823
81,980
0
L
Cabrakan
11,940
1,068
0
2,085
13,412
12,959
279
2,745
10,175
74,437
0
W
Guan Yu
Scamah
Guan Yu
2,623
402
190
1,526
10,002
8,719
0
6,368
3,407
0
26,197
L
2,133
1,547
137
1,540
8,150
1,816
0
5,024
2,820
0
18,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,238
Gold Earned
39,986
438
Minions Killed
360
0
Camps Cleared
0
1,714,598
Distance Traveled
1,458,908
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,287
487
102
6
0
301,926
2
W
Zeus
10,295
606
125
7
0
319,402
0
W
Athena
9,011
530
27
2
0
364,785
4
W
Arachne
10,081
593
133
8
0
415,158
0
L
Ymir
7,751
456
18
1
0
292,704
1
L
Serqet
7,262
427
78
5
0
297,889
2
L
Poseidon
9,101
535
125
7
0
348,686
1
L
Cabrakan
9,524
560
117
7
0
262,539
0
W
Guan Yu
7,564
445
51
3
0
313,327
0
L
Cupid
6,348
373
22
1
0
257,090
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role