Player Matchup

Apollo
Apollo
DatBoy iori
Apollo
Level 115
God Stats
12W - 9L
1,552 SR
Queue Stats
263W - 254L
1,456 Elo+
Party 2
Arachne
Arachne
LethalXRaider
Arachne
Level 107
God Stats
2W - 0L
1,460 SR
Queue Stats
17W - 21L
1,443 Elo+
Solo
Poseidon
Poseidon
Maquali
Poseidon
Level 61
God Stats
3W - 2L
1,598 SR
Queue Stats
118W - 136L
1,470 Elo+
Party 2
Mulan
Mulan
RoundedGalaxy28
Mulan
Level 120
God Stats
3W - 3L
1,344 SR
Queue Stats
84W - 88L
1,480 Elo+
Solo
Surtr
Surtr
xBUSHxMASTERx91
Surtr
Level 101
God Stats
5W - 4L
1,463 SR
Queue Stats
77W - 74L
1,480 Elo+
Party 2
Team Averages
Level 101
1,483 SR
1,466 Elo+

VS

Team Averages
Level 87
1,551 SR
1,502 Elo+
Bacchus
Bacchus
Mrksmn
Bacchus
Level 69
God Stats
7W - 9L
1,364 SR
Queue Stats
160W - 130L
1,502 Elo+
Party 1
Tyr
Tyr
NZbambe
Tyr
Level 127
God Stats
7W - 5L
1,703 SR
Queue Stats
80W - 92L
1,442 Elo+
Solo
Danzaburou
Danzaburou
WonkyKhan
Danzaburou
Level 65
God Stats
7W - 6L
1,574 SR
Queue Stats
47W - 37L
1,527 Elo+
Party 1
Nu Wa
Nu Wa
cyrusthang
Nu Wa
Level 67
God Stats
0W - 1L
1,611 SR
Queue Stats
3W - 3L
1,532 Elo+
Solo
King Arthur
King Arthur
snapbolt
King Arthur
Level 105
God Stats
4W - 6L
1,505 SR
Queue Stats
117W - 101L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
3 / 2 / 5
7,169
448
6,806
9,280
4,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
15
6 / 0 / 6
9,176
574
10,724
15,878
7,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poseidon
Maquali
Poseidon
14
5 / 6 / 4
8,745
547
9,499
10,625
4,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
2 / 0 / 4
8,119
507
6,488
13,771
14,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 4 / 7
6,864
429
7,058
14,717
10,986
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Mrksmn
Bacchus
12
2 / 3 / 3
8,220
514
7,288
15,236
18,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyr
15
7 / 4 / 1
9,205
575
6,638
13,603
6,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
WonkyKhan
Danzaburou
13
1 / 3 / 4
8,017
501
9,040
7,097
2,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
12
2 / 4 / 3
7,842
490
8,761
9,361
5,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
snapbolt
King Arthur
14
0 / 3 / 0
8,539
534
10,675
16,507
16,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
17
Kills
12
12
Deaths
17
26
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Apollo
3
2
5
2.75
W
Arachne
6
0
6
9
W
Poseidon
Maquali
Poseidon
5
6
4
1.17
L
Bacchus
Mrksmn
Bacchus
2
3
3
1.17
L
Tyr
7
4
1
1.88
W
2
0
4
4
L
Danzaburou
WonkyKhan
Danzaburou
1
3
4
1
L
Nu Wa
2
4
3
0.88
L
King Arthur
snapbolt
King Arthur
0
3
0
0
W
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,575
Damage
42,402
64,271
Taken
61,804
41,480
Mitigated
49,830
12,445
Healing
7,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
6,806
4,200
325
1,487
9,280
4,107
0
3,137
6,143
0
37,058
W
Arachne
10,724
7,390
0
4,019
15,878
7,317
23
2,174
13,704
0
89,240
W
Poseidon
Maquali
Poseidon
9,499
1,226
0
640
10,625
4,171
661
4,567
6,058
62,502
0
L
Bacchus
Mrksmn
Bacchus
7,288
765
0
2,830
15,236
18,454
0
1,841
13,395
22,923
0
L
Tyr
6,638
214
0
1,265
13,603
6,811
385
2,911
10,692
0
70,983
W
6,488
1,049
0
1,722
13,771
14,899
0
1,471
12,300
0
49,755
L
Danzaburou
WonkyKhan
Danzaburou
9,040
4,209
0
2,208
7,097
2,899
863
59
7,038
0
63,019
L
Nu Wa
8,761
2,466
0
0
9,361
5,391
466
3,620
5,741
49,163
0
L
King Arthur
snapbolt
King Arthur
10,675
748
0
770
16,507
16,275
234
1,327
15,180
0
71,694
W
7,058
2,779
352
3,900
14,717
10,986
0
4,700
10,017
447
30,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,073
Gold Earned
41,823
416
Minions Killed
409
0
Camps Cleared
0
1,572,446
Distance Traveled
1,504,918
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,169
448
58
4
0
302,960
0
W
Arachne
9,176
574
141
9
0
370,317
0
W
Poseidon
8,745
547
95
6
0
289,210
0
L
Bacchus
8,220
514
35
2
0
310,143
4
L
Tyr
9,205
575
107
7
0
344,865
0
W
Mulan
8,119
507
76
5
0
294,772
1
L
Danzaburou
8,017
501
109
7
0
299,908
2
L
Nu Wa
7,842
490
58
4
0
266,949
0
L
King Arthur
8,539
534
100
6
0
283,053
1
W
Surtr
6,864
429
46
3
0
315,187
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role