Player Matchup

Fafnir
Fafnir
Bødyguard
Fafnir
Level 28
God Stats
15W - 3L
1,757 SR
Queue Stats
83W - 57L
1,643 Elo+
Party 2
Hou Yi
Hou Yi
LowSkillPredator
Hou Yi
Level 127
God Stats
27W - 12L
1,802 SR
Queue Stats
281W - 202L
1,648 Elo+
Party 2
Agni
Agni
Vesperius
Agni
Level 142
God Stats
4W - 1L
1,317 SR
Queue Stats
123W - 67L
1,665 Elo+
Party 2
Team Averages
Level 99
1,625 SR
1,652 Elo+

VS

Team Averages
Level 111
1,557 SR
1,618 Elo+
Bacchus
Bacchus
Efficixnt86_
Bacchus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 11L
1,579 Elo+
Party 1
Fenrir
Fenrir
Koowala
Fenrir
Level 159
God Stats
4W - 1L
1,672 SR
Queue Stats
16W - 16L
1,637 Elo+
Party 1
Hel
Hel
Schmogless
Hel
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 19L
1,638 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Bødyguard
Fafnir
14
4 / 1 / 17
10,913
909
7,849
14,034
18,015
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
11 / 0 / 11
11,414
951
22,962
7,360
3,547
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
13
8 / 1 / 8
10,770
898
12,595
6,995
2,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Efficixnt86_
Bacchus
10
1 / 7 / 1
8,059
672
5,072
17,569
23,961
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
Koowala
Fenrir
10
1 / 10 / 1
8,063
672
7,007
18,903
13,888
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 6 / 2
8,196
683
6,670
10,673
4,453
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
6
23
Kills
2
2
Deaths
23
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fafnir
Bødyguard
Fafnir
4
1
17
12.5
L
Bacchus
Efficixnt86_
Bacchus
1
7
1
0.21
L
Fenrir
Koowala
Fenrir
1
10
1
0.15
W
11
0
11
16.5
L
0
6
2
0.17
W
Agni
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,406
Damage
18,749
28,389
Taken
47,145
24,531
Mitigated
42,302
6,855
Healing
8,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
Bødyguard
Fafnir
7,849
1,774
0
5,173
14,034
18,015
152
4,546
9,000
13,738
0
L
Bacchus
Efficixnt86_
Bacchus
5,072
377
0
1,078
17,569
23,961
0
6,571
10,412
10,482
237
L
Fenrir
Koowala
Fenrir
7,007
1,109
0
2,304
18,903
13,888
0
7,057
11,433
0
16,256
W
22,962
12,435
0
1,230
7,360
3,547
2,220
3,867
3,375
0
70,833
L
6,670
184
2,849
2,661
10,673
4,453
0
5,611
4,730
40,217
0
W
Agni
12,595
982
0
452
6,995
2,969
392
3,661
3,257
38,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,097
Gold Earned
24,318
148
Minions Killed
89
0
Camps Cleared
0
687,763
Distance Traveled
594,968
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,913
909
9
1
0
241,605
0
L
Bacchus
8,059
672
9
1
0
195,890
0
L
Fenrir
8,063
672
17
1
0
197,260
0
W
Hou Yi
11,414
951
85
7
0
205,215
0
L
Hel
8,196
683
63
5
0
201,818
0
W
Agni
10,770
898
54
5
0
240,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role