Player Matchup

Chaac
Chaac
Diamond V
CrazyWaffle6533
Chaac
Diamond V
Level 155
God Stats
4W - 9L
1,232 SR
Queue Stats
580W - 553L
2,115 MMR
Party 1
Ne Zha
Ne Zha
Diamond IV
Dies3lFromDaBox
Ne Zha
Diamond IV
Level 185
God Stats
13W - 15L
1,515 SR
Queue Stats
333W - 311L
2,135 MMR
Solo
Neith
Neith
Diamond V
IISTEVENOOBII
Neith
Diamond V
Level 143
God Stats
1W - 3L
1,575 SR
Queue Stats
99W - 86L
2,113 MMR
Solo
Sobek
Sobek
Diamond V
NoahTheGe
Sobek
Diamond V
Level 129
God Stats
1W - 1L
1,562 SR
Queue Stats
59W - 43L
2,086 MMR
Party 1
Nu Wa
Nu Wa
Diamond IV
irishcoco41
Nu Wa
Diamond IV
Level 147
God Stats
2W - 2L
1,699 SR
Queue Stats
147W - 135L
2,145 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 152
1,517 SR
2,119 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 142
1,600 SR
1,988 MMR
Ah Puch
Ah Puch
Diamond V
 
Ah Puch
Diamond V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond IV
Hildguard
Morgan Le Fay
Diamond IV
Level 124
God Stats
33W - 24L
1,648 SR
Queue Stats
292W - 284L
2,148 MMR
Solo
Ullr
Ullr
Diamond IV
More Swank
Ullr
Diamond IV
Level 151
God Stats
2W - 0L
1,736 SR
Queue Stats
124W - 107L
2,089 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond IV
NolanMartel
Tsukuyomi
Diamond IV
Level 158
God Stats
2W - 1L
1,511 SR
Queue Stats
124W - 119L
2,106 MMR
Solo
Surtr
Surtr
Diamond IV
Srbindy
Surtr
Diamond IV
Level 149
God Stats
14W - 9L
1,606 SR
Queue Stats
288W - 268L
2,100 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 2
6,598
660
7,813
12,603
8,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 3 / 2
6,128
613
3,665
10,510
4,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 5 / 1
5,468
547
4,108
7,755
2,540
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Sobek
NoahTheGe
Sobek
8
1 / 4 / 0
5,284
528
3,906
11,409
8,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 3 / 1
5,672
567
4,863
5,719
2,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AphroditeMaman BrigitteJanusChernobog

VS

Bans
AchillesSun WukongThanatosAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
4 / 0 / 3
6,415
642
6,279
5,407
2,017
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Morgan Le Fay
Hildguard
Morgan Le Fay
10
6 / 1 / 2
6,882
688
8,039
6,546
4,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 1 / 3
6,358
636
5,525
7,300
2,788
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tsukuyomi
NolanMartel
Tsukuyomi
13
4 / 0 / 6
7,121
712
5,841
8,716
3,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Surtr
Srbindy
Surtr
10
1 / 4 / 1
6,036
604
8,561
12,262
8,326
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
6
Kills
17
17
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
4
0
3
5.5
L
2
2
2
1.5
L
2
3
2
1
W
Morgan Le Fay
Hildguard
Morgan Le Fay
6
1
2
7
L
0
5
1
0.1
W
2
1
3
3.5
L
Sobek
NoahTheGe
Sobek
1
4
0
0.25
W
Tsukuyomi
NolanMartel
Tsukuyomi
4
0
6
7
W
Surtr
Srbindy
Surtr
1
4
1
0.38
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,355
Damage
34,245
47,996
Taken
40,231
26,063
Mitigated
20,393
11,038
Healing
13,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
6,279
978
0
1,982
5,407
2,017
0
2,604
2,705
45,854
0
L
7,813
1,321
0
5,143
12,603
8,739
0
376
11,339
0
50,385
L
3,665
1,068
0
1,222
10,510
4,176
0
3,379
7,131
0
47,148
W
Morgan Le Fay
Hildguard
Morgan Le Fay
8,039
1,652
0
2,062
6,546
4,153
5
2,510
3,940
32,145
0
L
4,108
1,657
0
1,091
7,755
2,540
0
1,420
6,335
0
38,893
W
5,525
2,113
0
990
7,300
2,788
0
898
6,320
0
45,458
L
Sobek
NoahTheGe
Sobek
3,906
513
0
3,162
11,409
8,501
0
5,676
5,733
15,735
0
W
Tsukuyomi
NolanMartel
Tsukuyomi
5,841
2,283
0
4,429
8,716
3,109
0
2,066
6,526
0
48,709
W
Surtr
Srbindy
Surtr
8,561
3,462
0
3,795
12,262
8,326
0
267
11,971
779
40,237
L
4,863
811
0
420
5,719
2,107
0
3,843
1,876
40,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,150
Gold Earned
32,812
343
Minions Killed
369
0
Camps Cleared
0
1,036,360
Distance Traveled
1,094,185
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
6,415
642
94
9
0
205,393
5
L
Chaac
6,598
660
98
10
0
205,996
4
L
Ne Zha
6,128
613
71
7
0
237,635
2
W
Morgan Le Fay
6,882
688
28
3
0
222,820
0
L
Neith
5,468
547
71
7
0
190,640
2
W
Ullr
6,358
636
88
9
0
195,555
1
L
Sobek
5,284
528
10
1
0
217,402
0
W
Tsukuyomi
7,121
712
88
9
0
269,935
2
W
Surtr
6,036
604
71
7
0
200,482
2
L
Nu Wa
5,672
567
93
9
0
184,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role