Player Matchup

Serqet
Serqet
CALI_STAR_125_
Serqet
Level 22
God Stats
3W - 3L
1,470 SR
Queue Stats
23W - 39L
1,345 Elo+
Party 1
Achilles
Achilles
Ex3tic
Achilles
Level 107
God Stats
6W - 1L
1,595 SR
Queue Stats
15W - 10L
1,529 Elo+
Party 3
Athena
Athena
Syfze
Athena
Level 123
God Stats
2W - 0L
1,496 SR
Queue Stats
16W - 11L
1,530 Elo+
Party 3
Persephone
Persephone
W1D0W-sMuR4
Persephone
Level 63
God Stats
2W - 3L
1,459 SR
Queue Stats
75W - 111L
1,336 Elo+
Party 1
Charybdis
Charybdis
wolfninja465
Charybdis
Level 106
God Stats
2W - 2L
1,208 SR
Queue Stats
116W - 153L
1,343 Elo+
Party 1
Team Averages
Level 84
1,446 SR
1,417 Elo+

VS

Team Averages
Level 100
1,554 SR
1,439 Elo+
Ares
Ares
Boonopoly7
Ares
Level 108
God Stats
7W - 6L
1,498 SR
Queue Stats
138W - 120L
1,438 Elo+
Party 2
Ao Kuang
Ao Kuang
RickySpanish411
Ao Kuang
Level 88
God Stats
6W - 5L
1,559 SR
Queue Stats
361W - 385L
1,462 Elo+
Solo
Hou Yi
Hou Yi
Samael171
Hou Yi
Level 126
God Stats
3W - 6L
1,583 SR
Queue Stats
46W - 55L
1,496 Elo+
Solo
Janus
Janus
TwistedRock97
Janus
Level 55
God Stats
2W - 5L
1,536 SR
Queue Stats
56W - 53L
1,383 Elo+
Party 2
King Arthur
King Arthur
W LIKE A BOSS
King Arthur
Level 122
God Stats
10W - 10L
1,596 SR
Queue Stats
137W - 128L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 6
9,195
511
4,418
9,989
4,147
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
Ex3tic
Achilles
16
1 / 2 / 0
9,997
555
12,474
18,746
20,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Athena
Syfze
Athena
14
1 / 0 / 10
9,301
517
6,915
15,372
15,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Persephone
W1D0W-sMuR4
Persephone
15
5 / 3 / 3
10,139
563
11,031
11,319
4,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
wolfninja465
Charybdis
17
11 / 0 / 1
11,236
624
16,136
9,516
4,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 8 / 0
7,547
419
5,167
20,379
17,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ao Kuang
14
1 / 5 / 2
8,817
490
7,174
18,271
7,851
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hou Yi
Samael171
Hou Yi
13
0 / 3 / 0
7,758
431
3,618
10,799
4,011
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 4 / 1
8,897
494
10,727
12,296
4,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
W LIKE A BOSS
King Arthur
16
0 / 0 / 2
9,183
510
7,191
17,138
17,158
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
20
Kills
5
5
Deaths
20
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
8
0
0.13
W
2
0
6
5
W
Achilles
Ex3tic
Achilles
1
2
0
0.5
L
Ao Kuang
1
5
2
0.4
L
Hou Yi
Samael171
Hou Yi
0
3
0
0
W
Athena
Syfze
Athena
1
0
10
6
L
3
4
1
0.88
L
King Arthur
W LIKE A BOSS
King Arthur
0
0
2
1
W
Persephone
W1D0W-sMuR4
Persephone
5
3
3
2.17
W
Charybdis
wolfninja465
Charybdis
11
0
1
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,974
Damage
33,877
64,942
Taken
78,883
48,960
Mitigated
50,552
15,155
Healing
11,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,167
388
0
1,399
20,379
17,017
0
6,369
13,194
27,497
0
W
4,418
771
0
1,076
9,989
4,147
789
3,118
6,783
0
71,858
W
Achilles
Ex3tic
Achilles
12,474
1,806
0
3,820
18,746
20,740
424
2,825
15,921
74
83,145
L
Ao Kuang
7,174
2,246
0
3,924
18,271
7,851
538
4,240
14,031
70,765
10,173
L
Hou Yi
Samael171
Hou Yi
3,618
2,394
0
2,947
10,799
4,011
0
1,092
9,707
0
50,092
W
Athena
Syfze
Athena
6,915
1,639
0
2,469
15,372
15,756
126
5,485
9,686
36,599
0
L
10,727
490
0
1,510
12,296
4,515
0
5,776
6,280
64,728
0
L
King Arthur
W LIKE A BOSS
King Arthur
7,191
140
0
2,000
17,138
17,158
267
524
16,614
0
68,023
W
Persephone
W1D0W-sMuR4
Persephone
11,031
679
0
1,696
11,319
4,129
971
8,370
2,648
67,998
0
W
Charybdis
wolfninja465
Charybdis
16,136
9,357
0
6,094
9,516
4,188
4,273
2,617
6,859
0
103,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,868
Gold Earned
42,202
556
Minions Killed
439
0
Camps Cleared
0
1,861,911
Distance Traveled
1,707,435
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,547
419
20
1
0
345,366
5
W
Serqet
9,195
511
105
6
0
463,912
0
W
Achilles
9,997
555
132
7
0
326,820
0
L
Ao Kuang
8,817
490
104
6
0
374,440
0
L
Hou Yi
7,758
431
90
5
0
300,420
4
W
Athena
9,301
517
49
3
0
394,339
4
L
Janus
8,897
494
111
6
0
334,477
0
L
King Arthur
9,183
510
114
6
0
352,732
4
W
Persephone
10,139
563
114
6
0
336,323
0
W
Charybdis
11,236
624
156
9
0
340,517
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role