Player Matchup

Ne Zha
Ne Zha
Platinum V
DigDeeperSir
Ne Zha
Platinum V
Level 193
God Stats
65W - 29L
1,672 SR
Queue Stats
567W - 598L
1,513 MMR
Solo
Cupid
Cupid
Gold V
Jhanyt
Cupid
Gold V
Level 126
God Stats
4W - 7L
1,535 SR
Queue Stats
16W - 15L
1,543 MMR
Party 2
He Bo
He Bo
Gold IV
hiroakidark
He Bo
Gold IV
Level 126
God Stats
1W - 1L
1,522 SR
Queue Stats
17W - 18L
1,556 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 148
1,576 SR
1,537 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 149
1,605 SR
1,488 MMR
Kali
Kali
Gold III
Balencieaga
Kali
Gold III
Level 170
God Stats
20W - 17L
1,671 SR
Queue Stats
390W - 409L
1,397 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
KoatsEmpire
Baron Samedi
Gold I
Level 155
God Stats
9W - 12L
1,644 SR
Queue Stats
88W - 91L
1,533 MMR
Party 1
Medusa
Medusa
Gold II
gloveballs
Medusa
Gold II
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 64L
1,533 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
13
4 / 7 / 3
10,556
880
6,451
14,325
14,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cupid
Jhanyt
Cupid
13
1 / 4 / 8
9,668
806
6,048
10,971
4,027
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
5 / 8 / 3
10,180
848
8,076
10,997
3,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AtlasThothAchillesBastetCharon

VS

Bans
KuzenboTyrBacchusHerculesHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 15
10,596
883
7,558
16,430
6,843
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
KoatsEmpire
Baron Samedi
13
5 / 2 / 11
10,797
900
8,951
7,289
3,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
gloveballs
Medusa
14
11 / 4 / 7
11,455
955
14,927
10,275
5,029
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
10
Kills
19
19
Deaths
10
14
Assists
33
Player
Kills
Deaths
Assists
KDA
W
3
4
15
2.63
L
Ne Zha
4
7
3
0.79
L
Cupid
Jhanyt
Cupid
1
4
8
1.25
W
Baron Samedi
KoatsEmpire
Baron Samedi
5
2
11
5.25
W
Medusa
gloveballs
Medusa
11
4
7
3.63
L
5
8
3
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,575
Damage
31,436
36,293
Taken
33,994
21,325
Mitigated
15,561
5,982
Healing
10,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,558
3,358
0
5,875
16,430
6,843
953
3,439
12,783
0
37,465
L
Ne Zha
6,451
706
0
1,479
14,325
14,159
0
4,101
9,963
790
19,770
L
Cupid
Jhanyt
Cupid
6,048
3,560
116
3,990
10,971
4,027
0
3,311
7,402
0
44,565
W
Baron Samedi
KoatsEmpire
Baron Samedi
8,951
176
1,021
1,802
7,289
3,689
328
3,077
3,868
40,540
0
W
Medusa
gloveballs
Medusa
14,927
5,811
0
1,998
10,275
5,029
1,580
2,963
7,226
0
41,953
L
8,076
507
0
397
10,997
3,139
0
2,075
8,708
23,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,404
Gold Earned
32,848
106
Minions Killed
142
0
Camps Cleared
0
559,491
Distance Traveled
667,614
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
10,596
883
41
3
0
230,989
0
L
Ne Zha
10,556
880
15
1
0
191,307
4
L
Cupid
9,668
806
65
5
0
191,789
0
W
Baron Samedi
10,797
900
67
6
0
207,335
2
W
Medusa
11,455
955
34
3
0
229,290
0
L
He Bo
10,180
848
26
2
0
176,395
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role