Player Matchup

Merlin
Merlin
NaszierRa
Merlin
Level 23
God Stats
8W - 18L
1,202 SR
Queue Stats
23W - 43L
1,245 Elo+
Party 1
Mercury
Mercury
TNL_DreOnTheBeat
Mercury
Level 32
God Stats
0W - 2L
1,305 SR
Queue Stats
30W - 59L
1,190 Elo+
Party 1
Izanami
Izanami
TNL_KhrisNxtDoor
Izanami
Level 18
God Stats
0W - 4L
1,142 SR
Queue Stats
3W - 15L
1,115 Elo+
Party 1
Mulan
Mulan
TNL_SauceK
Mulan
Level 27
God Stats
7W - 12L
1,180 SR
Queue Stats
25W - 43L
1,208 Elo+
Party 1
Achilles
Achilles
killuagongetuhoe
Achilles
Level 26
God Stats
4W - 9L
1,367 SR
Queue Stats
45W - 64L
1,208 Elo+
Party 1
Team Averages
Level 25
1,239 SR
1,193 Elo+

VS

Team Averages
Level 50
1,563 SR
1,526 Elo+
Awilix
Awilix
Doctahh Brown
Awilix
Level 69
God Stats
38W - 34L
1,552 SR
Queue Stats
93W - 89L
1,501 Elo+
Party 2
Hachiman
Hachiman
SOSSMAN
Hachiman
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 10L
1,630 Elo+
Party 2
Anubis
Anubis
SmiteShouldDie
Anubis
Level 23
God Stats
5W - 2L
1,546 SR
Queue Stats
14W - 9L
1,503 Elo+
Party 3
Scylla
Scylla
U my son n0w
Scylla
Level 63
God Stats
8W - 7L
1,500 SR
Queue Stats
24W - 18L
1,544 Elo+
Party 2
Ymir
Ymir
thaneofwindhelm
Ymir
Level 79
God Stats
2W - 0L
1,715 SR
Queue Stats
33W - 21L
1,452 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
NaszierRa
Merlin
12
1 / 4 / 0
6,846
428
5,340
9,035
2,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 3 / 3
8,500
531
6,248
13,675
4,566
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 4 / 1
6,744
422
5,742
9,219
3,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mulan
10
1 / 3 / 2
6,317
395
8,860
14,969
7,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

12
2 / 2 / 0
7,677
480
5,682
15,167
12,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 3
9,661
604
7,264
8,290
4,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
SOSSMAN
Hachiman
14
3 / 3 / 5
8,442
528
10,307
11,637
4,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 3 / 3
9,854
616
17,152
12,300
6,042
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Scylla
14
2 / 1 / 3
8,527
533
3,752
6,572
2,800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 1 / 7
8,019
501
6,023
10,657
10,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
8
Kills
16
16
Deaths
8
6
Assists
21
Player
Kills
Deaths
Assists
KDA
W
5
0
3
6.5
L
Merlin
NaszierRa
Merlin
1
4
0
0.25
W
Hachiman
SOSSMAN
Hachiman
3
3
5
1.83
W
5
3
3
2.17
L
3
3
3
1.5
L
1
4
1
0.38
L
Mulan
1
3
2
0.67
W
Scylla
2
1
3
3.5
L
2
2
0
1
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,872
Damage
44,498
62,065
Taken
49,456
30,816
Mitigated
27,924
10,208
Healing
17,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,264
2,909
0
250
8,290
4,045
1,052
616
7,674
0
101,559
L
Merlin
NaszierRa
Merlin
5,340
166
0
1,323
9,035
2,819
0
4,667
4,368
46,377
0
W
Hachiman
SOSSMAN
Hachiman
10,307
6,591
0
4,257
11,637
4,207
1,184
0
11,637
0
65,777
W
17,152
808
85
6,408
12,300
6,042
1,033
812
11,488
79,860
0
L
6,248
4,732
0
2,032
13,675
4,566
0
4,475
9,200
0
59,521
L
5,742
4,194
0
1,036
9,219
3,092
274
2,928
6,291
0
42,589
L
Mulan
8,860
1,470
0
2,142
14,969
7,988
46
5,837
9,132
0
35,328
W
Scylla
3,752
460
0
1,251
6,572
2,800
678
3,660
2,912
48,613
0
L
5,682
672
0
3,675
15,167
12,351
174
9,020
6,147
0
46,026
W
6,023
649
655
4,220
10,657
10,830
466
252
10,405
29,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,084
Gold Earned
44,503
337
Minions Killed
474
0
Camps Cleared
0
1,508,017
Distance Traveled
1,592,812
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,661
604
139
9
0
393,205
0
L
Merlin
6,846
428
72
5
0
279,039
3
W
Hachiman
8,442
528
89
6
0
313,232
2
W
Anubis
9,854
616
112
7
0
288,390
2
L
Mercury
8,500
531
91
6
0
345,931
0
L
Izanami
6,744
422
73
5
0
289,461
0
L
Mulan
6,317
395
40
3
0
313,768
0
W
Scylla
8,527
533
88
6
0
280,264
4
L
Achilles
7,677
480
61
4
0
279,818
0
W
Ymir
8,019
501
46
3
0
317,721
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role