Player Matchup

Susano
Susano
 
Susano
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
BibleOfLeg
King Arthur
Level 73
God Stats
1W - 3L
1,460 SR
Queue Stats
12W - 13L
1,531 Elo+
Party 1
Maui
Maui
Cruut
Maui
Level 129
God Stats
11W - 10L
1,432 SR
Queue Stats
152W - 143L
1,564 Elo+
Party 1
Chiron
Chiron
L6H6
Chiron
Level 85
God Stats
7W - 5L
1,548 SR
Queue Stats
74W - 64L
1,517 Elo+
Party 1
Anubis
Anubis
Nyezar
Anubis
Level 106
God Stats
7W - 3L
1,622 SR
Queue Stats
55W - 50L
1,534 Elo+
Party 1
Team Averages
Level 92
1,513 SR
1,529 Elo+

VS

Team Averages
Level 108
1,405 SR
1,515 Elo+
Mercury
Mercury
 
Mercury
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
ECHO198711
Atlas
Level 135
God Stats
12W - 15L
1,494 SR
Queue Stats
471W - 521L
1,512 Elo+
Party 2
Danzaburou
Danzaburou
Johnny blaze744
Danzaburou
Level 85
God Stats
2W - 2L
1,433 SR
Queue Stats
100W - 92L
1,489 Elo+
Solo
Nu Wa
Nu Wa
Muslimwhale
Nu Wa
Level 159
God Stats
0W - 4L
1,097 SR
Queue Stats
560W - 621L
1,507 Elo+
Party 2
Odin
Odin
Rehinherz
Odin
Level 56
God Stats
1W - 2L
1,500 SR
Queue Stats
98W - 89L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
10
2 / 1 / 0
6,113
611
3,866
8,744
3,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
BibleOfLeg
King Arthur
11
2 / 3 / 0
6,620
662
6,405
10,634
9,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Maui
Cruut
Maui
9
1 / 0 / 3
6,038
604
2,122
7,406
4,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
L6H6
Chiron
10
3 / 0 / 1
6,110
611
4,280
5,036
1,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
Nyezar
Anubis
11
2 / 2 / 1
6,774
677
3,229
6,643
2,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
2 / 1 / 2
6,024
602
3,669
6,353
1,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
7
0 / 0 / 0
4,765
477
2,430
3,062
2,347
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
Johnny blaze744
Danzaburou
8
0 / 6 / 1
4,917
492
1,917
10,427
3,518
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 1 / 0
5,763
576
5,498
4,150
849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Odin
11
3 / 2 / 0
6,066
607
4,599
9,324
6,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
9
10
Kills
6
6
Deaths
10
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
2
1
0
2
L
Mercury
 
Mercury
2
1
2
3
W
King Arthur
BibleOfLeg
King Arthur
2
3
0
0.67
W
Maui
Cruut
Maui
1
0
3
2.5
L
Atlas
0
0
0
0
L
Danzaburou
Johnny blaze744
Danzaburou
0
6
1
0.08
W
Chiron
L6H6
Chiron
3
0
1
3.5
L
1
1
0
1
W
Anubis
Nyezar
Anubis
2
2
1
1.25
L
Odin
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,902
Damage
18,113
38,463
Taken
33,316
21,984
Mitigated
14,863
12,548
Healing
6,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
3,866
933
0
4,485
8,744
3,300
0
1,570
6,913
0
40,874
L
Mercury
 
Mercury
3,669
1,574
0
830
6,353
1,897
0
621
5,732
0
34,072
W
King Arthur
BibleOfLeg
King Arthur
6,405
1,027
0
750
10,634
9,137
0
313
9,609
0
39,026
W
Maui
Cruut
Maui
2,122
792
0
2,095
7,406
4,877
0
1,853
5,439
21,948
0
L
Atlas
2,430
962
145
531
3,062
2,347
0
581
2,481
15,861
0
L
Danzaburou
Johnny blaze744
Danzaburou
1,917
873
0
1,797
10,427
3,518
0
1,754
8,673
0
27,991
W
Chiron
L6H6
Chiron
4,280
1,989
614
1,073
5,036
1,803
228
1,765
3,195
0
42,602
L
5,498
1,419
0
500
4,150
849
36
2,395
1,755
41,515
0
W
Anubis
Nyezar
Anubis
3,229
112
0
3,531
6,643
2,867
301
2,384
4,011
53,798
0
L
Odin
4,599
864
0
2,758
9,324
6,252
0
0
9,324
0
32,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,655
Gold Earned
27,535
327
Minions Killed
256
0
Camps Cleared
0
1,024,569
Distance Traveled
976,560
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
6,113
611
54
5
0
235,251
0
L
Mercury
6,024
602
62
6
0
250,256
0
W
King Arthur
6,620
662
59
6
0
197,214
0
W
Maui
6,038
604
29
3
0
204,185
0
L
Atlas
4,765
477
16
2
0
172,714
0
L
Danzaburou
4,917
492
41
4
0
158,749
0
W
Chiron
6,110
611
79
8
0
211,611
0
L
Nu Wa
5,763
576
81
8
0
186,319
0
W
Anubis
6,774
677
106
11
0
176,308
0
L
Odin
6,066
607
56
6
0
208,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role