Player Matchup

Horus
Horus
 
Horus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
PLEASE_NO_DAD
Sol
Level 88
God Stats
17W - 11L
1,840 SR
Queue Stats
83W - 93L
1,458 Elo+
Party 2
Da Ji
Da Ji
XeliteLegendxX69
Da Ji
Level 123
God Stats
3W - 1L
1,936 SR
Queue Stats
152W - 165L
1,422 Elo+
Party 2
Maui
Maui
YeahThatsJJ
Maui
Level 91
God Stats
4W - 10L
1,388 SR
Queue Stats
13W - 23L
1,389 Elo+
Party 2
Maman Brigitte
Maman Brigitte
ruyuk
Maman Brigitte
Level 82
God Stats
16W - 13L
1,540 SR
Queue Stats
143W - 130L
1,519 Elo+
Party 1
Team Averages
Level 98
1,641 SR
1,457 Elo+

VS

Team Averages
Level 88
1,521 SR
1,473 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
EDP44569
Anhur
Level 69
God Stats
8W - 5L
1,682 SR
Queue Stats
279W - 262L
1,451 Elo+
Party 3
Vamana
Vamana
GODLESSTIME-_-
Vamana
Level 89
God Stats
28W - 20L
1,559 SR
Queue Stats
350W - 335L
1,430 Elo+
Party 3
Fenrir
Fenrir
RTG 3VIL PIG
Fenrir
Level 119
God Stats
2W - 5L
1,297 SR
Queue Stats
330W - 307L
1,515 Elo+
Party 3
Chronos
Chronos
lionsou
Chronos
Level 84
God Stats
6W - 6L
1,569 SR
Queue Stats
179W - 163L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
0 / 0 / 0
6,299
525
6,438
9,650
5,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
5 / 3 / 2
7,590
633
12,166
13,569
4,245
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 7 / 3
6,274
523
3,886
11,802
3,894
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 1 / 1
6,174
515
1,917
7,587
3,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Maman Brigitte
ruyuk
Maman Brigitte
12
1 / 2 / 0
6,618
552
6,728
10,102
3,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
5 / 1 / 1
7,709
642
8,585
6,330
2,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
EDP44569
Anhur
10
4 / 0 / 4
7,073
589
5,412
7,135
4,400
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

12
0 / 0 / 0
7,203
600
4,737
10,900
9,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
11
4 / 1 / 5
6,820
568
4,994
9,182
4,020
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chronos
lionsou
Chronos
10
0 / 6 / 5
6,259
522
10,766
11,689
4,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
8
Kills
13
13
Deaths
8
6
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
0
0
0
W
Nu Wa
 
Nu Wa
5
1
1
5.5
W
Anhur
EDP44569
Anhur
4
0
4
6
W
0
0
0
0
L
5
3
2
2
W
Fenrir
4
1
5
6.5
L
0
7
3
0.21
L
2
1
1
2.5
W
Chronos
lionsou
Chronos
0
6
5
0.42
L
Maman Brigitte
ruyuk
Maman Brigitte
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,135
Damage
34,494
52,710
Taken
45,236
20,778
Mitigated
25,228
16,658
Healing
9,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
6,438
2,711
120
4,177
9,650
5,839
0
726
8,044
0
40,192
W
Nu Wa
 
Nu Wa
8,585
1,654
0
594
6,330
2,682
108
4,637
1,693
47,707
0
W
Anhur
EDP44569
Anhur
5,412
3,168
0
1,712
7,135
4,400
0
4,479
2,656
0
20,161
W
4,737
1,587
0
3,314
10,900
9,578
0
0
10,000
0
55,368
L
12,166
7,631
0
7,313
13,569
4,245
747
8,012
5,081
48,619
5,038
W
Fenrir
4,994
775
0
2,009
9,182
4,020
0
3,795
5,387
0
43,069
L
3,886
699
0
465
11,802
3,894
23
1,981
9,652
0
42,199
L
1,917
704
0
1,497
7,587
3,688
0
3,824
3,375
15,288
0
W
Chronos
lionsou
Chronos
10,766
5,624
0
2,084
11,689
4,548
0
7,854
3,835
39,226
1,592
L
Maman Brigitte
ruyuk
Maman Brigitte
6,728
130
0
3,086
10,102
3,112
0
3,498
6,372
56,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,955
Gold Earned
35,064
330
Minions Killed
332
0
Camps Cleared
0
1,264,536
Distance Traveled
1,174,968
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,299
525
67
6
0
277,134
4
W
Nu Wa
7,709
642
88
7
0
226,115
0
W
Anhur
7,073
589
23
2
0
251,293
1
W
Vamana
7,203
600
102
9
0
201,601
0
L
Sol
7,590
633
77
6
0
217,834
0
W
Fenrir
6,820
568
61
5
0
288,682
0
L
Da Ji
6,274
523
63
5
0
241,489
0
L
Maui
6,174
515
27
2
0
263,530
3
W
Chronos
6,259
522
58
5
0
207,277
0
L
Maman Brigitte
6,618
552
96
8
0
264,549
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role