Player Matchup

Bellona
Bellona
Useringo
Bellona
Level 40
God Stats
7W - 5L
1,302 SR
Queue Stats
10W - 6L
1,343 Elo+
Solo
Sol
Sol
Whiteeagle303
Sol
Level 125
God Stats
4W - 2L
1,627 SR
Queue Stats
396W - 394L
1,468 Elo+
Party 1
Izanami
Izanami
vintagehun
Izanami
Level 68
God Stats
19W - 17L
1,496 SR
Queue Stats
366W - 362L
1,469 Elo+
Party 1
Team Averages
Level 78
1,475 SR
1,427 Elo+

VS

Team Averages
Level 65
1,536 SR
1,582 Elo+
Hou Yi
Hou Yi
Fandavrah
Hou Yi
Level 43
God Stats
1W - 2L
1,537 SR
Queue Stats
26W - 22L
1,526 Elo+
Solo
Izanami
Izanami
GMC Shaq
Izanami
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Hera
Hera
JamJam365
Hera
Level 136
God Stats
1W - 1L
1,570 SR
Queue Stats
4W - 7L
1,720 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Useringo
Bellona
11
2 / 0 / 15
8,593
859
4,720
7,581
5,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

13
12 / 0 / 10
10,481
1,048
13,789
11,505
4,416
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
vintagehun
Izanami
12
8 / 0 / 12
10,066
1,007
7,879
7,925
2,961
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Fandavrah
Hou Yi
9
0 / 5 / 0
6,523
652
5,128
8,240
3,059
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
GMC Shaq
Izanami
9
0 / 10 / 0
6,589
659
5,619
12,105
3,907
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hera
9
0 / 7 / 0
6,558
656
7,469
9,425
3,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
0
22
Kills
0
0
Deaths
22
37
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
Fandavrah
Hou Yi
0
5
0
0
L
Izanami
GMC Shaq
Izanami
0
10
0
0
L
Hera
0
7
0
0
W
Bellona
Useringo
Bellona
2
0
15
9.5
W
12
0
10
17
W
Izanami
vintagehun
Izanami
8
0
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,388
Damage
18,216
27,011
Taken
29,770
12,912
Mitigated
10,505
13,865
Healing
1,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
Fandavrah
Hou Yi
5,128
2,450
0
500
8,240
3,059
0
4,216
4,024
0
21,017
L
Izanami
GMC Shaq
Izanami
5,619
4,614
0
448
12,105
3,907
0
4,572
7,533
0
15,182
L
Hera
7,469
1,476
35
821
9,425
3,539
0
5,178
4,247
28,887
0
W
Bellona
Useringo
Bellona
4,720
477
0
3,048
7,581
5,535
270
2,946
4,635
0
15,568
W
13,789
3,836
0
6,503
11,505
4,416
1,558
2,507
8,998
52,095
0
W
Izanami
vintagehun
Izanami
7,879
4,810
0
4,314
7,925
2,961
1,205
2,350
5,575
0
38,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,140
Gold Earned
19,670
144
Minions Killed
79
0
Camps Cleared
0
585,290
Distance Traveled
441,223
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,523
652
37
4
0
155,292
0
L
Izanami
6,589
659
14
1
0
128,507
0
L
Hera
6,558
656
28
3
0
157,424
0
W
Bellona
8,593
859
22
2
0
190,137
0
W
Sol
10,481
1,048
53
5
0
198,490
0
W
Izanami
10,066
1,007
69
7
0
196,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role