Player Matchup

Anubis
Anubis
BIGBODYBURKE
Anubis
Level 88
God Stats
11W - 6L
1,678 SR
Queue Stats
156W - 126L
1,541 Elo+
Solo
Medusa
Medusa
LordAversis
Medusa
Level 170
God Stats
23W - 25L
1,586 SR
Queue Stats
367W - 335L
1,585 Elo+
Solo
Thor
Thor
TemplarTyrant
Thor
Level 117
God Stats
110W - 57L
1,738 SR
Queue Stats
649W - 551L
1,585 Elo+
Solo
Apollo
Apollo
b0ygenius
Apollo
Level 116
God Stats
34W - 13L
1,693 SR
Queue Stats
271W - 301L
1,511 Elo+
Solo
Sylvanus
Sylvanus
lightingviper
Sylvanus
Level 128
God Stats
8W - 6L
1,665 SR
Queue Stats
360W - 324L
1,560 Elo+
Solo
Team Averages
Level 124
1,672 SR
1,556 Elo+

VS

Team Averages
Level 140
1,511 SR
1,589 Elo+
Osiris
Osiris
 
Osiris
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
AlbedoBloobBath
Poseidon
Level 121
God Stats
6W - 10L
1,570 SR
Queue Stats
144W - 131L
1,590 Elo+
Solo
Ares
Ares
AnAncientMariner
Ares
Level 158
God Stats
5W - 9L
1,444 SR
Queue Stats
193W - 168L
1,649 Elo+
Party 1
Bellona
Bellona
Kevsnicker
Bellona
Level 157
God Stats
2W - 2L
1,481 SR
Queue Stats
195W - 146L
1,639 Elo+
Party 1
Danzaburou
Danzaburou
Spurrell
Danzaburou
Level 134
God Stats
20W - 18L
1,559 SR
Queue Stats
231W - 258L
1,568 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
2 / 1 / 4
6,989
635
3,192
5,893
2,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
12
2 / 1 / 1
7,512
683
6,370
6,271
2,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
1 / 1 / 3
6,482
589
6,513
9,922
4,279
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
b0ygenius
Apollo
12
0 / 0 / 0
7,387
672
4,684
6,801
2,527
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
lightingviper
Sylvanus
9
4 / 1 / 3
6,691
608
3,772
7,602
6,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
1 / 0 / 1
6,871
625
4,715
9,854
9,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Poseidon
11
1 / 3 / 1
6,717
611
4,211
6,088
1,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

7
1 / 3 / 2
5,402
491
4,195
8,446
6,359
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Kevsnicker
Bellona
10
1 / 1 / 3
5,991
545
4,756
10,075
5,959
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
Spurrell
Danzaburou
10
0 / 2 / 1
5,639
513
3,642
7,799
2,585
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
12
9
Kills
4
4
Deaths
9
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Osiris
 
Osiris
1
0
1
1.5
L
Poseidon
1
3
1
0.5
L
1
3
2
0.67
W
Anubis
2
1
4
4
L
Bellona
Kevsnicker
Bellona
1
1
3
2.5
W
Medusa
2
1
1
2.5
L
Danzaburou
Spurrell
Danzaburou
0
2
1
0.25
W
1
1
3
2.5
W
Apollo
b0ygenius
Apollo
0
0
0
0
W
Sylvanus
lightingviper
Sylvanus
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,531
Damage
21,519
36,489
Taken
42,262
18,698
Mitigated
25,566
14,639
Healing
15,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
 
Osiris
4,715
951
0
4,407
9,854
9,103
0
170
9,684
0
48,811
L
Poseidon
4,211
457
0
1,286
6,088
1,560
0
1,946
4,142
51,636
0
L
4,195
611
0
1,681
8,446
6,359
0
2,143
6,303
15,591
0
W
Anubis
3,192
273
0
2,775
5,893
2,667
0
2,739
2,862
50,257
0
L
Bellona
Kevsnicker
Bellona
4,756
2,063
0
4,638
10,075
5,959
8
1,717
8,358
0
48,422
W
Medusa
6,370
2,642
0
2,450
6,271
2,555
735
948
5,323
0
62,465
L
Danzaburou
Spurrell
Danzaburou
3,642
2,232
0
3,458
7,799
2,585
0
988
6,811
0
41,859
W
6,513
1,809
0
1,308
9,922
4,279
0
2,199
7,621
0
52,165
W
Apollo
b0ygenius
Apollo
4,684
2,910
0
4,219
6,801
2,527
0
258
6,503
0
55,373
W
Sylvanus
lightingviper
Sylvanus
3,772
537
1,416
2,471
7,602
6,670
27
2,350
5,246
15,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,061
Gold Earned
30,620
404
Minions Killed
362
0
Camps Cleared
0
1,134,582
Distance Traveled
1,211,007
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
6,871
625
88
8
0
222,153
0
L
Poseidon
6,717
611
110
10
0
249,833
2
L
Ares
5,402
491
16
1
0
238,783
4
W
Anubis
6,989
635
97
9
0
208,026
2
L
Bellona
5,991
545
70
6
0
279,934
0
W
Medusa
7,512
683
110
10
0
219,152
0
L
Danzaburou
5,639
513
78
7
0
220,304
4
W
Thor
6,482
589
69
6
0
269,653
0
W
Apollo
7,387
672
109
10
0
210,400
0
W
Sylvanus
6,691
608
19
2
0
227,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role