Player Matchup

Tyr
Tyr
Gold II
Pedro KILLER 02
Tyr
Gold II
Level 165
God Stats
4W - 5L
1,446 SR
Queue Stats
101W - 105L
1,502 MMR
Solo
Ares
Ares
Gold III
StereoLovexJR
Ares
Gold III
Level 68
God Stats
3W - 4L
1,443 SR
Queue Stats
174W - 171L
1,527 MMR
Solo
Izanami
Izanami
Silver I
nagatrax
Izanami
Silver I
Level 111
God Stats
3W - 0L
1,874 SR
Queue Stats
4W - 5L
1,546 MMR
Solo
Ra
Ra
Gold III
plshold
Ra
Gold III
Level 57
God Stats
14W - 15L
1,436 SR
Queue Stats
96W - 101L
1,422 MMR
Party 1
Kali
Kali
Gold III
thatz_king
Kali
Gold III
Level 87
God Stats
9W - 13L
1,419 SR
Queue Stats
292W - 286L
1,591 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 98
1,524 SR
1,518 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 115
1,501 SR
1,502 MMR
Arachne
Arachne
Gold III
 
Arachne
Gold III
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bacchus
Bacchus
Gold IV
 
Bacchus
Gold IV
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Agni
Agni
Gold IV
JheisonAx
Agni
Gold IV
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 19L
1,517 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
Kidd_Zeek02
Baron Samedi
Gold III
Level 157
God Stats
2W - 6L
1,503 SR
Queue Stats
71W - 77L
1,491 MMR
Solo
Anhur
Anhur
Bronze III
Thxnqzs
Anhur
Bronze III
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 3
8,516
568
2,803
10,202
7,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 3 / 6
7,875
525
5,003
16,141
15,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
nagatrax
Izanami
15
3 / 0 / 2
9,111
607
9,445
8,365
3,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
2 / 2 / 6
8,464
564
6,444
7,089
3,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
9 / 2 / 4
9,582
639
16,275
15,531
7,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
SurtrAthenaMaman BrigitteThanatos

VS

Bans
ThorHeimdallrRavanaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
3 / 3 / 4
7,802
520
8,313
16,891
6,749
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
 
Bacchus
10
1 / 1 / 4
7,106
474
4,394
13,678
10,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Agni
15
1 / 4 / 4
8,640
576
8,209
8,616
3,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
Kidd_Zeek02
Baron Samedi
14
1 / 3 / 1
7,976
532
7,488
9,582
4,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
Thxnqzs
Anhur
13
2 / 5 / 3
7,851
523
4,341
12,402
4,875
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
16
Kills
8
8
Deaths
16
21
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
3
3
4
1.67
L
Bacchus
 
Bacchus
1
1
4
3
L
Agni
1
4
4
0.75
L
Baron Samedi
Kidd_Zeek02
Baron Samedi
1
3
1
0.5
W
1
1
3
2.5
W
1
3
6
1.33
L
Anhur
Thxnqzs
Anhur
2
5
3
0.7
W
Izanami
nagatrax
Izanami
3
0
2
4
W
2
2
6
2.5
W
9
2
4
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,970
Damage
32,745
57,328
Taken
61,169
37,748
Mitigated
30,028
14,635
Healing
19,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
8,313
5,254
0
5,446
16,891
6,749
0
2,883
13,789
0
64,641
L
Bacchus
 
Bacchus
4,394
542
0
5,727
13,678
10,300
0
2,584
10,810
15,283
0
L
Agni
8,209
600
0
1,827
8,616
3,632
0
2,321
5,939
77,459
1,266
L
Baron Samedi
Kidd_Zeek02
Baron Samedi
7,488
606
906
3,491
9,582
4,472
540
713
8,869
59,147
0
W
2,803
162
0
4,719
10,202
7,741
0
5,902
4,281
0
50,316
W
5,003
188
0
2,419
16,141
15,431
186
5,009
10,803
24,134
0
L
Anhur
Thxnqzs
Anhur
4,341
2,104
0
2,173
12,402
4,875
0
2,585
9,817
0
48,109
W
Izanami
nagatrax
Izanami
9,445
6,113
0
3,473
8,365
3,963
602
980
7,350
0
95,206
W
6,444
409
410
633
7,089
3,114
0
4,076
2,839
46,224
0
W
16,275
7,935
0
2,981
15,531
7,499
47
4,473
10,905
0
73,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,548
Gold Earned
39,375
442
Minions Killed
426
0
Camps Cleared
0
1,550,198
Distance Traveled
1,550,850
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,802
520
89
6
0
369,686
0
L
Bacchus
7,106
474
12
1
0
299,067
0
L
Agni
8,640
576
146
10
0
316,690
2
L
Baron Samedi
7,976
532
113
8
0
279,871
2
W
Tyr
8,516
568
98
7
0
337,383
0
W
Ares
7,875
525
22
1
0
301,028
1
L
Anhur
7,851
523
66
4
0
285,536
2
W
Izanami
9,111
607
140
9
0
300,208
0
W
Ra
8,464
564
94
6
0
289,068
1
W
Kali
9,582
639
88
6
0
322,511
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role