Player Matchup

Anubis
Anubis
DIEHARD2015
Anubis
Level 29
God Stats
2W - 11L
1,201 SR
Queue Stats
6W - 19L
1,194 Elo+
Party 1
Arachne
Arachne
Its-Kyan
Arachne
Level 40
God Stats
3W - 7L
1,320 SR
Queue Stats
8W - 23L
1,193 Elo+
Party 1
Hachiman
Hachiman
Ronim6276
Hachiman
Level 48
God Stats
2W - 5L
1,236 SR
Queue Stats
77W - 87L
1,443 Elo+
Solo
Chiron
Chiron
cupids_rainbow
Chiron
Level 129
God Stats
4W - 5L
1,515 SR
Queue Stats
236W - 236L
1,452 Elo+
Solo
Ra
Ra
guido691
Ra
Level 29
God Stats
2W - 17L
1,105 SR
Queue Stats
18W - 55L
1,149 Elo+
Party 1
Team Averages
Level 55
1,275 SR
1,286 Elo+

VS

Team Averages
Level 115
1,488 SR
1,400 Elo+
Janus
Janus
BusiestHawk
Janus
Level 55
God Stats
4W - 4L
1,442 SR
Queue Stats
70W - 82L
1,349 Elo+
Solo
Ymir
Ymir
MazingerX69
Ymir
Level 127
God Stats
34W - 14L
1,610 SR
Queue Stats
844W - 843L
1,445 Elo+
Solo
Neith
Neith
fevado_7
Neith
Level 108
God Stats
31W - 37L
1,432 SR
Queue Stats
64W - 71L
1,416 Elo+
Solo
Hercules
Hercules
nolomk
Hercules
Level 106
God Stats
3W - 0L
1,406 SR
Queue Stats
147W - 160L
1,350 Elo+
Solo
Awilix
Awilix
will19035
Awilix
Level 179
God Stats
23W - 22L
1,553 SR
Queue Stats
1,093W - 1,117L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
0 / 5 / 4
7,322
407
3,750
11,046
4,077
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Arachne
Its-Kyan
Arachne
15
3 / 6 / 2
9,148
508
7,470
21,223
7,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
Ronim6276
Hachiman
7
2 / 2 / 0
6,546
364
2,667
5,809
1,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

18
4 / 1 / 0
10,892
605
8,205
10,571
4,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

11
1 / 7 / 2
7,368
409
3,665
11,007
4,150
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 2
9,734
541
7,158
8,026
3,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 2 / 12
8,802
489
4,601
10,390
8,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
fevado_7
Neith
17
12 / 0 / 3
11,507
639
18,789
8,512
3,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
nolomk
Hercules
15
0 / 3 / 2
9,916
551
1,586
13,456
9,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
will19035
Awilix
15
4 / 3 / 4
9,396
522
9,784
15,544
6,769
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
10
Kills
20
21
Deaths
10
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
4
2
2
2.5
L
Anubis
0
5
4
0.4
L
Arachne
Its-Kyan
Arachne
3
6
2
0.67
W
0
2
12
3
L
Hachiman
Ronim6276
Hachiman
2
2
0
1
L
4
1
0
4
W
Neith
fevado_7
Neith
12
0
3
13.5
L
1
7
2
0.29
W
Hercules
nolomk
Hercules
0
3
2
0.33
W
Awilix
will19035
Awilix
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,757
Damage
41,918
59,656
Taken
55,928
22,114
Mitigated
31,999
12,161
Healing
15,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,158
362
0
847
8,026
3,457
0
492
7,534
77,515
0
L
Anubis
3,750
905
0
1,542
11,046
4,077
0
2,403
8,603
39,106
0
L
Arachne
Its-Kyan
Arachne
7,470
5,323
0
3,153
21,223
7,874
440
3,788
17,245
0
74,830
W
4,601
1,001
582
2,741
10,390
8,280
0
2,391
7,914
22,474
0
L
Hachiman
Ronim6276
Hachiman
2,667
1,706
70
1,360
5,809
1,689
0
1,602
4,167
0
15,421
L
8,205
3,025
433
3,826
10,571
4,324
778
2,209
8,248
0
86,882
W
Neith
fevado_7
Neith
18,789
4,814
0
3,518
8,512
3,500
2,517
2,997
5,352
0
108,756
L
3,665
164
264
1,513
11,007
4,150
0
3,072
7,899
28,670
0
W
Hercules
nolomk
Hercules
1,586
396
0
2,940
13,456
9,993
2,984
1,608
11,739
0
65,028
W
Awilix
will19035
Awilix
9,784
3,139
0
4,993
15,544
6,769
0
386
15,158
0
65,396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,276
Gold Earned
49,355
387
Minions Killed
504
0
Camps Cleared
0
1,423,779
Distance Traveled
1,601,561
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,734
541
131
7
0
314,102
0
L
Anubis
7,322
407
64
4
0
302,524
0
L
Arachne
9,148
508
105
6
0
337,369
0
W
Ymir
8,802
489
32
2
0
321,960
4
L
Hachiman
6,546
364
27
2
0
147,306
0
L
Chiron
10,892
605
169
9
0
325,987
4
W
Neith
11,507
639
150
8
0
335,409
4
L
Ra
7,368
409
22
1
0
310,593
0
W
Hercules
9,916
551
104
6
0
264,788
2
W
Awilix
9,396
522
87
5
0
365,302
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role