Player Matchup

Anubis
Anubis
AmelCempa
Anubis
Level 117
God Stats
1W - 0L
1,783 SR
Queue Stats
8W - 6L
1,460 Elo+
Solo
Cthulhu
Cthulhu
CONDE 49
Cthulhu
Level 88
God Stats
2W - 0L
1,726 SR
Queue Stats
45W - 36L
1,477 Elo+
Solo
Hun Batz
Hun Batz
Mefistofeles557
Hun Batz
Level 129
God Stats
5W - 5L
1,588 SR
Queue Stats
64W - 75L
1,348 Elo+
Solo
Surtr
Surtr
SICKzNASTY
Surtr
Level 45
God Stats
2W - 1L
1,290 SR
Queue Stats
116W - 92L
1,196 Elo+
Solo
Neith
Neith
spacepanda23
Neith
Level 182
God Stats
37W - 21L
1,617 SR
Queue Stats
1,076W - 1,065L
1,472 Elo+
Solo
Team Averages
Level 112
1,601 SR
1,391 Elo+

VS

Team Averages
Level 107
1,544 SR
1,451 Elo+
Shiva
Shiva
AshyTiiger
Shiva
Level 127
God Stats
29W - 29L
1,485 SR
Queue Stats
753W - 706L
1,492 Elo+
Solo
Arachne
Arachne
Dr-Danga9
Arachne
Level 156
God Stats
125W - 130L
1,450 SR
Queue Stats
348W - 349L
1,436 Elo+
Solo
Anhur
Anhur
TheRealBradNeely
Anhur
Level 120
God Stats
3W - 2L
1,798 SR
Queue Stats
283W - 290L
1,457 Elo+
Solo
Atlas
Atlas
dannybeatz
Atlas
Level 45
God Stats
25W - 30L
1,549 SR
Queue Stats
83W - 95L
1,509 Elo+
Solo
Sol
Sol
isabelissima
Sol
Level 88
God Stats
14W - 17L
1,440 SR
Queue Stats
147W - 154L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AmelCempa
Anubis
12
5 / 1 / 2
6,709
610
5,947
7,182
3,102
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
CONDE 49
Cthulhu
8
0 / 2 / 3
5,352
487
4,151
6,697
3,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
10
3 / 0 / 0
6,238
567
3,010
7,672
2,607
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Surtr
11
2 / 3 / 2
6,462
587
7,386
10,492
10,522
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

11
3 / 0 / 0
6,330
575
7,409
6,261
2,266
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
9
1 / 3 / 0
5,866
533
5,084
9,930
7,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Dr-Danga9
Arachne
11
1 / 3 / 0
6,263
569
3,466
11,890
3,977
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 4 / 2
6,122
557
3,296
8,746
2,782
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atlas
9
2 / 0 / 0
5,768
524
3,719
8,596
5,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

8
0 / 3 / 0
5,135
467
3,868
6,944
1,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
7
13
Kills
5
6
Deaths
13
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
AmelCempa
Anubis
5
1
2
6
L
Shiva
1
3
0
0.33
W
Cthulhu
CONDE 49
Cthulhu
0
2
3
0.75
L
Arachne
Dr-Danga9
Arachne
1
3
0
0.33
W
Hun Batz
3
0
0
3
W
Surtr
2
3
2
1
L
1
4
2
0.5
L
Atlas
2
0
0
2
L
0
3
0
0
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,903
Damage
19,433
38,304
Taken
46,106
22,456
Mitigated
20,876
12,661
Healing
13,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
AmelCempa
Anubis
5,947
762
0
2,946
7,182
3,102
215
3,200
3,982
42,837
0
L
Shiva
5,084
680
0
2,028
9,930
7,101
0
347
9,583
0
37,535
W
Cthulhu
CONDE 49
Cthulhu
4,151
262
323
1,084
6,697
3,959
0
1,932
4,765
18,232
0
L
Arachne
Dr-Danga9
Arachne
3,466
2,361
0
3,943
11,890
3,977
147
2,590
9,300
0
52,520
W
Hun Batz
3,010
821
0
4,145
7,672
2,607
233
726
6,946
0
38,123
W
Surtr
7,386
2,779
0
954
10,492
10,522
199
0
10,492
1,010
44,836
L
3,296
1,520
0
2,273
8,746
2,782
224
2,263
6,483
0
31,701
L
Atlas
3,719
1,376
0
2,842
8,596
5,394
0
2,234
6,362
23,479
0
L
3,868
1,022
0
2,006
6,944
1,622
0
3,096
3,848
34,555
0
W
7,409
2,280
0
3,209
6,261
2,266
225
1,729
4,532
0
47,648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,091
Gold Earned
29,154
310
Minions Killed
302
0
Camps Cleared
0
1,052,757
Distance Traveled
961,155
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,709
610
75
7
0
198,383
0
L
Shiva
5,866
533
67
6
0
190,952
0
W
Cthulhu
5,352
487
20
2
0
222,215
6
L
Arachne
6,263
569
93
8
0
226,877
0
W
Hun Batz
6,238
567
54
5
0
234,324
0
W
Surtr
6,462
587
70
6
0
215,813
0
L
Anhur
6,122
557
70
6
0
190,484
0
L
Atlas
5,768
524
27
2
0
211,332
0
L
Sol
5,135
467
45
4
0
141,510
3
W
Neith
6,330
575
91
8
0
182,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role