Player Matchup

Hel
Hel
 
Hel
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
BIoodQ
Nemesis
Level 61
God Stats
12W - 14L
1,226 SR
Queue Stats
83W - 95L
1,403 Elo+
Party 2
Olorun
Olorun
SirRocko90
Olorun
Level 106
God Stats
17W - 20L
1,451 SR
Queue Stats
261W - 255L
1,428 Elo+
Party 1
Danzaburou
Danzaburou
SlyGoil
Danzaburou
Level 88
God Stats
157W - 146L
1,562 SR
Queue Stats
185W - 180L
1,454 Elo+
Solo
Sun Wukong
Sun Wukong
Urban123456789
Sun Wukong
Level 63
God Stats
6W - 8L
1,454 SR
Queue Stats
93W - 93L
1,491 Elo+
Party 2
Team Averages
Level 82
1,439 SR
1,455 Elo+

VS

Team Averages
Level 94
1,507 SR
1,467 Elo+
Kukulkan
Kukulkan
BeanCrode
Kukulkan
Level 49
God Stats
1W - 1L
1,561 SR
Queue Stats
71W - 64L
1,501 Elo+
Solo
Odin
Odin
BigManFluff
Odin
Level 64
God Stats
26W - 28L
1,553 SR
Queue Stats
94W - 111L
1,465 Elo+
Solo
Heimdallr
Heimdallr
Ducky1Rubber
Heimdallr
Level 103
God Stats
1W - 2L
1,506 SR
Queue Stats
120W - 110L
1,413 Elo+
Solo
Cthulhu
Cthulhu
Lucifer9712
Cthulhu
Level 155
God Stats
9W - 13L
1,509 SR
Queue Stats
207W - 205L
1,512 Elo+
Solo
Thor
Thor
shrisu
Thor
Level 101
God Stats
7W - 13L
1,404 SR
Queue Stats
333W - 324L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
1 / 2 / 7
6,244
520
4,151
8,624
4,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
BIoodQ
Nemesis
15
10 / 0 / 3
8,535
711
8,532
8,928
3,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
SirRocko90
Olorun
12
2 / 1 / 3
7,254
605
2,818
3,540
1,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
SlyGoil
Danzaburou
11
4 / 0 / 4
7,132
594
6,657
10,706
3,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sun Wukong
Urban123456789
Sun Wukong
12
1 / 0 / 1
6,964
580
5,494
12,930
7,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BeanCrode
Kukulkan
12
0 / 3 / 0
6,754
563
1,665
5,574
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

8
1 / 6 / 1
5,231
436
6,004
9,684
6,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
Ducky1Rubber
Heimdallr
11
2 / 4 / 0
5,916
493
6,891
11,143
4,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Lucifer9712
Cthulhu
12
0 / 1 / 0
7,282
607
9,098
10,183
6,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thor
shrisu
Thor
10
0 / 4 / 0
5,905
492
3,000
10,730
3,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
18
Kills
3
3
Deaths
18
18
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
2
7
2.25
W
Nemesis
BIoodQ
Nemesis
10
0
3
11.5
L
Kukulkan
BeanCrode
Kukulkan
0
3
0
0
L
1
6
1
0.25
L
Heimdallr
Ducky1Rubber
Heimdallr
2
4
0
0.5
L
Cthulhu
Lucifer9712
Cthulhu
0
1
0
0
W
Olorun
SirRocko90
Olorun
2
1
3
3.5
W
Danzaburou
SlyGoil
Danzaburou
4
0
4
6
W
Sun Wukong
Urban123456789
Sun Wukong
1
0
1
1.5
L
Thor
shrisu
Thor
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,652
Damage
26,658
44,728
Taken
47,314
20,423
Mitigated
23,259
16,089
Healing
10,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
4,151
717
3,232
3,826
8,624
4,067
824
0
8,315
20,943
0
W
Nemesis
BIoodQ
Nemesis
8,532
4,636
0
1,706
8,928
3,826
0
1,136
7,722
0
73,182
L
Kukulkan
BeanCrode
Kukulkan
1,665
276
0
675
5,574
2,165
0
1,018
4,556
56,013
0
L
6,004
796
53
1,629
9,684
6,177
0
2,689
6,995
0
18,685
L
Heimdallr
Ducky1Rubber
Heimdallr
6,891
3,316
68
3,454
11,143
4,430
0
1,627
9,516
0
41,067
L
Cthulhu
Lucifer9712
Cthulhu
9,098
864
0
4,164
10,183
6,783
0
0
10,183
55,909
84
W
Olorun
SirRocko90
Olorun
2,818
1,513
99
1,303
3,540
1,536
697
407
3,005
39,992
3,198
W
Danzaburou
SlyGoil
Danzaburou
6,657
2,851
0
3,012
10,706
3,776
2,494
0
10,421
0
46,270
W
Sun Wukong
Urban123456789
Sun Wukong
5,494
1,438
0
2,911
12,930
7,218
0
7,761
3,916
0
51,478
L
Thor
shrisu
Thor
3,000
172
0
907
10,730
3,704
0
1,421
9,309
0
45,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,129
Gold Earned
31,088
367
Minions Killed
346
0
Camps Cleared
0
1,194,971
Distance Traveled
1,195,448
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,244
520
37
3
0
256,533
2
W
Nemesis
8,535
711
101
8
0
282,629
2
L
Kukulkan
6,754
563
109
9
0
236,648
3
L
Odin
5,231
436
19
2
0
233,351
2
L
Heimdallr
5,916
493
53
4
0
219,292
1
L
Cthulhu
7,282
607
93
8
0
243,169
0
W
Olorun
7,254
605
92
8
0
210,254
0
W
Danzaburou
7,132
594
67
6
0
210,857
0
W
Sun Wukong
6,964
580
70
6
0
234,698
2
L
Thor
5,905
492
72
6
0
262,988
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role