Player Matchup

Apollo
Apollo
CørnDøG
Apollo
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 31L
1,483 Elo+
Party 1
King Arthur
King Arthur
FemboyDemon
King Arthur
Level 108
God Stats
3W - 2L
1,708 SR
Queue Stats
150W - 160L
1,559 Elo+
Party 1
Lancelot
Lancelot
GiantsOnPC
Lancelot
Level 47
God Stats
2W - 3L
1,763 SR
Queue Stats
130W - 220L
1,449 Elo+
Party 1
Skadi
Skadi
GzBRZ
Skadi
Level 13
God Stats
0W - 2L
1,360 SR
Queue Stats
1W - 3L
1,437 Elo+
Party 1
Eset
Eset
controlfreak460
Eset
Level 107
God Stats
16W - 11L
1,625 SR
Queue Stats
621W - 601L
1,545 Elo+
Party 1
Team Averages
Level 86
1,591 SR
1,495 Elo+

VS

Team Averages
Level 140
1,487 SR
1,570 Elo+
Mercury
Mercury
Dandeleón
Mercury
Level 156
God Stats
5W - 6L
1,471 SR
Queue Stats
249W - 241L
1,589 Elo+
Party 2
Jing Wei
Jing Wei
Kimitzu
Jing Wei
Level 158
God Stats
1W - 1L
1,207 SR
Queue Stats
423W - 566L
1,516 Elo+
Party 2
He Bo
He Bo
MisticGameGod
He Bo
Level 122
God Stats
7W - 10L
1,510 SR
Queue Stats
509W - 514L
1,501 Elo+
Party 2
Ra
Ra
OGr2d2
Ra
Level 109
God Stats
37W - 17L
1,778 SR
Queue Stats
114W - 49L
1,741 Elo+
Solo
Bacchus
Bacchus
Wedgly2345
Bacchus
Level 155
God Stats
3W - 4L
1,468 SR
Queue Stats
385W - 358L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
CørnDøG
Apollo
13
2 / 1 / 4
7,970
531
12,060
13,389
5,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
FemboyDemon
King Arthur
13
2 / 7 / 2
7,987
532
6,143
17,229
12,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
GiantsOnPC
Lancelot
14
6 / 5 / 2
8,631
575
9,658
13,525
6,403
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Skadi
GzBRZ
Skadi
12
2 / 5 / 4
7,618
508
8,400
10,198
3,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
0 / 5 / 4
6,907
460
2,929
10,201
7,343
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Dandeleón
Mercury
14
4 / 4 / 7
8,805
587
6,673
13,938
6,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
Kimitzu
Jing Wei
15
4 / 3 / 3
9,120
608
7,506
9,604
3,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 3 / 0
8,373
558
6,621
7,641
2,692
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Ra
17
10 / 2 / 3
11,425
762
16,527
12,965
11,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
Wedgly2345
Bacchus
12
3 / 1 / 9
7,845
523
7,655
14,501
16,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
45
12
Kills
23
23
Deaths
13
16
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Apollo
CørnDøG
Apollo
2
1
4
4
W
Mercury
Dandeleón
Mercury
4
4
7
1.88
L
King Arthur
FemboyDemon
King Arthur
2
7
2
0.43
L
Lancelot
GiantsOnPC
Lancelot
6
5
2
1.4
L
Skadi
GzBRZ
Skadi
2
5
4
0.8
W
Jing Wei
Kimitzu
Jing Wei
4
3
3
1.83
W
2
3
0
0.67
W
Ra
10
2
3
5.75
W
Bacchus
Wedgly2345
Bacchus
3
1
9
7.5
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,190
Damage
44,982
64,542
Taken
58,649
35,365
Mitigated
39,922
7,289
Healing
15,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
CørnDøG
Apollo
12,060
8,079
0
3,987
13,389
5,300
180
7,186
5,771
0
71,527
W
Mercury
Dandeleón
Mercury
6,673
2,420
0
500
13,938
6,170
0
325
13,613
0
71,341
L
King Arthur
FemboyDemon
King Arthur
6,143
493
0
291
17,229
12,812
0
10,660
5,804
0
51,273
L
Lancelot
GiantsOnPC
Lancelot
9,658
1,754
0
1,263
13,525
6,403
0
4,195
9,227
0
69,989
L
Skadi
GzBRZ
Skadi
8,400
3,783
0
30
10,198
3,507
0
3,357
6,833
0
43,707
W
Jing Wei
Kimitzu
Jing Wei
7,506
6,218
0
3,023
9,604
3,931
1,337
617
8,987
0
67,264
W
6,621
353
0
0
7,641
2,692
728
256
7,385
49,818
0
W
Ra
16,527
2,643
1,524
6,537
12,965
11,104
232
105
12,860
99,628
0
W
Bacchus
Wedgly2345
Bacchus
7,655
1,348
0
4,096
14,501
16,025
0
1,626
12,875
17,753
0
L
2,929
463
113
1,605
10,201
7,343
0
4,425
5,561
17,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,113
Gold Earned
45,568
389
Minions Killed
488
0
Camps Cleared
0
1,492,111
Distance Traveled
1,547,420
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,970
531
121
8
0
305,574
0
W
Mercury
8,805
587
97
6
0
336,728
2
L
King Arthur
7,987
532
75
5
0
297,035
0
L
Lancelot
8,631
575
105
7
0
363,254
0
L
Skadi
7,618
508
65
4
0
251,747
0
W
Jing Wei
9,120
608
119
8
0
265,992
2
W
He Bo
8,373
558
94
6
0
304,289
3
W
Ra
11,425
762
169
11
0
299,549
2
W
Bacchus
7,845
523
9
1
0
340,862
3
L
Eset
6,907
460
23
2
0
274,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role