Player Matchup

Achilles
Achilles
Diamond III
 
Achilles
Diamond III
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Diamond IV
DuckTh0r
Mercury
Diamond IV
Level 164
God Stats
1W - 2L
1,410 SR
Queue Stats
60W - 36L
2,237 MMR
Solo
Sol
Sol
Diamond III
Ghushy
Sol
Diamond III
Level 164
God Stats
3W - 9L
1,593 SR
Queue Stats
198W - 176L
2,224 MMR
Solo
Apollo
Apollo
Diamond IV
zZenix
Apollo
Diamond IV
Level 154
God Stats
2W - 3L
1,671 SR
Queue Stats
120W - 100L
2,127 MMR
Solo
Artio
Artio
Diamond V
Киан
Artio
Diamond V
Level 144
God Stats
0W - 3L
1,500 SR
Queue Stats
94W - 80L
2,195 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 148
1,535 SR
2,057 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 147
1,720 SR
2,081 MMR
Hades
Hades
Diamond V
 
Hades
Diamond V
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Platinum II
Alarlin2
Hou Yi
Platinum II
Level 139
God Stats
3W - 2L
1,724 SR
Queue Stats
31W - 6L
2,184 MMR
Party 1
Geb
Geb
Masters
Falvrast
Geb
Masters
Level 164
God Stats
7W - 10L
1,469 SR
Queue Stats
522W - 513L
2,128 MMR
Solo
He Bo
He Bo
Diamond V
OdomTweets
He Bo
Diamond V
Level 48
God Stats
4W - 1L
2,052 SR
Queue Stats
41W - 15L
2,379 MMR
Party 1
Kukulkan
Kukulkan
Diamond IV
TurkTurtle
Kukulkan
Diamond IV
Level 157
God Stats
7W - 6L
1,856 SR
Queue Stats
240W - 226L
2,213 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
7
1 / 0 / 2
3,849
770
2,685
3,853
1,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
DuckTh0r
Mercury
6
3 / 1 / 0
3,859
772
1,467
4,674
1,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sol
Ghushy
Sol
8
1 / 0 / 0
4,428
886
3,006
3,147
926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Apollo
zZenix
Apollo
7
0 / 0 / 1
3,492
698
1,811
3,741
1,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Artio
Киан
Artio
1
0 / 0 / 0
2,469
494
0
0
0
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
Ao KuangThanatosAthenaRa

VS

Bans
Morgan Le FayLokiThothThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
5
0 / 2 / 0
3,310
662
1,084
4,562
1,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
Alarlin2
Hou Yi
6
0 / 1 / 0
3,547
709
2,189
2,860
928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

5
0 / 0 / 1
3,739
748
700
3,482
1,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

He Bo
6
1 / 1 / 0
3,502
700
2,308
3,403
803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
TurkTurtle
Kukulkan
7
0 / 1 / 0
3,534
707
1,204
2,412
803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
5
Kills
1
1
Deaths
5
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
0
2
2
W
Hades
 
Hades
0
2
0
0
W
Hou Yi
Alarlin2
Hou Yi
0
1
0
0
L
Mercury
DuckTh0r
Mercury
3
1
0
3
W
0
0
1
0.5
L
Sol
Ghushy
Sol
1
0
0
1
W
He Bo
1
1
0
1
W
Kukulkan
TurkTurtle
Kukulkan
0
1
0
0
L
Apollo
zZenix
Apollo
0
0
1
0.5
L
Artio
Киан
Artio
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,969
Damage
7,485
15,415
Taken
16,719
5,226
Mitigated
5,703
6,167
Healing
6,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
2,685
869
0
1,726
3,853
1,702
0
937
2,864
0
14,909
W
Hades
 
Hades
1,084
461
20
1,490
4,562
1,256
0
0
4,175
11,862
0
W
Hou Yi
Alarlin2
Hou Yi
2,189
1,240
0
1,165
2,860
928
0
0
2,860
0
25,305
L
Mercury
DuckTh0r
Mercury
1,467
943
0
449
4,674
1,470
0
2,292
2,342
0
17,966
W
700
160
0
1,878
3,482
1,913
0
0
3,482
8,720
0
L
Sol
Ghushy
Sol
3,006
826
0
2,238
3,147
926
0
1,431
1,716
27,095
0
W
He Bo
2,308
84
0
1,508
3,403
803
0
939
2,360
14,164
0
W
Kukulkan
TurkTurtle
Kukulkan
1,204
236
0
250
2,412
803
0
1,803
449
24,624
0
L
Apollo
zZenix
Apollo
1,811
1,167
0
1,754
3,741
1,128
0
544
3,197
0
17,030
L
Artio
Киан
Artio
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,097
Gold Earned
17,632
143
Minions Killed
158
0
Camps Cleared
0
470,487
Distance Traveled
535,019
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,849
770
27
5
0
119,232
0
W
Hades
3,310
662
30
6
0
115,902
0
W
Hou Yi
3,547
709
55
11
0
92,165
0
L
Mercury
3,859
772
35
7
0
145,117
0
W
Geb
3,739
748
2
0
0
104,570
2
L
Sol
4,428
886
53
11
0
102,682
0
W
He Bo
3,502
700
26
5
0
111,541
0
W
Kukulkan
3,534
707
45
9
0
110,841
0
L
Apollo
3,492
698
28
6
0
93,548
0
L
Artio
2,469
494
0
0
0
9,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role